Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
EliCIutches
Vulcan
Level 104
God Stats
12W - 6L
1,752 SR
Queue Stats
366W - 378L
1,467 Elo+
Party 2
Chronos
Chronos
ObsidianJulian
Chronos
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 59L
1,466 Elo+
Solo
Bacchus
Bacchus
ViolentSmile872
Bacchus
Level 87
God Stats
12W - 10L
1,580 SR
Queue Stats
335W - 340L
1,476 Elo+
Party 2
Team Averages
Level 114
1,566 SR
1,482 Elo+

VS

Team Averages
Level 117
1,520 SR
1,474 Elo+
Merlin
Merlin
 
Merlin
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Hofgothi
Terra
Level 117
God Stats
4W - 8L
1,370 SR
Queue Stats
871W - 889L
1,527 Elo+
Solo
Tiamat
Tiamat
ScaryLover
Tiamat
Level 109
God Stats
3W - 1L
1,908 SR
Queue Stats
171W - 179L
1,456 Elo+
Solo
Achilles
Achilles
SumemoVan
Achilles
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
185W - 210L
1,429 Elo+
Solo
Scylla
Scylla
thirstygoat
Scylla
Level 115
God Stats
2W - 7L
1,324 SR
Queue Stats
642W - 692L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
6 / 1 / 6
10,156
846
6,884
12,947
9,983
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
 
Chang'e
17
5 / 1 / 7
9,645
804
10,970
11,877
4,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Vulcan
18
4 / 0 / 10
10,260
855
22,000
5,528
2,416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

1
0 / 0 / 0
3,196
266
0
0
0
17
3 / 2 / 10
10,010
834
17,697
16,625
24,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
2 / 4 / 1
8,377
698
9,156
8,632
3,927
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
Hofgothi
Terra
13
0 / 2 / 3
7,280
607
3,170
19,710
11,306
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
ScaryLover
Tiamat
13
1 / 4 / 2
7,663
639
5,786
9,580
5,337
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
SumemoVan
Achilles
14
1 / 4 / 2
7,594
633
7,516
15,785
14,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
13
0 / 4 / 2
7,516
626
5,611
8,295
3,784
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
14
18
Kills
4
4
Deaths
18
33
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
6
1
6
9
W
Chang'e
 
Chang'e
5
1
7
8.5
L
Merlin
 
Merlin
2
4
1
0.63
W
Vulcan
4
0
10
9
L
Terra
Hofgothi
Terra
0
2
3
0.75
W
0
0
0
0
L
Tiamat
ScaryLover
Tiamat
1
4
2
0.5
L
Achilles
SumemoVan
Achilles
1
4
2
0.5
W
3
2
10
4
L
Scylla
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,551
Damage
31,239
46,977
Taken
62,002
41,334
Mitigated
38,956
29,804
Healing
21,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
6,884
2,278
1,079
3,616
12,947
9,983
138
6,963
5,833
0
17,806
W
Chang'e
 
Chang'e
10,970
336
9,424
7,581
11,877
4,913
513
5,377
6,196
20,913
0
L
Merlin
 
Merlin
9,156
392
876
291
8,632
3,927
0
7,274
1,358
23,819
0
W
Vulcan
22,000
12,633
851
1,186
5,528
2,416
80
3,263
1,982
46,636
0
L
Terra
Hofgothi
Terra
3,170
353
3,701
8,836
19,710
11,306
0
15,783
3,927
10,064
0
W
0
0
0
0
0
0
0
0
0
0
0
L
Tiamat
ScaryLover
Tiamat
5,786
458
1,341
2,032
9,580
5,337
0
7,757
1,823
17,027
0
L
Achilles
SumemoVan
Achilles
7,516
1,029
822
2,270
15,785
14,602
0
11,997
3,788
0
16,296
W
17,697
947
1,345
4,722
16,625
24,022
0
8,120
8,067
27,656
1,002
L
Scylla
5,611
453
439
932
8,295
3,784
0
6,854
1,441
20,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,267
Gold Earned
38,430
133
Minions Killed
112
0
Camps Cleared
0
1,073,583
Distance Traveled
994,493
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,156
846
21
2
0
280,234
0
W
Chang'e
9,645
804
31
3
0
247,943
0
L
Merlin
8,377
698
34
3
0
193,388
0
W
Vulcan
10,260
855
63
5
0
266,087
0
L
Terra
7,280
607
11
1
0
181,221
0
W
Chronos
3,196
266
0
0
0
0
0
L
Tiamat
7,663
639
18
2
0
216,049
0
L
Achilles
7,594
633
16
1
0
193,515
0
W
Bacchus
10,010
834
18
2
0
279,319
0
L
Scylla
7,516
626
33
3
0
210,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role