Player Matchup

Discordia
Discordia
Im JBoB
Discordia
Level 7
God Stats
9W - 11L
1,448 SR
Queue Stats
30W - 31L
1,182 Elo+
Party 1
Bacchus
Bacchus
TeAbroElCulo
Bacchus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 14L
1,579 Elo+
Party 2
Olorun
Olorun
TheBlackestSlave
Olorun
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 0L
1,908 Elo+
Party 2
Kuzenbo
Kuzenbo
TryPsilocybin
Kuzenbo
Level 17
God Stats
7W - 0L
1,910 SR
Queue Stats
11W - 0L
1,812 Elo+
Party 2
Izanami
Izanami
xXnaturalASSXx
Izanami
Level 12
God Stats
5W - 8L
1,405 SR
Queue Stats
8W - 12L
1,333 Elo+
Party 1
Team Averages
Level 12
1,553 SR
1,563 Elo+

VS

Team Averages
Level 16
1,536 SR
1,403 Elo+
Ymir
Ymir
CrOaCpKe
Ymir
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 101L
1,486 Elo+
Solo
Poseidon
Poseidon
SassyThSquach69
Poseidon
Level 7
God Stats
2W - 1L
1,674 SR
Queue Stats
6W - 23L
1,182 Elo+
Party 3
Bellona
Bellona
UtopiaV2
Bellona
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,391 Elo+
Party 3
Sol
Sol
nlester
Sol
Level 29
God Stats
7W - 4L
1,505 SR
Queue Stats
40W - 58L
1,490 Elo+
Solo
Hera
Hera
oSAINTLYo
Hera
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Im JBoB
Discordia
15
0 / 3 / 4
9,409
855
3,036
5,765
2,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
TeAbroElCulo
Bacchus
15
3 / 3 / 2
9,405
855
2,224
9,549
8,355
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
4 / 0 / 3
10,433
948
4,512
6,320
3,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
17
14 / 0 / 8
11,459
1,042
14,978
12,169
10,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 3 / 4
9,094
827
1,206
6,723
2,914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
2 / 1 / 0
7,959
724
1,863
3,829
2,781
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Poseidon
13
2 / 4 / 2
7,825
711
1,565
6,227
2,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
UtopiaV2
Bellona
12
1 / 4 / 0
7,496
681
2,282
6,779
5,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Sol
12
1 / 5 / 0
7,652
696
2,758
6,884
2,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hera
14
2 / 8 / 1
8,254
750
5,737
11,096
6,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
21
Kills
8
9
Deaths
22
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ymir
2
1
0
2
W
Discordia
Im JBoB
Discordia
0
3
4
0.67
L
Poseidon
2
4
2
0.75
W
Bacchus
TeAbroElCulo
Bacchus
3
3
2
1.33
W
4
0
3
5.5
W
Kuzenbo
14
0
8
18
L
Bellona
UtopiaV2
Bellona
1
4
0
0.25
L
Sol
1
5
0
0.2
L
Hera
2
8
1
0.31
W
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,956
Damage
14,205
40,526
Taken
34,815
27,560
Mitigated
19,919
2,570
Healing
844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
1,863
368
0
0
3,829
2,781
0
3,504
325
3,059
0
W
Discordia
Im JBoB
Discordia
3,036
181
0
0
5,765
2,440
2,230
1,809
3,956
37,878
0
L
Poseidon
1,565
229
0
0
6,227
2,538
0
4,407
1,714
4,048
0
W
Bacchus
TeAbroElCulo
Bacchus
2,224
176
0
599
9,549
8,355
561
4,212
5,255
13,727
0
W
4,512
1,648
343
1,335
6,320
3,395
4,634
2,677
3,643
37,510
1,081
W
Kuzenbo
14,978
5,336
0
0
12,169
10,456
369
1,456
8,451
24,620
635
L
Bellona
UtopiaV2
Bellona
2,282
481
0
289
6,779
5,943
0
3,970
2,746
0
4,081
L
Sol
2,758
739
0
307
6,884
2,647
0
4,509
2,335
3,820
0
L
Hera
5,737
1,014
0
248
11,096
6,010
212
7,333
3,665
20,255
0
W
1,206
1,043
0
293
6,723
2,914
3,808
1,769
4,874
0
20,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,800
Gold Earned
39,186
251
Minions Killed
40
0
Camps Cleared
0
1,586,694
Distance Traveled
490,704
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,959
724
1
0
0
19,353
0
W
Discordia
9,409
855
67
6
0
208,954
0
L
Poseidon
7,825
711
5
0
0
116,330
0
W
Bacchus
9,405
855
34
3
0
220,416
0
W
Olorun
10,433
948
81
7
0
193,886
4
W
Kuzenbo
11,459
1,042
20
2
0
730,560
0
L
Bellona
7,496
681
4
0
0
153,281
0
L
Sol
7,652
696
4
0
0
43,844
0
L
Hera
8,254
750
26
2
0
157,896
2
W
Izanami
9,094
827
49
4
0
232,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role