Player Matchup

Ullr
Ullr
 
Ullr
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
MashedPotatoer
Osiris
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
160W - 149L
1,508 Elo+
Party 1
Thor
Thor
ShadowSkizzles
Thor
Level 157
God Stats
1W - 2L
1,704 SR
Queue Stats
247W - 251L
1,482 Elo+
Party 1
Cerberus
Cerberus
Violeto7
Cerberus
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
281W - 270L
1,497 Elo+
Party 1
Team Averages
Level 146
1,541 SR
1,497 Elo+

VS

Team Averages
Level 148
1,597 SR
1,528 Elo+
Olorun
Olorun
Max4116
Olorun
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,449 Elo+
Party 3
Zeus
Zeus
TheRealEos
Zeus
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,449 Elo+
Party 3
Fenrir
Fenrir
V7 Trouble
Fenrir
Level 149
God Stats
3W - 2L
1,405 SR
Queue Stats
317W - 275L
1,593 Elo+
Solo
Loki
Loki
alaskito
Loki
Level 149
God Stats
8W - 4L
1,848 SR
Queue Stats
499W - 446L
1,600 Elo+
Party 2
Ne Zha
Ne Zha
iClowing
Ne Zha
Level 148
God Stats
3W - 2L
1,732 SR
Queue Stats
47W - 37L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
4 / 3 / 1
6,398
640
5,196
7,763
3,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nu Wa
 
Nu Wa
9
0 / 4 / 4
5,753
575
4,655
5,403
1,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 2 / 1
6,445
645
6,378
10,474
9,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

9
2 / 4 / 1
5,374
537
3,886
10,066
3,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
Violeto7
Cerberus
8
2 / 4 / 4
5,968
597
4,118
11,845
8,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Max4116
Olorun
11
5 / 4 / 1
6,823
682
9,988
9,938
3,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
5 / 3 / 2
6,555
656
4,835
7,079
2,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
V7 Trouble
Fenrir
10
2 / 2 / 0
5,894
589
5,712
10,574
6,292
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
11
4 / 1 / 2
6,412
641
4,394
9,534
3,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ne Zha
iClowing
Ne Zha
10
1 / 0 / 5
6,231
623
3,788
8,662
5,818
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
27
10
Kills
17
17
Deaths
10
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
4
3
1
1.5
L
Nu Wa
 
Nu Wa
0
4
4
0.5
L
2
2
1
1.25
W
Olorun
Max4116
Olorun
5
4
1
1.38
L
2
4
1
0.63
W
5
3
2
2
W
Fenrir
V7 Trouble
Fenrir
2
2
0
1
L
Cerberus
Violeto7
Cerberus
2
4
4
1
W
Loki
4
1
2
5
W
Ne Zha
iClowing
Ne Zha
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,233
Damage
28,717
45,551
Taken
45,787
25,569
Mitigated
21,355
9,309
Healing
14,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
5,196
2,573
0
1,203
7,763
3,181
0
5,398
2,365
0
34,551
L
Nu Wa
 
Nu Wa
4,655
698
0
375
5,403
1,559
0
2,363
3,040
32,007
0
L
6,378
3,359
0
2,823
10,474
9,312
0
0
10,474
0
41,389
W
Olorun
Max4116
Olorun
9,988
6,396
112
2,298
9,938
3,752
1,048
1,603
8,335
47,074
0
L
3,886
1,347
0
1,625
10,066
3,393
0
3,239
6,827
0
30,062
W
4,835
928
0
370
7,079
2,094
290
1,293
5,786
40,853
0
W
Fenrir
V7 Trouble
Fenrir
5,712
1,911
0
4,033
10,574
6,292
0
1,457
9,117
0
31,265
L
Cerberus
Violeto7
Cerberus
4,118
587
0
3,283
11,845
8,124
0
3,823
8,022
19,091
0
W
Loki
4,394
1,773
0
5,708
9,534
3,399
0
2,532
7,002
0
52,344
W
Ne Zha
iClowing
Ne Zha
3,788
946
0
1,938
8,662
5,818
0
1,888
6,774
0
27,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,938
Gold Earned
31,915
284
Minions Killed
334
0
Camps Cleared
0
1,035,147
Distance Traveled
1,122,589
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,398
640
68
7
0
188,659
0
L
Nu Wa
5,753
575
62
6
0
206,295
2
L
Osiris
6,445
645
71
7
0
219,913
2
W
Olorun
6,823
682
66
7
0
196,898
0
L
Thor
5,374
537
46
5
0
202,958
5
W
Zeus
6,555
656
83
8
0
204,472
0
W
Fenrir
5,894
589
62
6
0
224,927
1
L
Cerberus
5,968
597
37
4
0
217,322
3
W
Loki
6,412
641
83
8
0
249,181
0
W
Ne Zha
6,231
623
40
4
0
247,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role