Player Matchup

Bastet
Bastet
CeJaNeGrAGaMeR
Bastet
Level 156
God Stats
0W - 2L
1,285 SR
Queue Stats
136W - 142L
1,476 Elo+
Solo
Tyr
Tyr
LrdRevan
Tyr
Level 108
God Stats
7W - 5L
1,516 SR
Queue Stats
20W - 28L
1,368 Elo+
Solo
Ra
Ra
SOUNDOFSANA1432
Ra
Level 142
God Stats
3,517W - 3,516L
1,514 SR
Queue Stats
3,723W - 3,872L
1,375 Elo+
Solo
Team Averages
Level 135
1,438 SR
1,406 Elo+

VS

Team Averages
Level 138
1,510 SR
1,382 Elo+
Odin
Odin
Forge714
Odin
Level 100
God Stats
26W - 20L
1,488 SR
Queue Stats
121W - 129L
1,389 Elo+
Solo
Anubis
Anubis
TrojanMan1990
Anubis
Level 168
God Stats
1W - 0L
1,558 SR
Queue Stats
54W - 58L
1,396 Elo+
Solo
Artemis
Artemis
Vicarious Klr
Artemis
Level 146
God Stats
62W - 63L
1,485 SR
Queue Stats
246W - 258L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 1
8,971
897
7,819
11,049
3,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 5 / 5
7,512
751
4,969
13,276
9,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 1
7,541
754
4,107
4,025
1,231
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
9
0 / 0 / 7
7,227
723
4,259
7,180
6,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
8 / 3 / 1
9,815
982
11,910
9,002
4,404
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
10
1 / 2 / 8
7,832
783
5,949
6,045
1,882
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
5
Kills
9
9
Deaths
5
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
4
3
1
1.5
W
Odin
0
0
7
3.5
L
0
5
5
0.5
L
1
1
1
1.5
W
8
3
1
2.83
W
Artemis
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,895
Damage
22,118
28,350
Taken
22,227
14,303
Mitigated
12,418
6,330
Healing
6,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,819
2,031
0
2,239
11,049
3,077
0
4,600
6,094
0
24,028
W
Odin
4,259
710
0
356
7,180
6,132
349
1,785
5,310
0
10,016
L
4,969
582
0
605
13,276
9,995
227
5,710
7,262
2,036
20,428
L
4,107
37
2,216
1,270
4,025
1,231
132
2,043
1,899
23,902
0
W
11,910
319
0
4,238
9,002
4,404
171
1,951
6,871
53,354
0
W
Artemis
5,949
2,523
0
2,308
6,045
1,882
1,185
1,515
4,471
0
17,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,024
Gold Earned
24,874
90
Minions Killed
125
0
Camps Cleared
0
545,620
Distance Traveled
510,085
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,971
897
27
3
0
193,966
0
W
Odin
7,227
723
18
2
0
189,601
1
L
Tyr
7,512
751
26
3
0
193,954
0
L
Ra
7,541
754
37
4
0
157,700
3
W
Anubis
9,815
982
76
8
0
161,993
1
W
Artemis
7,832
783
31
3
0
158,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role