Player Matchup

Horus
Horus
MomSeckser420
Horus
Level 125
God Stats
9W - 9L
1,386 SR
Queue Stats
181W - 197L
1,467 Elo+
Solo
Hera
Hera
Solo M3dic
Hera
Level 121
God Stats
16W - 13L
1,520 SR
Queue Stats
423W - 422L
1,334 Elo+
Party 1
Kuzenbo
Kuzenbo
TRD Mayuri
Kuzenbo
Level 103
God Stats
4W - 4L
1,269 SR
Queue Stats
119W - 127L
1,313 Elo+
Party 1
Team Averages
Level 116
1,392 SR
1,371 Elo+

VS

Team Averages
Level 88
1,719 SR
1,458 Elo+
Kukulkan
Kukulkan
Carrijo
Kukulkan
Level 87
God Stats
3W - 1L
1,903 SR
Queue Stats
10W - 6L
1,544 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Cpannn
Ah Muzen Cab
Level 100
God Stats
1W - 1L
1,719 SR
Queue Stats
34W - 39L
1,346 Elo+
Solo
Surtr
Surtr
theGuy990
Surtr
Level 78
God Stats
5W - 6L
1,536 SR
Queue Stats
75W - 72L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 2 / 6
11,217
935
13,580
16,773
12,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

14
5 / 1 / 10
10,553
879
11,432
8,034
3,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
TRD Mayuri
Kuzenbo
13
1 / 2 / 14
9,587
799
5,965
12,662
17,564
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Carrijo
Kukulkan
11
2 / 8 / 2
8,995
750
8,564
13,320
4,995
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Muzen Cab
Cpannn
Ah Muzen Cab
11
1 / 5 / 1
8,372
698
6,668
11,045
4,227
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Surtr
theGuy990
Surtr
13
2 / 3 / 3
9,338
778
10,002
10,805
13,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
16
Kills
5
5
Deaths
16
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Carrijo
Kukulkan
2
8
2
0.38
L
Ah Muzen Cab
Cpannn
Ah Muzen Cab
1
5
1
0.3
W
10
2
6
6.5
W
5
1
10
10
W
Kuzenbo
TRD Mayuri
Kuzenbo
1
2
14
4
L
Surtr
theGuy990
Surtr
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,977
Damage
25,234
37,469
Taken
35,170
33,129
Mitigated
22,562
5,673
Healing
4,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Carrijo
Kukulkan
8,564
1,159
0
1,911
13,320
4,995
0
6,319
7,001
35,721
0
L
Ah Muzen Cab
Cpannn
Ah Muzen Cab
6,668
2,563
168
721
11,045
4,227
0
5,129
5,916
0
24,280
W
13,580
4,950
521
2,040
16,773
12,543
19
3,476
12,690
0
33,034
W
11,432
1,645
60
2,006
8,034
3,022
785
3,157
4,603
63,710
0
W
Kuzenbo
TRD Mayuri
Kuzenbo
5,965
2,202
270
776
12,662
17,564
330
3,928
8,486
23,011
0
L
Surtr
theGuy990
Surtr
10,002
3,370
0
1,907
10,805
13,340
0
6,330
4,475
4,169
21,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,357
Gold Earned
26,705
174
Minions Killed
112
0
Camps Cleared
0
650,672
Distance Traveled
619,199
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,995
750
52
4
0
187,657
0
L
Ah Muzen Cab
8,372
698
30
3
0
189,817
0
W
Horus
11,217
935
31
3
0
207,359
0
W
Hera
10,553
879
106
9
0
203,256
2
W
Kuzenbo
9,587
799
37
3
0
240,057
4
L
Surtr
9,338
778
30
3
0
241,725
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role