Player Matchup

Anubis
Anubis
 
Anubis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Littlesaltt
Nemesis
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 42L
1,450 Elo+
Solo
Charon
Charon
The Elite Ac3
Charon
Level 98
God Stats
5W - 7L
1,601 SR
Queue Stats
364W - 376L
1,473 Elo+
Solo
Bellona
Bellona
WellDiegoH
Bellona
Level 119
God Stats
11W - 6L
1,602 SR
Queue Stats
347W - 326L
1,446 Elo+
Solo
Ishtar
Ishtar
trign
Ishtar
Level 148
God Stats
0W - 3L
1,317 SR
Queue Stats
26W - 28L
1,569 Elo+
Solo
Team Averages
Level 106
1,504 SR
1,488 Elo+

VS

Team Averages
Level 104
1,634 SR
1,454 Elo+
Hercules
Hercules
Almighty_Kojima
Hercules
Level 67
God Stats
5W - 4L
1,747 SR
Queue Stats
296W - 278L
1,413 Elo+
Solo
Baron Samedi
Baron Samedi
Brruno1
Baron Samedi
Level 127
God Stats
6W - 2L
1,674 SR
Queue Stats
70W - 64L
1,458 Elo+
Solo
Loki
Loki
OxtailStew13377
Loki
Level 103
God Stats
27W - 37L
1,406 SR
Queue Stats
242W - 259L
1,373 Elo+
Solo
Skadi
Skadi
RoboticLoCuSt
Skadi
Level 110
God Stats
31W - 19L
1,568 SR
Queue Stats
196W - 174L
1,496 Elo+
Party 1
Sobek
Sobek
chumpers90
Sobek
Level 115
God Stats
17W - 7L
1,777 SR
Queue Stats
159W - 156L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
3 / 2 / 1
7,520
537
13,177
11,588
5,585
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Littlesaltt
Nemesis
16
2 / 1 / 5
8,686
620
8,308
13,049
5,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

1
0 / 0 / 0
2,729
195
0
0
0
Bellona
WellDiegoH
Bellona
13
2 / 2 / 1
7,812
558
8,283
12,651
9,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
trign
Ishtar
12
0 / 2 / 0
7,216
515
3,048
8,880
3,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
1 / 1 / 0
8,724
623
6,559
10,738
9,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Brruno1
Baron Samedi
11
1 / 4 / 1
6,788
485
4,852
8,637
2,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 1 / 1
7,628
545
5,077
8,860
3,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
2 / 1 / 1
8,509
608
6,353
9,055
4,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
12
1 / 0 / 3
7,464
533
4,938
15,037
14,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
7
Kills
7
7
Deaths
7
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
2
1
1.75
W
Hercules
1
1
0
1
W
Baron Samedi
Brruno1
Baron Samedi
1
4
1
0.38
L
Nemesis
Littlesaltt
Nemesis
2
1
5
4.5
W
2
1
1
2.5
W
2
1
1
2.5
L
0
0
0
0
L
Bellona
WellDiegoH
Bellona
2
2
1
1.25
W
Sobek
1
0
3
2.5
L
Ishtar
trign
Ishtar
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,816
Damage
27,779
46,168
Taken
52,327
23,520
Mitigated
33,880
13,340
Healing
22,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
13,177
357
0
5,218
11,588
5,585
0
5,975
5,613
64,261
0
W
Hercules
6,559
1,797
0
4,367
10,738
9,675
248
0
10,738
960
65,330
W
Baron Samedi
Brruno1
Baron Samedi
4,852
439
788
2,932
8,637
2,700
100
5,030
3,607
31,365
0
L
Nemesis
Littlesaltt
Nemesis
8,308
3,465
0
2,046
13,049
5,680
0
2,425
10,624
0
95,129
W
5,077
1,304
373
3,901
8,860
3,000
635
4,044
4,816
0
53,468
W
6,353
2,398
0
3,546
9,055
4,047
709
0
9,055
0
76,391
L
0
0
0
0
0
0
0
0
0
0
0
L
Bellona
WellDiegoH
Bellona
8,283
3,420
0
3,931
12,651
9,044
0
946
11,705
0
56,936
W
Sobek
4,938
496
422
5,962
15,037
14,458
0
4,103
10,934
27,425
0
L
Ishtar
trign
Ishtar
3,048
1,747
0
2,145
8,880
3,211
0
828
8,052
0
51,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,963
Gold Earned
39,113
424
Minions Killed
415
0
Camps Cleared
0
1,085,459
Distance Traveled
1,336,303
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,520
537
84
6
0
276,929
0
W
Hercules
8,724
623
124
9
0
235,340
0
W
Baron Samedi
6,788
485
57
4
0
215,474
5
L
Nemesis
8,686
620
133
10
0
291,895
0
W
Loki
7,628
545
81
6
0
321,554
0
W
Skadi
8,509
608
118
8
0
273,146
0
L
Charon
2,729
195
0
0
0
0
0
L
Bellona
7,812
558
116
8
0
259,479
0
W
Sobek
7,464
533
35
3
0
290,789
0
L
Ishtar
7,216
515
91
7
0
257,156
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role