Player Matchup

Fenrir
Fenrir
EndlessLegion
Fenrir
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,698 Elo+
Party 2
Sylvanus
Sylvanus
SoManySloths
Sylvanus
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,544 Elo+
Party 2
Amaterasu
Amaterasu
Stomp408
Amaterasu
Level 102
God Stats
2W - 2L
1,622 SR
Queue Stats
665W - 618L
1,521 Elo+
Party 1
Hou Yi
Hou Yi
medicineseller
Hou Yi
Level 64
God Stats
0W - 1L
1,272 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hera
Hera
xKaii05
Hera
Level 89
God Stats
4W - 11L
1,343 SR
Queue Stats
521W - 481L
1,529 Elo+
Party 1
Team Averages
Level 100
1,447 SR
1,558 Elo+

VS

Team Averages
Level 107
1,532 SR
1,475 Elo+
Artemis
Artemis
 
Artemis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
MBC_TA125
Hercules
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,390 Elo+
Solo
Chronos
Chronos
Xx_EmiZuca_xX
Chronos
Level 124
God Stats
43W - 27L
1,596 SR
Queue Stats
364W - 330L
1,507 Elo+
Solo
Thanatos
Thanatos
mathekiah
Thanatos
Level 61
God Stats
13W - 11L
1,539 SR
Queue Stats
132W - 134L
1,413 Elo+
Solo
Chang'e
Chang'e
minelord01
Chang'e
Level 86
God Stats
40W - 37L
1,524 SR
Queue Stats
353W - 318L
1,563 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 1
6,507
592
8,341
12,558
5,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
SoManySloths
Sylvanus
8
0 / 3 / 1
4,974
452
6,133
9,631
5,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
Stomp408
Amaterasu
10
0 / 2 / 0
5,882
535
1,978
11,175
5,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
0 / 2 / 1
5,809
528
2,323
7,007
2,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hera
xKaii05
Hera
9
1 / 4 / 1
5,702
518
5,260
7,520
2,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
1 / 1 / 5
6,952
632
5,484
5,687
2,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
MBC_TA125
Hercules
10
1 / 0 / 5
5,586
508
3,133
8,899
6,371
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
11
3 / 0 / 1
6,881
626
5,718
8,174
2,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
mathekiah
Thanatos
11
5 / 2 / 5
7,140
649
7,061
7,999
2,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
minelord01
Chang'e
13
5 / 1 / 2
7,808
710
8,786
7,579
2,400
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
4
Kills
15
15
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
1
5
3.5
L
3
4
1
0.88
W
Hercules
MBC_TA125
Hercules
1
0
5
3.5
L
Sylvanus
SoManySloths
Sylvanus
0
3
1
0.17
L
Amaterasu
Stomp408
Amaterasu
0
2
0
0
W
Chronos
3
0
1
3.5
W
Thanatos
mathekiah
Thanatos
5
2
5
3.75
L
0
2
1
0.25
W
Chang'e
minelord01
Chang'e
5
1
2
6
L
Hera
xKaii05
Hera
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,035
Damage
30,182
47,891
Taken
38,338
21,361
Mitigated
16,516
12,017
Healing
17,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
5,484
1,982
0
869
5,687
2,229
0
1,322
4,365
0
51,059
L
8,341
2,769
0
1,644
12,558
5,057
0
2,720
9,772
0
53,967
W
Hercules
MBC_TA125
Hercules
3,133
460
0
2,265
8,899
6,371
118
3,347
5,552
0
14,271
L
Sylvanus
SoManySloths
Sylvanus
6,133
2,611
460
2,141
9,631
5,953
0
2,346
7,191
19,005
6,926
L
Amaterasu
Stomp408
Amaterasu
1,978
512
0
4,490
11,175
5,337
0
6,067
5,108
0
42,096
W
Chronos
5,718
702
0
1,380
8,174
2,580
0
3,262
4,912
50,793
0
W
Thanatos
mathekiah
Thanatos
7,061
2,307
0
6,553
7,999
2,936
368
2,541
5,458
0
48,259
L
2,323
1,256
0
1,592
7,007
2,440
0
0
7,007
0
35,617
W
Chang'e
minelord01
Chang'e
8,786
784
1,481
4,532
7,579
2,400
0
372
7,207
64,976
0
L
Hera
xKaii05
Hera
5,260
1,092
0
1,690
7,520
2,574
126
2,999
4,309
38,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,874
Gold Earned
34,367
318
Minions Killed
361
0
Camps Cleared
0
1,096,354
Distance Traveled
1,201,819
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,952
632
85
8
0
201,020
0
L
Fenrir
6,507
592
74
7
0
267,145
2
W
Hercules
5,586
508
14
1
0
251,037
2
L
Sylvanus
4,974
452
45
4
0
200,978
2
L
Amaterasu
5,882
535
73
7
0
229,135
6
W
Chronos
6,881
626
102
9
0
251,039
0
W
Thanatos
7,140
649
65
6
0
276,212
3
L
Hou Yi
5,809
528
62
6
0
195,912
0
W
Chang'e
7,808
710
95
9
0
222,511
3
L
Hera
5,702
518
64
6
0
203,184
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role