Player Matchup

Horus
Horus
DaBeano
Horus
Level 46
God Stats
1W - 2L
1,562 SR
Queue Stats
88W - 86L
1,521 Elo+
Party 3
Sol
Sol
ImAProZenyatta
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 23L
1,647 Elo+
Party 2
Rama
Rama
Rockster35
Rama
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 41L
1,637 Elo+
Party 2
Maui
Maui
SlothGuardian_78
Maui
Level 107
God Stats
8W - 15L
1,463 SR
Queue Stats
730W - 652L
1,540 Elo+
Solo
Nemesis
Nemesis
vSlyv
Nemesis
Level 153
God Stats
22W - 26L
1,563 SR
Queue Stats
163W - 159L
1,510 Elo+
Party 3
Team Averages
Level 88
1,518 SR
1,571 Elo+

VS

Team Averages
Level 145
1,686 SR
1,580 Elo+
Baron Samedi
Baron Samedi
Enix66YT
Baron Samedi
Level 129
God Stats
11W - 10L
1,765 SR
Queue Stats
197W - 187L
1,562 Elo+
Solo
King Arthur
King Arthur
KanicLupin
King Arthur
Level 152
God Stats
24W - 18L
1,626 SR
Queue Stats
465W - 390L
1,553 Elo+
Solo
Thanatos
Thanatos
Lukastrukas
Thanatos
Level 155
God Stats
9W - 14L
1,840 SR
Queue Stats
318W - 275L
1,597 Elo+
Solo
Yemoja
Yemoja
Spoopy-Glitch
Yemoja
Level 134
God Stats
2W - 1L
1,393 SR
Queue Stats
359W - 307L
1,588 Elo+
Party 1
Sol
Sol
codbeastmode09
Sol
Level 157
God Stats
5W - 1L
1,806 SR
Queue Stats
284W - 261L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DaBeano
Horus
12
0 / 4 / 1
6,515
501
5,003
15,534
11,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
0 / 2 / 3
7,491
576
10,885
7,184
2,239
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 4 / 1
7,074
544
8,445
12,124
4,957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 1 / 0
6,632
510
2,729
13,069
9,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
vSlyv
Nemesis
13
3 / 2 / 2
7,695
592
8,074
13,366
4,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Enix66YT
Baron Samedi
13
2 / 1 / 1
7,468
574
5,385
9,768
6,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

King Arthur
KanicLupin
King Arthur
13
2 / 1 / 1
8,091
622
11,367
15,224
13,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thanatos
Lukastrukas
Thanatos
15
6 / 1 / 2
8,874
683
9,333
14,279
6,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 1 / 4
7,336
564
3,388
10,792
7,121
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
3 / 1 / 1
8,426
648
14,357
12,918
4,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
5
Kills
13
13
Deaths
5
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Horus
DaBeano
Horus
0
4
1
0.13
W
Baron Samedi
Enix66YT
Baron Samedi
2
1
1
2.5
L
0
2
3
0.75
W
King Arthur
KanicLupin
King Arthur
2
1
1
2.5
W
Thanatos
Lukastrukas
Thanatos
6
1
2
7
L
0
4
1
0.13
L
2
1
0
2
W
0
1
4
2
W
3
1
1
3.5
L
Nemesis
vSlyv
Nemesis
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,136
Damage
43,830
61,277
Taken
62,981
33,409
Mitigated
38,261
20,602
Healing
36,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
DaBeano
Horus
5,003
2,203
414
6,698
15,534
11,411
388
213
15,321
0
39,716
W
Baron Samedi
Enix66YT
Baron Samedi
5,385
148
783
2,916
9,768
6,638
0
6,855
2,913
52,331
0
L
10,885
4,643
0
3,231
7,184
2,239
0
3,270
3,914
68,098
3,656
W
King Arthur
KanicLupin
King Arthur
11,367
886
0
4,193
15,224
13,628
32
0
14,528
0
63,457
W
Thanatos
Lukastrukas
Thanatos
9,333
3,404
0
13,737
14,279
6,466
239
1,322
12,864
0
82,394
L
8,445
6,819
0
4,564
12,124
4,957
0
8,224
3,900
0
57,256
L
2,729
936
0
2,573
13,069
9,875
0
8,627
4,442
16,749
0
W
3,388
1,151
3,069
3,366
10,792
7,121
23
4,015
6,777
14,946
0
W
14,357
6,538
0
8,217
12,918
4,408
904
1,366
11,552
80,939
0
L
Nemesis
vSlyv
Nemesis
8,074
4,358
0
3,122
13,366
4,927
735
2,796
10,570
0
61,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,407
Gold Earned
40,195
392
Minions Killed
446
0
Camps Cleared
0
1,374,386
Distance Traveled
1,399,033
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,515
501
55
4
0
252,250
0
W
Baron Samedi
7,468
574
95
7
0
279,271
3
L
Sol
7,491
576
124
10
0
268,705
3
W
King Arthur
8,091
622
91
7
0
272,929
0
W
Thanatos
8,874
683
102
8
0
328,587
0
L
Rama
7,074
544
108
8
0
240,776
0
L
Maui
6,632
510
21
2
0
280,533
2
W
Yemoja
7,336
564
13
1
0
279,116
6
W
Sol
8,426
648
145
11
0
239,130
4
L
Nemesis
7,695
592
84
6
0
332,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role