Player Matchup

Charybdis
Charybdis
Gold IV
Deimos069
Charybdis
Gold IV
Level 108
God Stats
3W - 2L
1,797 SR
Queue Stats
139W - 151L
1,429 MMR
Solo
Freya
Freya
Gold III
IKillahI
Freya
Gold III
Level 122
God Stats
25W - 24L
1,500 SR
Queue Stats
74W - 79L
1,561 MMR
Party 2
Ymir
Ymir
Silver I
Shpmn
Ymir
Silver I
Level 89
God Stats
3W - 4L
1,506 SR
Queue Stats
53W - 63L
1,138 MMR
Party 2
Agni
Agni
Gold II
Zustang
Agni
Gold II
Level 69
God Stats
11W - 11L
1,644 SR
Queue Stats
135W - 125L
1,350 MMR
Solo
Loki
Loki
Gold V
begines
Loki
Gold V
Level 181
God Stats
2W - 8L
1,644 SR
Queue Stats
64W - 64L
1,373 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,618 SR
1,370 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,537 SR
1,373 MMR
Thanatos
Thanatos
Gold V
Abduljabar_27
Thanatos
Gold V
Level 129
God Stats
7W - 2L
1,658 SR
Queue Stats
149W - 160L
1,399 MMR
Solo
Discordia
Discordia
Gold V
GrimeBot
Discordia
Gold V
Level 100
God Stats
19W - 21L
1,559 SR
Queue Stats
140W - 151L
1,344 MMR
Party 1
Apollo
Apollo
Gold V
Ironmike1232
Apollo
Gold V
Level 121
God Stats
29W - 16L
1,628 SR
Queue Stats
527W - 549L
1,351 MMR
Party 1
Ganesha
Ganesha
Gold IV
LukeSlayz
Ganesha
Gold IV
Level 148
God Stats
11W - 12L
1,518 SR
Queue Stats
106W - 114L
1,346 MMR
Solo
Raijin
Raijin
Gold III
Runitdahn
Raijin
Gold III
Level 76
God Stats
1W - 1L
1,323 SR
Queue Stats
28W - 28L
1,426 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Deimos069
Charybdis
16
1 / 4 / 7
10,261
446
11,791
15,165
7,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Freya
IKillahI
Freya
19
7 / 3 / 5
11,687
508
17,645
21,109
9,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
Shpmn
Ymir
16
1 / 4 / 11
10,953
476
7,564
22,841
26,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Agni
Zustang
Agni
19
8 / 4 / 4
12,541
545
19,514
14,976
7,018
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Loki
begines
Loki
18
1 / 4 / 4
11,238
489
8,247
24,527
20,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AthenaAo KuangCharonArachne

VS

Bans
PeleKaliAwilixArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Abduljabar_27
Thanatos
19
4 / 7 / 7
12,048
524
9,307
23,218
11,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
GrimeBot
Discordia
18
4 / 4 / 7
11,244
489
16,514
10,526
4,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
19
9 / 3 / 5
13,276
577
21,679
19,621
11,479
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
LukeSlayz
Ganesha
16
0 / 3 / 14
10,716
466
8,467
20,791
23,727
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Raijin
Runitdahn
Raijin
19
2 / 1 / 8
13,051
567
16,447
18,737
16,459
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
60
18
Kills
19
19
Deaths
18
31
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Abduljabar_27
Thanatos
4
7
7
1.07
L
Charybdis
Deimos069
Charybdis
1
4
7
1.13
W
Discordia
GrimeBot
Discordia
4
4
7
1.88
L
Freya
IKillahI
Freya
7
3
5
3.17
W
Apollo
9
3
5
3.83
W
Ganesha
LukeSlayz
Ganesha
0
3
14
2.33
W
Raijin
Runitdahn
Raijin
2
1
8
6
L
Ymir
Shpmn
Ymir
1
4
11
1.63
L
Agni
Zustang
Agni
8
4
4
2.5
L
Loki
begines
Loki
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,761
Damage
72,414
98,618
Taken
92,893
70,533
Mitigated
68,147
21,994
Healing
38,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Abduljabar_27
Thanatos
9,307
2,207
0
16,385
23,218
11,582
2,024
10,018
13,044
0
107,014
L
Charybdis
Deimos069
Charybdis
11,791
5,226
0
3,589
15,165
7,312
997
3,756
11,409
0
79,314
W
Discordia
GrimeBot
Discordia
16,514
1,189
0
1,724
10,526
4,900
0
6,402
3,861
83,629
0
L
Freya
IKillahI
Freya
17,645
5,082
0
8,135
21,109
9,091
0
6,778
14,331
117,380
3,190
W
Apollo
21,679
14,461
0
9,040
19,621
11,479
1,757
9,443
10,042
0
123,213
W
Ganesha
LukeSlayz
Ganesha
8,467
643
0
3,158
20,791
23,727
0
10,633
9,942
35,415
0
W
Raijin
Runitdahn
Raijin
16,447
1,769
0
8,428
18,737
16,459
335
6,813
11,754
126,899
0
L
Ymir
Shpmn
Ymir
7,564
1,651
0
2,723
22,841
26,583
0
10,413
12,428
30,034
0
L
Agni
Zustang
Agni
19,514
1,410
0
2,494
14,976
7,018
314
8,523
6,453
119,697
0
L
Loki
begines
Loki
8,247
1,163
0
5,053
24,527
20,529
0
11,958
12,569
0
85,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,680
Gold Earned
60,335
605
Minions Killed
658
0
Camps Cleared
0
2,128,879
Distance Traveled
2,147,426
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
12,048
524
138
6
0
491,012
1
L
Charybdis
10,261
446
126
5
0
404,715
4
W
Discordia
11,244
489
138
6
0
427,841
5
L
Freya
11,687
508
121
5
0
447,962
3
W
Apollo
13,276
577
181
8
0
394,028
6
W
Ganesha
10,716
466
11
0
0
437,938
3
W
Raijin
13,051
567
190
8
0
396,607
6
L
Ymir
10,953
476
44
2
0
439,883
2
L
Agni
12,541
545
182
8
0
420,281
4
L
Loki
11,238
489
132
6
0
416,038
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role