Player Matchup

Hades
Hades
FrostKnight192
Hades
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 37L
1,412 Elo+
Party 2
Atlas
Atlas
SSparrow449445
Atlas
Level 14
God Stats
5W - 8L
1,371 SR
Queue Stats
8W - 15L
1,245 Elo+
Party 2
Medusa
Medusa
spiceballs-david
Medusa
Level 147
God Stats
32W - 26L
1,493 SR
Queue Stats
484W - 502L
1,429 Elo+
Solo
Team Averages
Level 87
1,455 SR
1,362 Elo+

VS

Team Averages
Level 94
1,551 SR
1,398 Elo+
Sol
Sol
 
Sol
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BIGWILLIE154
Medusa
Level 107
God Stats
9W - 11L
1,489 SR
Queue Stats
92W - 104L
1,324 Elo+
Party 1
Da Ji
Da Ji
Darkk-Knyght
Da Ji
Level 69
God Stats
1W - 1L
1,663 SR
Queue Stats
82W - 76L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 1
8,810
881
5,838
5,414
3,172
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 3 / 5
7,067
707
2,694
11,565
8,954
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

10
0 / 3 / 8
7,703
770
3,793
7,817
2,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 3 / 6
7,412
741
8,666
5,321
2,651
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
10
2 / 2 / 3
7,474
747
5,209
5,292
2,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
4 / 3 / 1
7,392
739
5,598
6,551
3,244
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
8
Kills
6
6
Deaths
8
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
6
1
L
Medusa
2
2
3
1.75
L
4
3
1
1.5
W
7
0
1
7.5
W
1
3
5
1.17
W
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,325
Damage
19,473
24,796
Taken
17,164
14,651
Mitigated
8,110
2,943
Healing
302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,666
2,000
0
302
5,321
2,651
0
2,654
2,667
30,931
0
L
Medusa
5,209
1,323
0
0
5,292
2,215
28
2,898
2,394
0
25,940
L
5,598
1,126
0
0
6,551
3,244
0
3,258
3,292
0
8,976
W
5,838
614
130
1,553
5,414
3,172
0
2,290
3,124
25,360
0
W
2,694
1,084
306
954
11,565
8,954
0
4,946
6,619
10,772
0
W
3,793
1,722
0
0
7,817
2,525
186
1,974
5,843
0
28,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,580
Gold Earned
22,278
95
Minions Killed
78
0
Camps Cleared
0
506,871
Distance Traveled
487,639
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,412
741
39
4
0
138,751
0
L
Medusa
7,474
747
35
4
0
174,632
2
L
Da Ji
7,392
739
4
0
0
174,256
0
W
Hades
8,810
881
38
4
0
176,474
1
W
Atlas
7,067
707
4
0
0
164,433
0
W
Medusa
7,703
770
53
5
0
165,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role