Player Matchup

Hera
Hera
B1g W0rm40
Hera
Level 157
God Stats
4W - 0L
1,705 SR
Queue Stats
159W - 175L
1,517 Elo+
Party 2
Mercury
Mercury
CravenEdge
Mercury
Level 155
God Stats
32W - 16L
1,661 SR
Queue Stats
167W - 161L
1,474 Elo+
Party 2
Chaac
Chaac
PhillyFrancShow
Chaac
Level 157
God Stats
6W - 5L
1,656 SR
Queue Stats
214W - 217L
1,522 Elo+
Party 2
Anhur
Anhur
donomajo07
Anhur
Level 69
God Stats
12W - 13L
1,578 SR
Queue Stats
126W - 148L
1,452 Elo+
Solo
Cerberus
Cerberus
guydolf
Cerberus
Level 154
God Stats
6W - 7L
1,278 SR
Queue Stats
478W - 471L
1,531 Elo+
Solo
Team Averages
Level 138
1,576 SR
1,499 Elo+

VS

Team Averages
Level 75
1,526 SR
1,590 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
CreedTheFirst
Neith
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 10L
1,579 Elo+
Party 3
Zeus
Zeus
Elmntrix-HXB
Zeus
Level 135
God Stats
0W - 2L
1,459 SR
Queue Stats
72W - 81L
1,469 Elo+
Solo
Ao Kuang
Ao Kuang
mosess621
Ao Kuang
Level 67
God Stats
7W - 3L
1,780 SR
Queue Stats
35W - 17L
1,698 Elo+
Party 1
Ymir
Ymir
zoosbethicc
Ymir
Level 69
God Stats
2W - 2L
1,391 SR
Queue Stats
41W - 25L
1,705 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 2
8,763
674
4,219
5,112
2,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
CravenEdge
Mercury
13
3 / 0 / 4
7,818
601
5,687
10,794
4,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 1 / 2
8,641
665
6,991
9,357
5,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
12
1 / 3 / 1
7,220
555
4,034
6,246
2,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cerberus
guydolf
Cerberus
9
1 / 3 / 3
6,662
512
2,527
9,827
7,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
1 / 3 / 0
7,136
549
4,444
11,460
14,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

1
0 / 0 / 0
4,121
317
0
0
0
13
1 / 4 / 3
7,551
581
8,176
6,918
2,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
mosess621
Ao Kuang
15
7 / 2 / 2
8,608
662
5,795
11,972
4,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
1 / 2 / 2
5,575
429
301
7,184
4,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
11
Kills
10
10
Deaths
11
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
3
0
0.33
W
4
3
2
1.67
W
Mercury
CravenEdge
Mercury
3
0
4
5
L
0
0
0
0
L
1
4
3
0.63
W
2
1
2
3
W
Anhur
1
3
1
0.5
W
Cerberus
guydolf
Cerberus
1
3
3
0.83
L
Ao Kuang
mosess621
Ao Kuang
7
2
2
4
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,458
Damage
18,716
41,336
Taken
37,534
22,370
Mitigated
25,877
8,863
Healing
5,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,444
867
0
1,397
11,460
14,085
0
1,011
10,449
0
52,473
W
4,219
746
0
0
5,112
2,166
122
3,294
1,818
54,822
0
W
Mercury
CravenEdge
Mercury
5,687
3,569
0
1,580
10,794
4,403
1,224
3,705
7,089
0
61,598
L
0
0
0
0
0
0
0
0
0
0
0
L
8,176
1,228
0
1,018
6,918
2,492
138
2,602
4,316
62,057
0
W
6,991
1,613
0
4,393
9,357
5,997
150
510
8,847
0
63,431
W
Anhur
4,034
2,873
0
1,098
6,246
2,549
337
3,488
2,758
0
54,840
W
Cerberus
guydolf
Cerberus
2,527
0
0
1,792
9,827
7,255
130
3,275
6,552
12,844
0
L
Ao Kuang
mosess621
Ao Kuang
5,795
1,240
0
2,922
11,972
4,870
1,002
1,807
10,165
76,174
0
L
301
0
0
548
7,184
4,430
0
1,326
5,858
17,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,104
Gold Earned
32,991
418
Minions Killed
348
0
Camps Cleared
0
1,370,618
Distance Traveled
1,019,258
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,136
549
95
7
0
270,960
0
W
Hera
8,763
674
110
8
0
265,543
4
W
Mercury
7,818
601
86
7
0
345,574
0
L
Neith
4,121
317
0
0
0
0
0
L
Zeus
7,551
581
118
9
0
249,045
4
W
Chaac
8,641
665
109
8
0
281,157
4
W
Anhur
7,220
555
86
7
0
234,555
0
W
Cerberus
6,662
512
27
2
0
243,789
5
L
Ao Kuang
8,608
662
114
9
0
286,841
0
L
Ymir
5,575
429
21
2
0
212,412
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role