Player Matchup

Ao Kuang
Ao Kuang
DEADDEER118
Ao Kuang
Level 128
God Stats
8W - 6L
1,585 SR
Queue Stats
84W - 56L
1,564 Elo+
Party 2
Chaac
Chaac
DEADPRED68
Chaac
Level 29
God Stats
9W - 3L
1,707 SR
Queue Stats
35W - 34L
1,433 Elo+
Party 2
Jormungandr
Jormungandr
Mangerous
Jormungandr
Level 89
God Stats
3W - 2L
1,579 SR
Queue Stats
98W - 86L
1,470 Elo+
Party 2
Hou Yi
Hou Yi
RacinBran
Hou Yi
Level 159
God Stats
1W - 2L
1,401 SR
Queue Stats
57W - 46L
1,591 Elo+
Party 2
Arachne
Arachne
SlurSlngSlasher
Arachne
Level 41
God Stats
1W - 0L
1,274 SR
Queue Stats
44W - 42L
1,457 Elo+
Solo
Team Averages
Level 89
1,509 SR
1,503 Elo+

VS

Team Averages
Level 35
1,330 SR
1,386 Elo+
King Arthur
King Arthur
ImAProZenyatta
King Arthur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 6L
1,659 Elo+
Solo
Bellona
Bellona
Koopzilla918
Bellona
Level 16
God Stats
0W - 6L
1,477 SR
Queue Stats
0W - 10L
1,309 Elo+
Party 1
Izanami
Izanami
THE WALKING XAN
Izanami
Level 46
God Stats
0W - 3L
1,072 SR
Queue Stats
6W - 23L
1,161 Elo+
Party 3
Kukulkan
Kukulkan
dero_thadude_918
Kukulkan
Level 46
God Stats
0W - 1L
1,268 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Agni
Agni
xXShErInCkSXx
Agni
Level 37
God Stats
19W - 41L
1,332 SR
Queue Stats
113W - 177L
1,301 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DEADDEER118
Ao Kuang
14
5 / 2 / 4
8,383
838
11,534
10,115
8,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chaac
14
2 / 0 / 4
7,819
782
4,684
10,006
6,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
Mangerous
Jormungandr
13
0 / 1 / 4
7,610
761
7,144
8,312
8,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
RacinBran
Hou Yi
15
3 / 0 / 5
8,560
856
10,141
5,974
2,782
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
4 / 0 / 1
9,007
901
6,758
9,389
5,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ImAProZenyatta
King Arthur
14
1 / 1 / 2
8,407
841
9,293
10,836
8,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Bellona
Koopzilla918
Bellona
13
1 / 3 / 1
7,077
708
6,509
11,230
12,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 3 / 1
6,867
687
2,899
8,186
3,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 2 / 3
7,074
707
4,325
5,740
2,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 5 / 0
7,126
713
6,742
8,475
3,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
14
Kills
3
3
Deaths
14
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
DEADDEER118
Ao Kuang
5
2
4
3.5
W
Chaac
2
0
4
4
L
King Arthur
ImAProZenyatta
King Arthur
1
1
2
2
L
Bellona
Koopzilla918
Bellona
1
3
1
0.5
W
Jormungandr
Mangerous
Jormungandr
0
1
4
2
W
Hou Yi
RacinBran
Hou Yi
3
0
5
5.5
W
4
0
1
4.5
L
0
3
1
0.17
L
0
2
3
0.75
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,261
Damage
29,768
43,796
Taken
44,467
31,519
Mitigated
30,839
7,769
Healing
3,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
DEADDEER118
Ao Kuang
11,534
2,941
0
2,469
10,115
8,845
280
1,454
8,503
20,350
0
W
Chaac
4,684
548
0
1,090
10,006
6,125
134
2,822
7,019
0
20,427
L
King Arthur
ImAProZenyatta
King Arthur
9,293
660
0
1,230
10,836
8,921
0
2,852
7,583
0
26,079
L
Bellona
Koopzilla918
Bellona
6,509
817
0
818
11,230
12,709
0
4,352
6,384
0
12,548
W
Jormungandr
Mangerous
Jormungandr
7,144
1,707
0
977
8,312
8,225
657
2,692
5,362
18,497
206
W
Hou Yi
RacinBran
Hou Yi
10,141
5,484
0
465
5,974
2,782
2,374
418
5,461
0
31,366
W
6,758
4,912
0
2,768
9,389
5,542
44
3,681
5,666
0
35,830
L
2,899
1,439
0
496
8,186
3,318
0
4,536
3,257
0
13,787
L
4,325
299
0
495
5,740
2,652
0
1,476
3,960
15,615
0
L
6,742
712
0
0
8,475
3,239
0
3,488
4,811
11,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,379
Gold Earned
36,551
204
Minions Killed
134
0
Camps Cleared
0
1,109,371
Distance Traveled
945,184
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,383
838
17
2
0
220,414
0
W
Chaac
7,819
782
29
3
0
218,636
0
L
King Arthur
8,407
841
32
3
0
224,146
2
L
Bellona
7,077
708
16
2
0
199,272
0
W
Jormungandr
7,610
761
26
3
0
207,558
0
W
Hou Yi
8,560
856
63
6
0
212,344
0
W
Arachne
9,007
901
69
7
0
250,419
3
L
Izanami
6,867
687
28
3
0
164,647
0
L
Kukulkan
7,074
707
43
4
0
186,151
0
L
Agni
7,126
713
15
2
0
170,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role