Player Matchup

Ne Zha
Ne Zha
CGMMOXY
Ne Zha
Level 139
God Stats
1W - 0L
1,376 SR
Queue Stats
90W - 91L
1,407 Elo+
Solo
Artio
Artio
Fr0stii
Artio
Level 126
God Stats
1W - 1L
1,216 SR
Queue Stats
52W - 59L
1,443 Elo+
Party 1
Bellona
Bellona
Guffywolverine
Bellona
Level 156
God Stats
4W - 6L
1,454 SR
Queue Stats
252W - 262L
1,479 Elo+
Solo
Hou Yi
Hou Yi
Rixter117
Hou Yi
Level 67
God Stats
1W - 1L
1,310 SR
Queue Stats
62W - 70L
1,437 Elo+
Party 1
Tsukuyomi
Tsukuyomi
prasanna123
Tsukuyomi
Level 142
God Stats
2W - 1L
1,465 SR
Queue Stats
210W - 221L
1,462 Elo+
Solo
Team Averages
Level 126
1,364 SR
1,446 Elo+

VS

Team Averages
Level 125
1,508 SR
1,453 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
 
Serqet
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
CoinSlotEyes314
Artio
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,408 Elo+
Solo
Pele
Pele
JuséNRoll
Pele
Level 49
God Stats
5W - 2L
1,503 SR
Queue Stats
206W - 191L
1,443 Elo+
Solo
Cu Chulainn
Cu Chulainn
Revaki413
Cu Chulainn
Level 132
God Stats
4W - 5L
1,540 SR
Queue Stats
412W - 449L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
CGMMOXY
Ne Zha
14
1 / 0 / 14
7,979
798
12,589
9,272
9,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Artio
Fr0stii
Artio
14
4 / 1 / 11
8,983
898
9,595
16,545
18,711
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
3 / 1 / 9
7,718
772
8,963
9,654
10,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hou Yi
Rixter117
Hou Yi
14
5 / 0 / 9
8,555
856
13,786
4,640
2,664
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tsukuyomi
prasanna123
Tsukuyomi
14
4 / 1 / 10
8,256
826
9,988
10,210
5,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
1 / 2 / 2
7,228
723
9,439
11,512
9,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
 
Serqet
11
0 / 4 / 1
6,606
661
2,456
9,116
8,505
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 3 / 2
7,447
745
6,361
13,741
14,824
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 4 / 1
6,989
699
7,731
8,622
3,226
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
Revaki413
Cu Chulainn
12
1 / 4 / 1
7,369
737
11,613
15,814
11,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
10
17
Kills
3
3
Deaths
17
53
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
2
2
1
L
Serqet
 
Serqet
0
4
1
0.13
W
Ne Zha
CGMMOXY
Ne Zha
1
0
14
8
L
0
3
2
0.33
W
Artio
Fr0stii
Artio
4
1
11
9.5
W
3
1
9
7.5
L
1
4
1
0.38
L
Cu Chulainn
Revaki413
Cu Chulainn
1
4
1
0.38
W
Hou Yi
Rixter117
Hou Yi
5
0
9
9.5
W
Tsukuyomi
prasanna123
Tsukuyomi
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,921
Damage
37,600
50,321
Taken
58,805
46,827
Mitigated
47,542
24,317
Healing
17,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
9,439
2,245
633
3,350
11,512
9,461
0
1,991
9,482
0
24,195
L
Serqet
 
Serqet
2,456
814
173
143
9,116
8,505
0
2,328
6,656
0
3,828
W
Ne Zha
CGMMOXY
Ne Zha
12,589
3,856
3,292
4,444
9,272
9,591
611
1,307
7,525
3,540
20,016
L
6,361
756
3,811
3,813
13,741
14,824
0
2,862
10,611
11,290
0
W
Artio
Fr0stii
Artio
9,595
1,358
3,642
3,731
16,545
18,711
198
2,528
13,424
15,358
343
W
8,963
1,438
640
922
9,654
10,237
432
1,294
8,097
0
11,909
L
7,731
1,066
799
781
8,622
3,226
0
2,053
6,402
0
12,196
L
Cu Chulainn
Revaki413
Cu Chulainn
11,613
1,494
395
3,591
15,814
11,526
0
2,799
12,745
0
20,072
W
Hou Yi
Rixter117
Hou Yi
13,786
5,774
3,476
1,682
4,640
2,664
884
392
4,162
0
22,529
W
Tsukuyomi
prasanna123
Tsukuyomi
9,988
1,959
521
1,967
10,210
5,624
462
840
9,109
0
23,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,491
Gold Earned
35,639
87
Minions Killed
78
0
Camps Cleared
0
1,003,160
Distance Traveled
888,000
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,228
723
29
3
0
195,304
0
L
Serqet
6,606
661
6
1
0
153,216
0
W
Ne Zha
7,979
798
18
2
0
205,352
0
L
Artio
7,447
745
11
1
0
202,848
0
W
Artio
8,983
898
12
1
0
208,671
0
W
Bellona
7,718
772
5
1
0
189,096
0
L
Pele
6,989
699
7
1
0
168,828
0
L
Cu Chulainn
7,369
737
25
3
0
167,804
0
W
Hou Yi
8,555
856
24
2
0
198,667
0
W
Tsukuyomi
8,256
826
28
3
0
201,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role