Player Matchup

Freya
Freya
Jungussy
Freya
Level 86
God Stats
3W - 0L
1,662 SR
Queue Stats
69W - 30L
1,702 Elo+
Solo
Tsukuyomi
Tsukuyomi
REBOOTRIOT_
Tsukuyomi
Level 140
God Stats
2W - 0L
1,779 SR
Queue Stats
264W - 256L
1,494 Elo+
Solo
Janus
Janus
Tealzind
Janus
Level 154
God Stats
43W - 42L
1,593 SR
Queue Stats
248W - 215L
1,532 Elo+
Solo
Bacchus
Bacchus
gtredct65324678
Bacchus
Level 131
God Stats
12W - 9L
1,590 SR
Queue Stats
333W - 349L
1,490 Elo+
Solo
Nu Wa
Nu Wa
josh-Rep
Nu Wa
Level 159
God Stats
15W - 4L
1,729 SR
Queue Stats
239W - 224L
1,572 Elo+
Solo
Team Averages
Level 134
1,670 SR
1,558 Elo+

VS

Team Averages
Level 117
1,550 SR
1,486 Elo+
Shiva
Shiva
CUBANxBLOOD
Shiva
Level 149
God Stats
32W - 17L
1,653 SR
Queue Stats
228W - 222L
1,554 Elo+
Solo
Zhong Kui
Zhong Kui
DIRtyD_FROmdA91O
Zhong Kui
Level 142
God Stats
10W - 9L
1,546 SR
Queue Stats
554W - 693L
1,472 Elo+
Party 1
Charon
Charon
Dragoearth
Charon
Level 145
God Stats
28W - 20L
1,651 SR
Queue Stats
594W - 527L
1,493 Elo+
Solo
Izanami
Izanami
ICon_ANARCHY17
Izanami
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,447 Elo+
Party 1
Thor
Thor
xoHADOUKEN
Thor
Level 120
God Stats
13W - 20L
1,402 SR
Queue Stats
666W - 720L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Jungussy
Freya
11
7 / 3 / 3
6,842
570
10,653
9,452
3,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tsukuyomi
REBOOTRIOT_
Tsukuyomi
10
3 / 4 / 4
6,417
535
4,393
10,788
3,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Janus
Tealzind
Janus
11
3 / 2 / 3
6,436
536
5,382
6,778
1,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 1 / 7
6,493
541
4,013
7,970
7,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Nu Wa
josh-Rep
Nu Wa
12
0 / 1 / 6
6,926
577
9,246
7,560
3,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 4 / 3
5,822
485
7,905
10,091
8,047
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
10
2 / 6 / 2
6,361
530
6,220
10,134
7,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charon
Dragoearth
Charon
12
1 / 1 / 0
7,074
590
6,054
11,989
5,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
5 / 1 / 0
7,585
632
7,197
8,203
2,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 3 / 2
5,797
483
2,564
8,739
2,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
15
Kills
11
11
Deaths
15
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
L
Zhong Kui
2
6
2
0.5
L
Charon
Dragoearth
Charon
1
1
0
1
L
5
1
0
5
W
Freya
Jungussy
Freya
7
3
3
2.83
W
Tsukuyomi
REBOOTRIOT_
Tsukuyomi
3
4
4
1.25
W
Janus
Tealzind
Janus
3
2
3
2.25
W
2
1
7
5.5
W
Nu Wa
josh-Rep
Nu Wa
0
1
6
3
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,687
Damage
29,940
42,548
Taken
49,156
20,822
Mitigated
27,115
13,013
Healing
13,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,905
1,488
220
1,890
10,091
8,047
0
7,129
2,570
0
16,825
L
Zhong Kui
6,220
652
0
2,279
10,134
7,442
0
7,686
2,050
36,628
4,560
L
Charon
Dragoearth
Charon
6,054
260
0
5,768
11,989
5,778
0
6,701
4,854
63,059
0
L
7,197
4,369
0
2,395
8,203
2,896
587
3,199
4,660
0
56,842
W
Freya
Jungussy
Freya
10,653
3,630
0
3,039
9,452
3,634
0
2,529
6,923
41,939
0
W
Tsukuyomi
REBOOTRIOT_
Tsukuyomi
4,393
1,637
0
4,210
10,788
3,814
12
1,062
9,726
0
38,304
W
Janus
Tealzind
Janus
5,382
575
0
1,820
6,778
1,815
0
76
6,702
39,123
0
W
4,013
462
0
784
7,970
7,673
13
2,494
5,476
20,220
0
W
Nu Wa
josh-Rep
Nu Wa
9,246
2,327
0
3,160
7,560
3,886
18
5,966
1,594
50,429
0
L
2,564
332
0
660
8,739
2,952
0
2,735
5,728
0
31,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,114
Gold Earned
32,639
313
Minions Killed
333
0
Camps Cleared
0
1,195,054
Distance Traveled
1,165,193
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
5,822
485
14
1
0
230,173
0
L
Zhong Kui
6,361
530
62
5
0
218,553
0
L
Charon
7,074
590
108
9
0
237,026
2
L
Izanami
7,585
632
96
8
0
223,697
5
W
Freya
6,842
570
59
5
0
251,898
0
W
Tsukuyomi
6,417
535
61
5
0
245,047
4
W
Janus
6,436
536
75
6
0
252,321
4
W
Bacchus
6,493
541
42
4
0
239,100
0
W
Nu Wa
6,926
577
76
6
0
206,688
0
L
Thor
5,797
483
53
4
0
255,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role