Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
BIGBOYDOOR
Raijin
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,542 Elo+
Solo
Achilles
Achilles
LoadingKarma373
Achilles
Level 87
God Stats
5W - 6L
1,507 SR
Queue Stats
167W - 165L
1,441 Elo+
Party 1
Team Averages
Level 111
1,502 SR
1,494 Elo+

VS

Team Averages
Level 103
1,515 SR
1,406 Elo+
Ah Puch
Ah Puch
Boujee_Booo
Ah Puch
Level 145
God Stats
4W - 1L
1,498 SR
Queue Stats
82W - 79L
1,404 Elo+
Party 2
Ra
Ra
Shiro_Okami0
Ra
Level 76
God Stats
15W - 10L
1,491 SR
Queue Stats
82W - 77L
1,412 Elo+
Party 2
Bacchus
Bacchus
theWastedKirby
Bacchus
Level 89
God Stats
37W - 19L
1,555 SR
Queue Stats
82W - 79L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 8 / 2
6,909
691
4,747
14,489
9,524
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Raijin
BIGBOYDOOR
Raijin
10
1 / 2 / 1
6,901
690
6,040
6,148
3,979
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
10
1 / 0 / 1
6,914
691
3,518
8,208
4,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Boujee_Booo
Ah Puch
11
3 / 1 / 7
7,875
788
11,304
6,121
2,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
6 / 2 / 4
8,483
848
7,390
6,016
2,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 0 / 9
7,400
740
4,155
4,148
4,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
10
10
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
8
2
0.25
L
Raijin
BIGBOYDOOR
Raijin
1
2
1
0.75
W
Ah Puch
Boujee_Booo
Ah Puch
3
1
7
6.5
L
Achilles
1
0
1
1.5
W
6
2
4
4
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,305
Damage
22,849
28,845
Taken
16,285
18,303
Mitigated
8,968
943
Healing
4,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,747
726
56
318
14,489
9,524
0
11,241
3,024
17,943
0
L
Raijin
BIGBOYDOOR
Raijin
6,040
373
0
0
6,148
3,979
0
5,035
1,113
29,666
0
W
Ah Puch
Boujee_Booo
Ah Puch
11,304
645
0
1,270
6,121
2,168
286
3,799
2,322
30,418
0
L
Achilles
3,518
1,421
0
569
8,208
4,800
0
6,661
1,547
0
21,009
W
7,390
448
1,147
946
6,016
2,377
0
4,612
1,404
33,290
0
W
4,155
789
0
680
4,148
4,423
494
2,518
1,630
13,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,724
Gold Earned
23,758
92
Minions Killed
104
0
Camps Cleared
0
502,729
Distance Traveled
524,413
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,909
691
19
2
0
150,338
0
L
Raijin
6,901
690
44
4
0
160,844
0
W
Ah Puch
7,875
788
38
4
0
178,897
0
L
Achilles
6,914
691
29
3
0
191,547
9
W
Ra
8,483
848
49
5
0
164,284
0
W
Bacchus
7,400
740
17
2
0
181,232
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role