Player Matchup

Chang'e
Chang'e
Bailey8217
Chang'e
Level 86
God Stats
6W - 2L
1,662 SR
Queue Stats
286W - 281L
1,487 Elo+
Solo
Cu Chulainn
Cu Chulainn
DatGoldenOne
Cu Chulainn
Level 124
God Stats
2W - 0L
1,692 SR
Queue Stats
205W - 232L
1,359 Elo+
Solo
Thor
Thor
RapidBunny69173
Thor
Level 114
God Stats
5W - 11L
1,320 SR
Queue Stats
393W - 387L
1,481 Elo+
Solo
Scylla
Scylla
SorryVermin5
Scylla
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,442 Elo+
Solo
Erlang Shen
Erlang Shen
xSasix
Erlang Shen
Level 159
God Stats
1W - 1L
1,321 SR
Queue Stats
241W - 255L
1,390 Elo+
Solo
Team Averages
Level 114
1,499 SR
1,432 Elo+

VS

Team Averages
Level 91
1,552 SR
1,423 Elo+
Cthulhu
Cthulhu
DuckiestDwarf24
Cthulhu
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 58L
1,390 Elo+
Party 1
Tyr
Tyr
Lloyd Critsmas
Tyr
Level 105
God Stats
1W - 1L
1,763 SR
Queue Stats
42W - 42L
1,441 Elo+
Party 1
Nike
Nike
MyJunes MyBugs
Nike
Level 129
God Stats
0W - 3L
1,184 SR
Queue Stats
120W - 107L
1,421 Elo+
Party 1
Horus
Horus
Slade_WilsonDS
Horus
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 180L
1,502 Elo+
Solo
Hachiman
Hachiman
inner largeness
Hachiman
Level 89
God Stats
2W - 1L
1,812 SR
Queue Stats
63W - 88L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Bailey8217
Chang'e
12
2 / 0 / 12
6,615
1,323
4,023
3,567
1,332
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cu Chulainn
DatGoldenOne
Cu Chulainn
10
2 / 2 / 6
5,852
1,170
3,724
6,177
6,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 3 / 8
5,754
1,151
5,231
7,239
2,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
13
10 / 0 / 5
7,976
1,595
10,234
1,265
428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
xSasix
Erlang Shen
12
1 / 1 / 14
6,367
1,273
4,261
5,971
5,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 1
5,449
1,090
4,807
9,538
8,527
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

5
0 / 1 / 0
4,420
884
0
1,462
945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
4 / 3 / 2
6,262
1,252
4,697
6,366
2,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 3 / 5
5,511
1,102
3,316
6,755
5,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hachiman
8
0 / 4 / 2
4,819
964
4,430
6,421
2,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
16
16
Kills
6
6
Deaths
16
45
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Bailey8217
Chang'e
2
0
12
8
W
Cu Chulainn
DatGoldenOne
Cu Chulainn
2
2
6
2.5
L
2
5
1
0.5
L
0
1
0
0
L
4
3
2
1.67
W
1
3
8
1.67
L
0
3
5
0.83
W
Scylla
10
0
5
12.5
L
Hachiman
0
4
2
0.25
W
Erlang Shen
xSasix
Erlang Shen
1
1
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,473
Damage
17,250
24,219
Taken
30,542
16,450
Mitigated
20,390
12,139
Healing
5,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Bailey8217
Chang'e
4,023
1,117
5,562
2,477
3,567
1,332
1,190
990
2,577
8,219
0
W
Cu Chulainn
DatGoldenOne
Cu Chulainn
3,724
230
169
522
6,177
6,053
185
1,183
4,994
595
7,206
L
4,807
368
264
432
9,538
8,527
0
4,809
4,171
9,672
247
L
0
0
0
111
1,462
945
0
593
831
0
0
L
4,697
714
469
794
6,366
2,836
0
3,819
2,378
0
7,596
W
5,231
710
0
190
7,239
2,651
622
1,260
5,979
0
9,081
L
3,316
864
341
1,612
6,755
5,393
0
3,439
3,064
918
5,919
W
Scylla
10,234
729
970
390
1,265
428
490
329
936
20,379
0
L
Hachiman
4,430
3,423
239
934
6,421
2,689
0
2,849
3,486
0
7,155
W
Erlang Shen
xSasix
Erlang Shen
4,261
1,203
166
1,693
5,971
5,986
325
1,474
4,497
987
5,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,564
Gold Earned
26,461
64
Minions Killed
24
0
Camps Cleared
0
557,900
Distance Traveled
429,903
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,615
1,323
12
2
0
121,785
0
W
Cu Chulainn
5,852
1,170
7
1
0
99,530
0
L
Cthulhu
5,449
1,090
8
2
0
101,015
0
L
Tyr
4,420
884
0
0
0
19,724
0
L
Nike
6,262
1,252
5
1
0
100,413
0
W
Thor
5,754
1,151
6
1
0
104,536
0
L
Horus
5,511
1,102
6
1
0
115,545
0
W
Scylla
7,976
1,595
32
6
0
108,075
0
L
Hachiman
4,819
964
5
1
0
93,206
0
W
Erlang Shen
6,367
1,273
7
1
0
123,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role