Player Matchup

Fafnir
Fafnir
Platinum II
 
Fafnir
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum II
BigTipsyBear
Scylla
Platinum II
Level 128
God Stats
12W - 16L
1,521 SR
Queue Stats
154W - 150L
1,863 MMR
Solo
Chernobog
Chernobog
Platinum II
BlubberDuckey
Chernobog
Platinum II
Level 129
God Stats
3W - 6L
1,656 SR
Queue Stats
194W - 179L
1,760 MMR
Party 2
King Arthur
King Arthur
Platinum V
Susanoolol
King Arthur
Platinum V
Level 41
God Stats
23W - 26L
1,711 SR
Queue Stats
250W - 229L
1,887 MMR
Solo
Ravana
Ravana
Diamond III
Sweatiest
Ravana
Diamond III
Level 69
God Stats
1W - 1L
1,687 SR
Queue Stats
134W - 118L
1,936 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 105
1,615 SR
1,789 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 136
1,610 SR
1,863 MMR
Bastet
Bastet
Platinum I
Charger x 704
Bastet
Platinum I
Level 158
God Stats
8W - 6L
1,624 SR
Queue Stats
171W - 155L
1,890 MMR
Solo
Cthulhu
Cthulhu
Platinum II
J71192
Cthulhu
Platinum II
Level 126
God Stats
4W - 2L
1,556 SR
Queue Stats
445W - 446L
1,865 MMR
Solo
Charybdis
Charybdis
Gold I
Kingiety
Charybdis
Gold I
Level 168
God Stats
2W - 4L
1,500 SR
Queue Stats
30W - 37L
1,845 MMR
Solo
Raijin
Raijin
Diamond V
StinkyVibes
Raijin
Diamond V
Level 144
God Stats
16W - 14L
1,548 SR
Queue Stats
228W - 215L
1,974 MMR
Party 1
Bacchus
Bacchus
Platinum V
ThePaleHokage
Bacchus
Platinum V
Level 83
God Stats
3W - 0L
1,822 SR
Queue Stats
172W - 176L
1,742 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
3 / 0 / 0
7,510
578
3,485
10,107
12,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Scylla
13
1 / 3 / 1
7,160
551
6,947
7,441
2,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
BlubberDuckey
Chernobog
11
0 / 3 / 1
6,853
527
4,692
6,818
2,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
Susanoolol
King Arthur
11
0 / 3 / 0
6,864
528
11,180
15,738
13,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ravana
Sweatiest
Ravana
7
0 / 2 / 0
5,169
398
1,454
5,222
1,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
GaneshaAthenaAresPele

VS

Bans
LokiThanatosThorSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 4
8,213
632
7,782
13,002
5,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
J71192
Cthulhu
13
1 / 0 / 2
7,914
609
7,736
11,332
11,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
Kingiety
Charybdis
12
2 / 1 / 2
7,156
550
5,469
8,448
3,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Raijin
13
3 / 2 / 2
8,029
618
5,424
7,466
2,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
10
0 / 1 / 5
6,550
504
5,272
8,556
7,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
4
Kills
11
11
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
3
0
0
3
L
Scylla
1
3
1
0.5
L
Chernobog
BlubberDuckey
Chernobog
0
3
1
0.17
W
5
0
4
7
W
Cthulhu
J71192
Cthulhu
1
0
2
2
W
Charybdis
Kingiety
Charybdis
2
1
2
3
W
Raijin
3
2
2
2
L
King Arthur
Susanoolol
King Arthur
0
3
0
0
L
Ravana
Sweatiest
Ravana
0
2
0
0
W
Bacchus
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,758
Damage
31,683
45,326
Taken
48,804
32,355
Mitigated
30,545
9,832
Healing
15,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,485
1,085
0
3,883
10,107
12,285
0
2,266
7,841
19,326
0
L
Scylla
6,947
1,113
0
290
7,441
2,531
0
5,969
1,472
58,965
0
L
Chernobog
BlubberDuckey
Chernobog
4,692
2,574
0
1,524
6,818
2,480
819
1,000
5,818
0
54,736
W
7,782
2,630
0
5,012
13,002
5,305
584
357
12,645
0
73,760
W
Cthulhu
J71192
Cthulhu
7,736
1,128
50
3,364
11,332
11,556
0
0
11,332
47,670
547
W
Charybdis
Kingiety
Charybdis
5,469
2,402
0
3,694
8,448
3,436
736
2,071
6,377
0
51,812
W
Raijin
5,424
486
0
996
7,466
2,354
675
4,416
3,050
59,033
0
L
King Arthur
Susanoolol
King Arthur
11,180
1,755
0
3,206
15,738
13,344
0
6,435
8,688
0
53,927
L
Ravana
Sweatiest
Ravana
1,454
443
0
929
5,222
1,715
0
1,582
3,622
0
25,966
W
Bacchus
5,272
866
0
2,650
8,556
7,894
210
3,588
4,968
16,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,556
Gold Earned
37,862
366
Minions Killed
440
0
Camps Cleared
0
1,126,124
Distance Traveled
1,271,467
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,510
578
20
2
0
239,840
4
L
Scylla
7,160
551
100
8
0
229,751
2
L
Chernobog
6,853
527
114
9
0
220,050
0
W
Bastet
8,213
632
90
7
0
301,246
2
W
Cthulhu
7,914
609
113
9
0
255,075
2
W
Charybdis
7,156
550
95
7
0
216,873
0
W
Raijin
8,029
618
118
9
0
245,611
2
L
King Arthur
6,864
528
86
7
0
250,547
3
L
Ravana
5,169
398
46
4
0
185,936
0
W
Bacchus
6,550
504
24
2
0
252,662
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role