Player Matchup

Apollo
Apollo
ApolloPhoibos
Apollo
Level 101
God Stats
23W - 17L
1,529 SR
Queue Stats
143W - 139L
1,437 Elo+
Party 1
Odin
Odin
BulkyMovements
Odin
Level 108
God Stats
20W - 22L
1,517 SR
Queue Stats
316W - 318L
1,503 Elo+
Party 1
Sol
Sol
ImA BeAsT MoM
Sol
Level 128
God Stats
14W - 22L
1,430 SR
Queue Stats
75W - 99L
1,320 Elo+
Solo
Team Averages
Level 112
1,492 SR
1,420 Elo+

VS

Team Averages
Level 153
1,523 SR
1,453 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
DangerDewm
Zhong Kui
Level 159
God Stats
4W - 1L
1,582 SR
Queue Stats
73W - 80L
1,443 Elo+
Party 2
Neith
Neith
oLTo Elmer Fudd
Neith
Level 140
God Stats
6W - 3L
1,487 SR
Queue Stats
41W - 41L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 1
5,315
759
3,460
8,276
3,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
2 / 4 / 0
5,461
780
3,714
9,631
6,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

6
0 / 2 / 2
5,118
731
2,252
4,174
1,126

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
8
0 / 3 / 5
5,539
791
2,677
5,635
1,758
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
DangerDewm
Zhong Kui
10
6 / 0 / 4
7,321
1,046
8,366
7,520
5,187
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
5 / 1 / 6
7,006
1,001
6,936
4,420
1,647
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
3
Kills
11
11
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
0
3
5
0.83
L
1
5
1
0.3
L
2
4
0
0.5
W
Zhong Kui
DangerDewm
Zhong Kui
6
0
4
8
L
0
2
2
0.5
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,426
Damage
17,979
22,081
Taken
17,575
10,602
Mitigated
8,592
2,967
Healing
3,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
2,677
767
0
196
5,635
1,758
779
778
4,857
0
14,053
L
3,460
1,981
0
919
8,276
3,130
0
3,238
5,038
0
13,921
L
3,714
1,072
0
500
9,631
6,346
0
3,882
5,749
0
9,750
W
Zhong Kui
DangerDewm
Zhong Kui
8,366
740
0
3,341
7,520
5,187
270
1,249
6,271
30,197
0
L
2,252
1,026
0
1,548
4,174
1,126
0
1,431
2,743
12,811
0
W
6,936
3,445
0
396
4,420
1,647
1,442
636
3,784
0
19,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,894
Gold Earned
19,866
38
Minions Killed
78
0
Camps Cleared
0
285,518
Distance Traveled
392,382
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
5,539
791
18
3
0
126,171
1
L
Apollo
5,315
759
14
2
0
89,301
0
L
Odin
5,461
780
5
1
0
126,460
0
W
Zhong Kui
7,321
1,046
31
4
0
131,140
0
L
Sol
5,118
731
19
3
0
69,757
0
W
Neith
7,006
1,001
29
4
0
135,071
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role