Player Matchup

Achilles
Achilles
Mamba8426
Achilles
Level 22
God Stats
52W - 76L
1,461 SR
Queue Stats
75W - 125L
1,396 Elo+
Solo
Neith
Neith
TheHiredIcon
Neith
Level 11
God Stats
1W - 1L
1,710 SR
Queue Stats
1W - 2L
1,443 Elo+
Solo
Heimdallr
Heimdallr
Weldshiz
Heimdallr
Level 18
God Stats
27W - 20L
1,535 SR
Queue Stats
37W - 32L
1,473 Elo+
Solo
Thor
Thor
socrateshpta
Thor
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 23L
1,566 Elo+
Solo
Arachne
Arachne
viavita28
Arachne
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 34L
1,198 Elo+
Solo
Team Averages
Level 17
1,541 SR
1,415 Elo+

VS

Team Averages
Level 14
1,618 SR
1,468 Elo+
Maman Brigitte
Maman Brigitte
 
Maman Brigitte
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
CrOaCpKe
Bacchus
Level 17
God Stats
26W - 13L
1,886 SR
Queue Stats
113W - 101L
1,442 Elo+
Solo
Danzaburou
Danzaburou
DanTheMan9814
Danzaburou
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
foreverMili
Nu Wa
Level 18
God Stats
2W - 0L
1,704 SR
Queue Stats
8W - 13L
1,399 Elo+
Solo
Bakasura
Bakasura
rAtarboricola
Bakasura
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Mamba8426
Achilles
14
1 / 4 / 3
7,987
799
4,783
14,189
10,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 4 / 5
7,862
786
5,910
10,852
3,453
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
Weldshiz
Heimdallr
14
2 / 3 / 2
8,255
826
7,410
11,330
4,488
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 4 / 4
9,211
921
12,373
13,613
5,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
viavita28
Arachne
15
5 / 3 / 2
9,105
911
9,872
12,435
6,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
 
Maman Brigitte
16
3 / 1 / 10
9,500
950
10,082
11,064
5,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bacchus
CrOaCpKe
Bacchus
17
8 / 1 / 4
9,928
993
11,814
8,539
5,647
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
DanTheMan9814
Danzaburou
15
3 / 3 / 4
9,191
919
6,856
7,453
3,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 2 / 8
8,416
842
8,969
8,370
2,593
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bakasura
rAtarboricola
Bakasura
16
3 / 5 / 5
9,226
923
10,150
14,234
8,688
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
49
12
Kills
18
18
Deaths
12
16
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Maman Brigitte
 
Maman Brigitte
3
1
10
8
W
Bacchus
CrOaCpKe
Bacchus
8
1
4
10
W
Danzaburou
DanTheMan9814
Danzaburou
3
3
4
1.67
L
Achilles
Mamba8426
Achilles
1
4
3
0.63
L
0
4
5
0.63
L
Heimdallr
Weldshiz
Heimdallr
2
3
2
1
W
1
2
8
2.5
W
Bakasura
rAtarboricola
Bakasura
3
5
5
1.1
L
4
4
4
1.5
L
Arachne
viavita28
Arachne
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,348
Damage
47,871
62,419
Taken
49,660
30,657
Mitigated
26,126
4,457
Healing
9,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maman Brigitte
 
Maman Brigitte
10,082
1,635
0
2,810
11,064
5,898
492
0
11,064
34,773
1,906
W
Bacchus
CrOaCpKe
Bacchus
11,814
1,728
0
292
8,539
5,647
0
0
8,539
30,456
0
W
Danzaburou
DanTheMan9814
Danzaburou
6,856
3,604
0
1,465
7,453
3,300
1,052
0
7,453
0
29,912
L
Achilles
Mamba8426
Achilles
4,783
984
0
347
14,189
10,687
94
5,617
8,307
0
16,822
L
5,910
1,827
0
1,269
10,852
3,453
845
7,056
3,446
0
18,695
L
Heimdallr
Weldshiz
Heimdallr
7,410
2,498
0
1,150
11,330
4,488
0
5,641
5,409
0
28,233
W
8,969
2,345
0
2,440
8,370
2,593
76
0
8,370
24,120
0
W
Bakasura
rAtarboricola
Bakasura
10,150
5,992
0
2,899
14,234
8,688
1,380
0
14,234
0
26,783
L
12,373
2,703
0
0
13,613
5,538
673
6,268
6,525
0
37,196
L
Arachne
viavita28
Arachne
9,872
6,573
0
1,691
12,435
6,491
0
5,934
5,727
0
22,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,420
Gold Earned
46,261
175
Minions Killed
275
0
Camps Cleared
0
919,878
Distance Traveled
1,148,948
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maman Brigitte
9,500
950
62
6
0
294,348
0
W
Bacchus
9,928
993
48
5
0
209,698
2
W
Danzaburou
9,191
919
64
6
0
182,848
0
L
Achilles
7,987
799
19
2
0
183,458
0
L
Neith
7,862
786
28
3
0
164,037
0
L
Heimdallr
8,255
826
42
4
0
179,350
0
W
Nu Wa
8,416
842
25
3
0
201,691
0
W
Bakasura
9,226
923
76
8
0
260,363
0
L
Thor
9,211
921
61
6
0
184,453
0
L
Arachne
9,105
911
25
3
0
208,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role