Player Matchup

Odin
Odin
RoyalSinner
Odin
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,410 Elo+
Solo
Hades
Hades
Sapph1reB0y
Hades
Level 124
God Stats
5W - 2L
1,844 SR
Queue Stats
203W - 230L
1,493 Elo+
Party 2
Thor
Thor
SrChecho1802
Thor
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,311 Elo+
Party 1
Vamana
Vamana
TriniRedBone
Vamana
Level 124
God Stats
2W - 2L
1,633 SR
Queue Stats
273W - 287L
1,478 Elo+
Party 2
Mercury
Mercury
X-Arias10
Mercury
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,368 Elo+
Party 1
Team Averages
Level 74
1,595 SR
1,412 Elo+

VS

Team Averages
Level 141
1,601 SR
1,474 Elo+
Poseidon
Poseidon
ArmyRecruit
Poseidon
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 23L
1,463 Elo+
Solo
Arachne
Arachne
DerpyJames
Arachne
Level 168
God Stats
11W - 3L
1,910 SR
Queue Stats
213W - 193L
1,500 Elo+
Party 3
Neith
Neith
Koenigsegg
Neith
Level 130
God Stats
2W - 1L
1,543 SR
Queue Stats
26W - 37L
1,443 Elo+
Party 3
Ne Zha
Ne Zha
SlyBlue
Ne Zha
Level 182
God Stats
2W - 4L
1,553 SR
Queue Stats
120W - 122L
1,473 Elo+
Party 3
Osiris
Osiris
lestat9000
Osiris
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 11L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 5 / 10
10,839
834
8,989
15,659
20,400
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
5 / 6 / 5
10,572
813
12,704
15,657
11,107
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
1 / 4 / 9
9,584
737
6,465
11,644
4,272
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
17
3 / 5 / 10
10,138
780
7,247
15,870
16,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
X-Arias10
Mercury
13
1 / 7 / 9
8,630
664
6,141
12,595
4,186
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
ArmyRecruit
Poseidon
16
2 / 5 / 10
10,565
813
10,430
8,695
3,400
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
DerpyJames
Arachne
20
7 / 3 / 18
11,918
917
14,023
17,007
21,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Neith
19
5 / 3 / 17
11,394
876
12,929
10,139
4,768
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ne Zha
SlyBlue
Ne Zha
20
13 / 4 / 10
12,207
939
23,328
11,763
6,522
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Osiris
lestat9000
Osiris
2
0 / 0 / 0
4,046
311
0
0
0

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
82
15
Kills
27
27
Deaths
15
43
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Poseidon
ArmyRecruit
Poseidon
2
5
10
1.4
W
Arachne
DerpyJames
Arachne
7
3
18
5.33
W
Neith
5
3
17
4.5
L
5
5
10
2
L
5
6
5
1.25
W
Ne Zha
SlyBlue
Ne Zha
13
4
10
4.5
L
1
4
9
1.38
L
Vamana
3
5
10
1.6
L
Mercury
X-Arias10
Mercury
1
7
9
0.79
W
Osiris
lestat9000
Osiris
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,546
Damage
60,710
71,425
Taken
47,604
56,555
Mitigated
36,072
17,365
Healing
16,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
ArmyRecruit
Poseidon
10,430
1,006
104
556
8,695
3,400
0
5,321
3,240
29,736
0
W
Arachne
DerpyJames
Arachne
14,023
7,794
1,451
6,874
17,007
21,382
1,941
3,524
12,797
0
24,478
W
Neith
12,929
4,929
322
3,287
10,139
4,768
2,711
3,052
6,959
0
36,847
L
8,989
1,782
429
1,329
15,659
20,400
385
2,960
12,502
3,512
17,500
L
12,704
388
2,576
4,166
15,657
11,107
0
1,915
13,596
31,920
0
W
Ne Zha
SlyBlue
Ne Zha
23,328
8,282
1,216
2,471
11,763
6,522
2,680
3,281
8,482
0
41,739
L
6,465
1,524
1,009
2,149
11,644
4,272
615
2,148
9,389
0
16,001
L
Vamana
7,247
2,995
901
2,031
15,870
16,590
124
1,942
13,576
0
20,434
L
Mercury
X-Arias10
Mercury
6,141
2,213
1,358
1,417
12,595
4,186
915
1,465
11,038
0
17,271
W
Osiris
lestat9000
Osiris
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,763
Gold Earned
50,130
170
Minions Killed
144
0
Camps Cleared
0
1,058,445
Distance Traveled
927,610
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
10,565
813
43
3
0
234,105
0
W
Arachne
11,918
917
21
2
0
240,109
0
W
Neith
11,394
876
52
4
0
228,197
0
L
Odin
10,839
834
27
2
0
240,345
0
L
Hades
10,572
813
56
4
0
192,950
0
W
Ne Zha
12,207
939
28
2
0
225,199
0
L
Thor
9,584
737
25
2
0
212,840
0
L
Vamana
10,138
780
33
3
0
200,118
0
L
Mercury
8,630
664
29
2
0
212,192
0
W
Osiris
4,046
311
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role