Player Matchup

He Bo
He Bo
CyrilsKhyber
He Bo
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 8L
1,587 Elo+
Solo
Jormungandr
Jormungandr
Diâbolos
Jormungandr
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,215 Elo+
Party 2
Cernunnos
Cernunnos
Flojion11
Cernunnos
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,210 Elo+
Solo
Jing Wei
Jing Wei
NUIHEAWY
Jing Wei
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,215 Elo+
Party 2
Lancelot
Lancelot
Raxeel
Lancelot
Level 105
God Stats
1W - 1L
1,401 SR
Queue Stats
1W - 2L
1,215 Elo+
Party 2
Team Averages
Level 32
1,480 SR
1,288 Elo+

VS

Team Averages
Level 87
1,536 SR
1,534 Elo+
Jormungandr
Jormungandr
JimNP4carry
Jormungandr
Level 66
God Stats
12W - 6L
1,601 SR
Queue Stats
66W - 49L
1,581 Elo+
Party 1
Ra
Ra
TALVEZ_LAPROXIMA
Ra
Level 105
God Stats
1W - 1L
1,497 SR
Queue Stats
215W - 244L
1,481 Elo+
Solo
Neith
Neith
TBS_Tev1on86
Neith
Level 94
God Stats
5W - 7L
1,512 SR
Queue Stats
20W - 24L
1,423 Elo+
Solo
Hachiman
Hachiman
apesniffer
Hachiman
Level 28
God Stats
24W - 13L
1,562 SR
Queue Stats
70W - 50L
1,581 Elo+
Party 1
Shiva
Shiva
Ðevíl
Shiva
Level 141
God Stats
7W - 6L
1,511 SR
Queue Stats
92W - 60L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 0
9,767
977
6,469
9,551
3,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Diâbolos
Jormungandr
13
0 / 6 / 2
7,844
784
7,930
14,083
14,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cernunnos
Flojion11
Cernunnos
14
0 / 4 / 1
7,656
766
5,625
8,827
3,647
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
NUIHEAWY
Jing Wei
13
1 / 7 / 1
7,754
775
4,383
10,204
3,814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
Raxeel
Lancelot
13
0 / 5 / 2
7,549
755
3,657
10,826
4,237
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
JimNP4carry
Jormungandr
16
4 / 1 / 20
9,585
959
8,711
12,216
14,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
6 / 0 / 7
9,713
971
7,098
6,034
3,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 0 / 8
8,588
859
3,882
3,772
1,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hachiman
apesniffer
Hachiman
17
5 / 2 / 7
10,121
1,012
10,294
10,719
4,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shiva
Ðevíl
Shiva
16
11 / 1 / 13
10,065
1,007
14,775
11,672
12,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
81
4
Kills
26
26
Deaths
4
6
Assists
55
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
L
Jormungandr
Diâbolos
Jormungandr
0
6
2
0.17
L
Cernunnos
Flojion11
Cernunnos
0
4
1
0.13
W
Jormungandr
JimNP4carry
Jormungandr
4
1
20
14
L
Jing Wei
NUIHEAWY
Jing Wei
1
7
1
0.21
L
Lancelot
Raxeel
Lancelot
0
5
2
0.2
W
6
0
7
9.5
W
0
0
8
4
W
Hachiman
apesniffer
Hachiman
5
2
7
4.25
W
Shiva
Ðevíl
Shiva
11
1
13
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,064
Damage
44,760
53,491
Taken
44,413
29,117
Mitigated
36,968
2,628
Healing
9,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,469
96
0
663
9,551
3,076
0
2,625
6,625
33,010
0
L
Jormungandr
Diâbolos
Jormungandr
7,930
1,997
0
672
14,083
14,343
0
3,341
9,919
23,470
258
L
Cernunnos
Flojion11
Cernunnos
5,625
2,126
0
544
8,827
3,647
0
2,402
6,005
0
18,979
W
Jormungandr
JimNP4carry
Jormungandr
8,711
1,993
0
1,747
12,216
14,440
527
3,349
8,462
18,470
0
L
Jing Wei
NUIHEAWY
Jing Wei
4,383
2,987
0
249
10,204
3,814
135
3,523
6,152
0
8,806
L
Lancelot
Raxeel
Lancelot
3,657
368
0
500
10,826
4,237
0
2,093
8,001
0
13,680
W
7,098
177
768
1,517
6,034
3,256
1,303
1,695
4,252
33,479
0
W
3,882
828
0
363
3,772
1,611
915
1,979
1,667
0
21,832
W
Hachiman
apesniffer
Hachiman
10,294
7,996
0
3,138
10,719
4,996
2,927
3,260
7,322
0
44,649
W
Shiva
Ðevíl
Shiva
14,775
1,886
270
1,376
11,672
12,665
547
2,969
8,569
0
23,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,570
Gold Earned
48,072
177
Minions Killed
230
0
Camps Cleared
0
1,017,340
Distance Traveled
1,130,373
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,767
977
64
6
0
225,119
0
L
Jormungandr
7,844
784
41
4
0
199,571
0
L
Cernunnos
7,656
766
38
4
0
168,974
0
W
Jormungandr
9,585
959
21
2
0
227,848
5
L
Jing Wei
7,754
775
13
1
0
185,693
0
L
Lancelot
7,549
755
21
2
0
237,983
0
W
Ra
9,713
971
67
7
0
253,723
0
W
Neith
8,588
859
49
5
0
198,259
0
W
Hachiman
10,121
1,012
73
7
0
209,408
0
W
Shiva
10,065
1,007
20
2
0
241,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role