Player Matchup

Bacchus
Bacchus
AlwyzHigh
Bacchus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Serqet
Serqet
Cryptsune
Serqet
Level 106
God Stats
9W - 9L
1,519 SR
Queue Stats
89W - 89L
1,423 Elo+
Party 3
Nox
Nox
Raguens
Nox
Level 46
God Stats
6W - 3L
1,654 SR
Queue Stats
51W - 54L
1,440 Elo+
Solo
Bellona
Bellona
Sxltures
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Sol
Sol
Ttansweep21
Sol
Level 41
God Stats
5W - 7L
1,512 SR
Queue Stats
31W - 39L
1,341 Elo+
Solo
Team Averages
Level 44
1,537 SR
1,441 Elo+

VS

Team Averages
Level 60
1,536 SR
1,372 Elo+
Artio
Artio
Benson Bonee
Artio
Level 110
God Stats
18W - 24L
1,461 SR
Queue Stats
561W - 606L
1,400 Elo+
Party 2
Scylla
Scylla
Elscorcholocco
Scylla
Level 29
God Stats
9W - 4L
1,592 SR
Queue Stats
84W - 90L
1,371 Elo+
Party 1
Kali
Kali
LaVinici
Kali
Level 88
God Stats
9W - 3L
1,500 SR
Queue Stats
184W - 157L
1,389 Elo+
Party 1
Mulan
Mulan
WolfRex123
Mulan
Level 60
God Stats
4W - 1L
1,626 SR
Queue Stats
160W - 180L
1,451 Elo+
Party 2
Izanami
Izanami
gamxngnxnja
Izanami
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 21L
1,249 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AlwyzHigh
Bacchus
8
0 / 5 / 1
5,108
464
1,991
9,951
8,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Serqet
Cryptsune
Serqet
7
0 / 1 / 0
4,835
440
1,593
5,533
1,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nox
9
2 / 4 / 0
5,773
525
3,888
6,332
2,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bellona
Sxltures
Bellona
9
1 / 5 / 1
5,594
509
2,495
8,480
7,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

8
1 / 3 / 0
5,118
465
3,693
6,828
2,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 7
6,421
584
2,032
8,310
6,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
6 / 2 / 4
7,305
664
4,924
5,415
1,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kali
12
5 / 0 / 2
7,566
688
3,943
8,375
3,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Mulan
11
1 / 3 / 7
7,039
640
4,784
11,412
7,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
gamxngnxnja
Izanami
11
5 / 0 / 4
6,917
629
9,023
8,177
3,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
41
4
Kills
17
18
Deaths
5
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AlwyzHigh
Bacchus
0
5
1
0.1
W
0
0
7
3.5
L
Serqet
Cryptsune
Serqet
0
1
0
0
W
6
2
4
4
W
Kali
5
0
2
6
L
Nox
2
4
0
0.5
L
Bellona
Sxltures
Bellona
1
5
1
0.3
L
1
3
0
0.33
W
Mulan
1
3
7
1.5
W
Izanami
gamxngnxnja
Izanami
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,660
Damage
24,706
37,124
Taken
41,689
22,422
Mitigated
22,628
6,345
Healing
11,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AlwyzHigh
Bacchus
1,991
442
0
1,143
9,951
8,558
160
1,162
8,789
11,646
0
W
2,032
434
229
2,865
8,310
6,515
100
3,030
5,280
13,185
0
L
Serqet
Cryptsune
Serqet
1,593
240
0
410
5,533
1,746
0
1,132
4,401
0
22,116
W
4,924
217
0
383
5,415
1,833
1,509
1,726
3,689
34,642
0
W
Kali
3,943
1,972
0
2,551
8,375
3,644
455
316
8,059
0
55,545
L
Nox
3,888
688
0
1,260
6,332
2,721
0
2,522
3,810
31,297
0
L
Bellona
Sxltures
Bellona
2,495
1,617
0
1,210
8,480
7,141
0
1,192
7,288
0
16,306
L
3,693
1,340
0
2,322
6,828
2,256
0
948
5,880
22,741
3,473
W
Mulan
4,784
1,108
0
2,803
11,412
7,348
260
1,079
10,333
0
44,537
W
Izanami
gamxngnxnja
Izanami
9,023
6,845
0
2,928
8,177
3,288
637
3,196
4,807
0
54,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,428
Gold Earned
35,248
184
Minions Killed
312
0
Camps Cleared
0
1,009,627
Distance Traveled
1,113,497
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,108
464
9
1
0
223,359
0
W
Artio
6,421
584
9
1
0
250,556
2
L
Serqet
4,835
440
43
4
0
234,192
0
W
Scylla
7,305
664
66
6
0
227,903
2
W
Kali
7,566
688
79
7
0
227,451
2
L
Nox
5,773
525
63
6
0
165,295
1
L
Bellona
5,594
509
28
3
0
193,051
0
L
Sol
5,118
465
41
4
0
193,730
0
W
Mulan
7,039
640
67
6
0
194,138
0
W
Izanami
6,917
629
91
8
0
213,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role