Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BrutalAutism
Medusa
Level 64
God Stats
3W - 4L
1,354 SR
Queue Stats
202W - 212L
1,446 Elo+
Solo
Surtr
Surtr
SneakyTurtle80
Surtr
Level 67
God Stats
90W - 64L
1,623 SR
Queue Stats
250W - 287L
1,555 Elo+
Solo
Anubis
Anubis
itz quackss
Anubis
Level 100
God Stats
26W - 15L
1,662 SR
Queue Stats
146W - 134L
1,471 Elo+
Solo
Sol
Sol
topocajun123
Sol
Level 124
God Stats
1W - 2L
1,259 SR
Queue Stats
391W - 448L
1,485 Elo+
Solo
Team Averages
Level 102
1,480 SR
1,491 Elo+

VS

Team Averages
Level 113
1,475 SR
1,438 Elo+
Sol
Sol
DIRtyD_FROmdA91O
Sol
Level 142
God Stats
4W - 10L
1,409 SR
Queue Stats
554W - 693L
1,434 Elo+
Party 1
Cerberus
Cerberus
JasonsRealm
Cerberus
Level 87
God Stats
4W - 4L
1,502 SR
Queue Stats
159W - 152L
1,529 Elo+
Solo
Olorun
Olorun
KusH902
Olorun
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 149L
1,388 Elo+
Party 1
Ravana
Ravana
RiskySnisky
Ravana
Level 139
God Stats
3W - 9L
1,537 SR
Queue Stats
157W - 172L
1,398 Elo+
Solo
Thanatos
Thanatos
XcellentVibez
Thanatos
Level 88
God Stats
55W - 77L
1,427 SR
Queue Stats
539W - 601L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
12
2 / 0 / 3
6,522
652
4,672
7,009
3,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
11
4 / 1 / 1
6,482
648
4,598
5,975
2,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
0 / 1 / 1
6,248
625
4,265
5,660
3,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
10
5 / 0 / 3
6,729
673
7,520
4,672
1,893
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 0 / 2
6,900
690
6,726
6,931
2,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,489
549
4,675
7,457
2,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
JasonsRealm
Cerberus
9
0 / 1 / 1
5,089
509
977
7,094
5,332
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Olorun
KusH902
Olorun
8
0 / 3 / 1
4,918
492
3,194
6,880
2,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ravana
7
0 / 5 / 1
4,411
441
2,880
10,197
5,868
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
XcellentVibez
Thanatos
9
2 / 2 / 0
5,358
536
2,923
10,785
3,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
14
Kills
2
2
Deaths
14
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
2
0
3
3.5
W
Medusa
4
1
1
4.5
L
0
3
0
0
L
Cerberus
JasonsRealm
Cerberus
0
1
1
0.5
L
Olorun
KusH902
Olorun
0
3
1
0.17
L
Ravana
0
5
1
0.1
W
0
1
1
0.5
L
Thanatos
XcellentVibez
Thanatos
2
2
0
1
W
Anubis
5
0
3
6.5
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,781
Damage
14,649
30,247
Taken
42,413
13,480
Mitigated
19,975
11,606
Healing
14,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
4,672
944
0
1,706
7,009
3,049
0
1,264
5,745
0
51,992
W
Medusa
4,598
1,411
0
995
5,975
2,170
572
1,783
4,192
0
42,012
L
4,675
1,612
0
2,576
7,457
2,704
0
6,054
1,403
36,314
6,127
L
Cerberus
JasonsRealm
Cerberus
977
118
0
1,749
7,094
5,332
0
1,327
5,767
30,962
81
L
Olorun
KusH902
Olorun
3,194
856
60
812
6,880
2,321
0
380
6,500
27,047
0
L
Ravana
2,880
968
0
1,019
10,197
5,868
0
4,921
5,276
0
16,102
W
4,265
1,882
0
2,023
5,660
3,859
322
815
4,845
1,137
39,346
L
Thanatos
XcellentVibez
Thanatos
2,923
690
0
8,679
10,785
3,750
0
1,867
8,918
0
34,405
W
Anubis
7,520
131
0
3,087
4,672
1,893
935
1,283
3,389
39,268
0
W
6,726
3,001
0
3,795
6,931
2,509
722
3,356
3,575
39,654
2,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,881
Gold Earned
25,265
350
Minions Killed
271
0
Camps Cleared
0
966,197
Distance Traveled
952,441
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
6,522
652
81
8
0
218,317
3
W
Medusa
6,482
648
65
7
0
164,075
0
L
Sol
5,489
549
70
7
0
165,682
0
L
Cerberus
5,089
509
63
6
0
189,909
0
L
Olorun
4,918
492
50
5
0
166,335
2
L
Ravana
4,411
441
29
3
0
205,773
0
W
Surtr
6,248
625
63
6
0
196,971
1
L
Thanatos
5,358
536
59
6
0
224,742
0
W
Anubis
6,729
673
68
7
0
197,128
2
W
Sol
6,900
690
73
7
0
189,706
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role