Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
Deecoyy
Surtr
Level 68
God Stats
3W - 2L
1,720 SR
Queue Stats
58W - 39L
1,556 Elo+
Party 2
Discordia
Discordia
Fraustea
Discordia
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 30L
1,156 Elo+
Party 2
Awilix
Awilix
IanMG3469
Awilix
Level 69
God Stats
5W - 9L
1,387 SR
Queue Stats
403W - 358L
1,452 Elo+
Solo
Sylvanus
Sylvanus
Wise Ginger1999
Sylvanus
Level 93
God Stats
141W - 161L
1,490 SR
Queue Stats
154W - 178L
1,466 Elo+
Solo
Team Averages
Level 74
1,520 SR
1,426 Elo+

VS

Team Averages
Level 78
1,461 SR
1,393 Elo+
Zhong Kui
Zhong Kui
Donnie_Slurp
Zhong Kui
Level 121
God Stats
6W - 8L
1,500 SR
Queue Stats
152W - 166L
1,417 Elo+
Party 1
Yemoja
Yemoja
El Demoness
Yemoja
Level 41
God Stats
6W - 6L
1,481 SR
Queue Stats
212W - 251L
1,343 Elo+
Solo
Ishtar
Ishtar
HeyImOmen
Ishtar
Level 28
God Stats
18W - 19L
1,344 SR
Queue Stats
158W - 165L
1,428 Elo+
Party 1
Awilix
Awilix
Swarm944
Awilix
Level 53
God Stats
5W - 7L
1,353 SR
Queue Stats
187W - 216L
1,315 Elo+
Solo
Merlin
Merlin
UncleHunty
Merlin
Level 147
God Stats
5W - 3L
1,629 SR
Queue Stats
359W - 375L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
6 / 3 / 1
8,192
512
9,659
10,276
3,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
Deecoyy
Surtr
11
0 / 6 / 1
7,126
445
8,754
16,816
11,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
Fraustea
Discordia
12
1 / 4 / 1
7,285
455
6,077
8,747
2,817
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
IanMG3469
Awilix
14
4 / 3 / 1
8,487
530
7,731
13,198
5,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
10
0 / 3 / 3
6,575
411
4,556
10,865
10,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Donnie_Slurp
Zhong Kui
16
7 / 0 / 6
9,955
622
12,345
12,687
17,431
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Yemoja
10
0 / 3 / 5
7,177
449
2,010
12,299
5,463
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ishtar
HeyImOmen
Ishtar
12
0 / 4 / 2
7,422
464
2,083
10,161
3,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Awilix
Swarm944
Awilix
13
2 / 2 / 6
7,757
485
7,920
11,694
4,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
UncleHunty
Merlin
16
9 / 2 / 4
9,669
604
13,986
7,368
2,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
11
Kills
18
19
Deaths
11
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
6
3
1
2.17
L
Surtr
Deecoyy
Surtr
0
6
1
0.08
W
Zhong Kui
Donnie_Slurp
Zhong Kui
7
0
6
10
W
Yemoja
0
3
5
0.83
L
Discordia
Fraustea
Discordia
1
4
1
0.38
W
Ishtar
HeyImOmen
Ishtar
0
4
2
0.25
L
Awilix
IanMG3469
Awilix
4
3
1
1.5
W
Awilix
Swarm944
Awilix
2
2
6
2.5
W
Merlin
UncleHunty
Merlin
9
2
4
5.5
L
Sylvanus
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,777
Damage
38,344
59,902
Taken
54,209
34,132
Mitigated
33,830
14,175
Healing
18,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
9,659
4,689
0
4,089
10,276
3,967
1,092
5,394
4,882
0
57,765
L
Surtr
Deecoyy
Surtr
8,754
3,450
0
4,065
16,816
11,674
0
8,316
8,500
399
52,750
W
Zhong Kui
Donnie_Slurp
Zhong Kui
12,345
928
0
6,306
12,687
17,431
340
1,312
11,349
72,967
0
W
Yemoja
2,010
385
4,493
2,525
12,299
5,463
15
3,250
8,883
16,769
0
L
Discordia
Fraustea
Discordia
6,077
525
0
1,411
8,747
2,817
711
4,670
4,077
32,946
0
W
Ishtar
HeyImOmen
Ishtar
2,083
1,199
0
2,179
10,161
3,528
653
532
9,629
0
50,928
L
Awilix
IanMG3469
Awilix
7,731
3,451
0
525
13,198
5,232
123
5,269
7,929
0
70,745
W
Awilix
Swarm944
Awilix
7,920
3,582
0
1,893
11,694
4,474
0
2,345
9,217
0
57,119
W
Merlin
UncleHunty
Merlin
13,986
578
0
610
7,368
2,934
390
2,608
4,430
75,438
0
L
Sylvanus
4,556
875
1,111
2,974
10,865
10,442
573
4,692
6,173
25,248
9,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,665
Gold Earned
41,980
381
Minions Killed
438
0
Camps Cleared
0
1,431,166
Distance Traveled
1,499,345
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,192
512
76
5
0
290,338
0
L
Surtr
7,126
445
82
5
0
279,386
0
W
Zhong Kui
9,955
622
120
8
0
275,324
0
W
Yemoja
7,177
449
27
2
0
276,017
2
L
Discordia
7,285
455
62
4
0
270,670
1
W
Ishtar
7,422
464
93
6
0
262,795
0
L
Awilix
8,487
530
100
6
0
355,672
0
W
Awilix
7,757
485
70
4
0
366,355
0
W
Merlin
9,669
604
128
8
0
318,854
0
L
Sylvanus
6,575
411
61
4
0
235,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role