Player Matchup

Chernobog
Chernobog
Platinum II
Chishiya0
Chernobog
Platinum II
Level 165
God Stats
9W - 9L
1,654 SR
Queue Stats
209W - 218L
1,854 MMR
Solo
Ix Chel
Ix Chel
Gold V
ISparhawkI
Ix Chel
Gold V
Level 137
God Stats
1W - 5L
1,303 SR
Queue Stats
86W - 92L
1,332 MMR
Party 1
Sun Wukong
Sun Wukong
Gold I
Jowler96
Sun Wukong
Gold I
Level 147
God Stats
19W - 13L
1,621 SR
Queue Stats
72W - 65L
1,724 MMR
Party 1
Serqet
Serqet
Platinum I
zLoveMyyScxpe2
Serqet
Platinum I
Level 87
God Stats
24W - 20L
1,623 SR
Queue Stats
303W - 292L
1,920 MMR
Solo
Cerberus
Cerberus
Gold IV
ƒlacon
Cerberus
Gold IV
Level 141
God Stats
4W - 5L
1,504 SR
Queue Stats
44W - 41L
1,506 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 135
1,541 SR
1,667 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 99
1,509 SR
1,671 MMR
Baron Samedi
Baron Samedi
Bronze III
BoTelliCa-TC
Baron Samedi
Bronze III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 23L
1,554 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
BxW17
Zhong Kui
Gold IV
Level 66
God Stats
7W - 4L
1,625 SR
Queue Stats
27W - 25L
1,546 MMR
Solo
Fafnir
Fafnir
Platinum V
MegaXzZ
Fafnir
Platinum V
Level 127
God Stats
19W - 13L
1,539 SR
Queue Stats
281W - 281L
1,852 MMR
Solo
Apollo
Apollo
Gold II
Sp1rker
Apollo
Gold II
Level 191
God Stats
3W - 5L
1,551 SR
Queue Stats
380W - 375L
1,495 MMR
Solo
Thor
Thor
Platinum II
gdrrOP
Thor
Platinum II
Level 46
God Stats
1W - 1L
1,331 SR
Queue Stats
34W - 35L
1,908 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Chishiya0
Chernobog
17
4 / 3 / 12
11,295
664
10,589
13,067
6,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
ISparhawkI
Ix Chel
16
7 / 3 / 9
10,938
643
13,664
13,056
6,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sun Wukong
Jowler96
Sun Wukong
16
2 / 0 / 4
10,981
646
4,946
15,026
10,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

18
12 / 1 / 8
11,678
687
15,695
14,216
8,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
ƒlacon
Cerberus
15
5 / 1 / 15
10,967
645
9,119
19,965
19,625
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
ArtioAo KuangCharonPele

VS

Bans
AthenaChronosSusanoThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BoTelliCa-TC
Baron Samedi
12
1 / 9 / 2
7,340
432
5,332
14,253
6,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
BxW17
Zhong Kui
14
2 / 6 / 1
9,093
535
12,476
16,711
11,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
MegaXzZ
Fafnir
9
1 / 3 / 5
7,439
438
6,202
14,667
15,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
Sp1rker
Apollo
13
0 / 5 / 3
8,529
502
9,792
10,900
3,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
gdrrOP
Thor
14
4 / 7 / 4
8,725
513
9,612
18,198
7,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
23
30
Kills
8
8
Deaths
30
48
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BoTelliCa-TC
Baron Samedi
1
9
2
0.22
L
Zhong Kui
BxW17
Zhong Kui
2
6
1
0.42
W
Chernobog
Chishiya0
Chernobog
4
3
12
3.33
W
Ix Chel
ISparhawkI
Ix Chel
7
3
9
3.83
W
Sun Wukong
Jowler96
Sun Wukong
2
0
4
4
L
Fafnir
MegaXzZ
Fafnir
1
3
5
1.17
L
Apollo
Sp1rker
Apollo
0
5
3
0.3
L
Thor
gdrrOP
Thor
4
7
4
0.86
W
12
1
8
16
W
Cerberus
ƒlacon
Cerberus
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,013
Damage
43,414
75,330
Taken
74,729
51,039
Mitigated
45,333
27,551
Healing
13,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BoTelliCa-TC
Baron Samedi
5,332
812
155
1,545
14,253
6,925
0
8,385
5,868
42,401
0
L
Zhong Kui
BxW17
Zhong Kui
12,476
2,871
0
4,102
16,711
11,292
0
1,192
14,818
65,747
7,256
W
Chernobog
Chishiya0
Chernobog
10,589
6,314
0
4,026
13,067
6,139
1,665
1,853
11,214
0
102,212
W
Ix Chel
ISparhawkI
Ix Chel
13,664
2,329
2,832
4,955
13,056
6,423
1,140
6,608
6,448
81,096
0
W
Sun Wukong
Jowler96
Sun Wukong
4,946
618
0
5,520
15,026
10,754
662
5,957
9,069
0
77,087
L
Fafnir
MegaXzZ
Fafnir
6,202
1,454
0
2,654
14,667
15,717
0
5,664
8,137
12,849
0
L
Apollo
Sp1rker
Apollo
9,792
6,504
0
3,474
10,900
3,965
0
1,926
8,974
0
73,637
L
Thor
gdrrOP
Thor
9,612
2,190
0
1,250
18,198
7,434
0
5,616
12,582
0
58,259
W
15,695
4,553
0
2,692
14,216
8,098
132
5,540
8,676
0
102,104
W
Cerberus
ƒlacon
Cerberus
9,119
1,290
2,483
5,043
19,965
19,625
187
6,264
13,701
29,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,859
Gold Earned
41,126
557
Minions Killed
412
0
Camps Cleared
0
1,799,623
Distance Traveled
1,561,145
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,340
432
59
3
0
295,601
0
L
Zhong Kui
9,093
535
118
7
0
274,385
2
W
Chernobog
11,295
664
142
8
0
341,936
4
W
Ix Chel
10,938
643
109
6
0
330,187
1
W
Sun Wukong
10,981
646
139
8
0
353,537
3
L
Fafnir
7,439
438
16
1
0
335,756
4
L
Apollo
8,529
502
133
8
0
342,057
2
L
Thor
8,725
513
86
5
0
313,346
4
W
Serqet
11,678
687
116
7
0
434,463
7
W
Cerberus
10,967
645
51
3
0
339,500
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role