Player Matchup

Shiva
Shiva
Silver I
 
Shiva
Silver I
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
Der--Baumeister-
Baron Samedi
Silver I
Level 141
God Stats
43W - 41L
1,608 SR
Queue Stats
190W - 187L
1,156 MMR
Solo
Rama
Rama
Silver II
JPH22
Rama
Silver II
Level 145
God Stats
4W - 0L
1,903 SR
Queue Stats
86W - 98L
1,117 MMR
Solo
Yu Huang
Yu Huang
Silver I
TheSaVeStYle
Yu Huang
Silver I
Level 122
God Stats
2W - 1L
1,369 SR
Queue Stats
32W - 36L
1,165 MMR
Solo
Thor
Thor
Gold V
chessedu91
Thor
Gold V
Level 148
God Stats
2W - 0L
1,739 SR
Queue Stats
217W - 233L
1,164 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 150
1,624 SR
1,220 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,413 SR
1,230 MMR
Geb
Geb
Silver II
 
Geb
Silver II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Persephone
Persephone
Silver I
Bylochka777
Persephone
Silver I
Level 130
God Stats
11W - 14L
1,550 SR
Queue Stats
399W - 413L
1,033 MMR
Party 2
Fenrir
Fenrir
Silver IV
GodSlayer8
Fenrir
Silver IV
Level 64
God Stats
0W - 4L
1,171 SR
Queue Stats
11W - 20L
1,168 MMR
Solo
Lancelot
Lancelot
Gold V
MetaSpecter
Lancelot
Gold V
Level 137
God Stats
2W - 7L
1,210 SR
Queue Stats
194W - 200L
1,319 MMR
Party 2
Danzaburou
Danzaburou
Gold V
Scrat08
Danzaburou
Gold V
Level 148
God Stats
2W - 3L
1,636 SR
Queue Stats
207W - 223L
1,131 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
3 / 5 / 1
10,074
593
9,500
20,318
13,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Baron Samedi
Der--Baumeister-
Baron Samedi
13
3 / 3 / 6
8,858
521
6,644
14,401
14,244
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
JPH22
Rama
15
1 / 2 / 5
9,078
534
9,966
15,045
5,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
TheSaVeStYle
Yu Huang
16
7 / 1 / 3
10,224
601
11,664
7,717
3,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
7 / 1 / 5
9,773
575
10,594
13,107
5,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
MartichorasBastetAo Kuang

VS

Bans
ChernobogTsukuyomiChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
1 / 1 / 5
7,819
460
6,605
12,515
11,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Persephone
Bylochka777
Persephone
12
1 / 4 / 2
8,002
471
8,200
11,203
4,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
GodSlayer8
Fenrir
13
4 / 4 / 1
7,771
457
5,312
13,603
6,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Lancelot
MetaSpecter
Lancelot
15
5 / 6 / 2
9,183
540
13,833
17,598
9,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
Scrat08
Danzaburou
12
1 / 6 / 1
7,922
466
11,482
15,733
6,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
23
21
Kills
12
12
Deaths
21
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
3
5
1
0.7
L
Geb
 
Geb
1
1
5
3.5
L
Persephone
Bylochka777
Persephone
1
4
2
0.5
W
Baron Samedi
Der--Baumeister-
Baron Samedi
3
3
6
2
L
Fenrir
GodSlayer8
Fenrir
4
4
1
1.13
W
Rama
JPH22
Rama
1
2
5
1.75
L
Lancelot
MetaSpecter
Lancelot
5
6
2
1
L
Danzaburou
Scrat08
Danzaburou
1
6
1
0.25
W
Yu Huang
TheSaVeStYle
Yu Huang
7
1
3
8.5
W
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,368
Damage
45,432
70,588
Taken
70,652
42,678
Mitigated
38,315
21,535
Healing
15,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
9,500
2,155
32
5,983
20,318
13,174
76
2,060
18,258
0
79,316
L
Geb
 
Geb
6,605
555
224
3,299
12,515
11,860
0
5,105
7,410
30,181
0
L
Persephone
Bylochka777
Persephone
8,200
195
0
1,229
11,203
4,010
0
6,869
4,319
55,140
0
W
Baron Samedi
Der--Baumeister-
Baron Samedi
6,644
530
849
4,210
14,401
14,244
169
5,203
9,198
29,135
0
L
Fenrir
GodSlayer8
Fenrir
5,312
1,273
0
808
13,603
6,357
0
2,232
11,371
0
49,311
W
Rama
JPH22
Rama
9,966
7,920
281
6,865
15,045
5,904
2,528
1,444
13,601
0
72,795
L
Lancelot
MetaSpecter
Lancelot
13,833
2,540
0
4,350
17,598
9,375
0
2,960
14,638
0
59,556
L
Danzaburou
Scrat08
Danzaburou
11,482
7,269
0
5,128
15,733
6,713
0
1,131
14,602
0
75,386
W
Yu Huang
TheSaVeStYle
Yu Huang
11,664
798
0
1,147
7,717
3,591
44
4,111
3,606
76,078
0
W
10,594
3,217
0
2,168
13,107
5,765
178
1,987
11,120
0
84,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,007
Gold Earned
40,697
541
Minions Killed
382
0
Camps Cleared
0
1,544,868
Distance Traveled
1,573,047
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,074
593
116
7
0
303,483
6
L
Geb
7,819
460
40
2
0
303,573
2
L
Persephone
8,002
471
90
5
0
318,163
3
W
Baron Samedi
8,858
521
38
2
0
300,191
2
L
Fenrir
7,771
457
64
4
0
308,207
0
W
Rama
9,078
534
135
8
0
279,306
4
L
Lancelot
9,183
540
91
5
0
357,850
0
L
Danzaburou
7,922
466
97
6
0
285,254
5
W
Yu Huang
10,224
601
131
8
0
321,179
5
W
Thor
9,773
575
121
7
0
340,709
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role