Player Matchup

Ah Puch
Ah Puch
FEIZIIEV
Ah Puch
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 23L
1,255 Elo+
Party 1
Chaac
Chaac
InVKakashi
Chaac
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 163L
1,426 Elo+
Solo
Rama
Rama
KRVA1994
Rama
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 115L
1,457 Elo+
Solo
Ne Zha
Ne Zha
LoneLYPlaY2
Ne Zha
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 22L
1,262 Elo+
Party 1
Ymir
Ymir
hades140701
Ymir
Level 68
God Stats
46W - 39L
1,544 SR
Queue Stats
90W - 89L
1,479 Elo+
Solo
Team Averages
Level 61
1,509 SR
1,376 Elo+

VS

Team Averages
Level 72
1,420 SR
1,458 Elo+
Freya
Freya
BigRhys1507
Freya
Level 86
God Stats
2W - 2L
1,483 SR
Queue Stats
345W - 338L
1,489 Elo+
Party 2
Bacchus
Bacchus
DodgyDoyle
Bacchus
Level 41
God Stats
1W - 1L
1,409 SR
Queue Stats
89W - 81L
1,398 Elo+
Solo
King Arthur
King Arthur
Rapiidsx
King Arthur
Level 65
God Stats
4W - 8L
1,109 SR
Queue Stats
477W - 455L
1,504 Elo+
Party 2
Ratatoskr
Ratatoskr
Tojus
Ratatoskr
Level 65
God Stats
38W - 26L
1,544 SR
Queue Stats
219W - 189L
1,430 Elo+
Solo
Neith
Neith
xCL12
Neith
Level 105
God Stats
4W - 0L
1,554 SR
Queue Stats
63W - 50L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
FEIZIIEV
Ah Puch
10
2 / 3 / 1
6,827
402
7,475
8,668
3,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chaac
7
1 / 1 / 0
6,446
379
2,917
5,272
2,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rama
14
1 / 5 / 2
7,855
462
6,620
15,630
6,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
13
3 / 5 / 1
7,861
462
9,255
15,156
6,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 2 / 2
7,147
420
4,085
15,943
14,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 4
8,190
482
7,811
12,860
4,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
DodgyDoyle
Bacchus
12
4 / 1 / 4
8,305
489
5,545
11,141
10,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Rapiidsx
King Arthur
14
2 / 1 / 1
9,192
541
5,554
16,995
17,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ratatoskr
Tojus
Ratatoskr
18
4 / 2 / 4
10,145
597
7,132
13,423
6,058
Thistlethorn Acorn

Thistlethorn Acorn

+40
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
xCL12
Neith
16
5 / 0 / 3
9,767
575
14,013
9,992
4,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
7
Kills
16
16
Deaths
8
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
4
4
0.75
W
Bacchus
DodgyDoyle
Bacchus
4
1
4
6
L
Ah Puch
FEIZIIEV
Ah Puch
2
3
1
0.83
L
Chaac
1
1
0
1
L
Rama
1
5
2
0.4
L
Ne Zha
3
5
1
0.7
W
King Arthur
Rapiidsx
King Arthur
2
1
1
2.5
W
Ratatoskr
Tojus
Ratatoskr
4
2
4
3
L
0
2
2
0.5
W
Neith
xCL12
Neith
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,352
Damage
40,055
60,669
Taken
64,411
33,317
Mitigated
42,698
12,318
Healing
15,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,811
2,249
0
2,119
12,860
4,633
957
4,482
8,378
48,150
0
W
Bacchus
DodgyDoyle
Bacchus
5,545
413
0
4,164
11,141
10,029
0
2,931
8,210
15,189
0
L
Ah Puch
FEIZIIEV
Ah Puch
7,475
1,354
0
973
8,668
3,441
148
3,634
4,792
39,727
0
L
Chaac
2,917
419
0
1,903
5,272
2,306
0
0
5,272
0
24,437
L
Rama
6,620
5,182
0
6,066
15,630
6,647
450
1,496
14,099
0
68,181
L
Ne Zha
9,255
3,925
0
1,442
15,156
6,320
0
1,230
13,860
0
53,021
W
King Arthur
Rapiidsx
King Arthur
5,554
884
0
3,355
16,995
17,173
564
2,144
14,851
948
60,235
W
Ratatoskr
Tojus
Ratatoskr
7,132
1,801
0
1,772
13,423
6,058
370
1,498
11,925
0
115,002
L
4,085
637
0
1,934
15,943
14,603
30
6,738
8,888
15,660
0
W
Neith
xCL12
Neith
14,013
5,492
0
4,402
9,992
4,805
1,793
1,069
8,923
0
96,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,136
Gold Earned
45,599
306
Minions Killed
484
0
Camps Cleared
0
1,296,147
Distance Traveled
1,658,668
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
8,190
482
91
5
0
295,303
0
W
Bacchus
8,305
489
13
1
0
361,148
0
L
Ah Puch
6,827
402
53
3
0
219,825
0
L
Chaac
6,446
379
45
3
0
148,658
0
L
Rama
7,855
462
116
7
0
284,856
2
L
Ne Zha
7,861
462
77
5
0
334,825
0
W
King Arthur
9,192
541
94
6
0
308,278
4
W
Ratatoskr
10,145
597
147
9
0
384,226
0
L
Ymir
7,147
420
15
1
0
307,983
5
W
Neith
9,767
575
139
8
0
309,713
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role