Player Matchup

Arachne
Arachne
A_DrasTic_Bullet
Arachne
Level 159
God Stats
5W - 1L
1,931 SR
Queue Stats
154W - 169L
1,378 Elo+
Party 2
Zhong Kui
Zhong Kui
PUK3KOH3xHDUP
Zhong Kui
Level 47
God Stats
18W - 18L
1,510 SR
Queue Stats
371W - 402L
1,306 Elo+
Solo
Jormungandr
Jormungandr
Stiv015
Jormungandr
Level 26
God Stats
1W - 5L
1,171 SR
Queue Stats
59W - 72L
1,383 Elo+
Party 2
Team Averages
Level 77
1,537 SR
1,356 Elo+

VS

Team Averages
Level 102
1,143 SR
1,385 Elo+
Vulcan
Vulcan
DONIPAPSS
Vulcan
Level 75
God Stats
0W - 3L
1,151 SR
Queue Stats
41W - 47L
1,349 Elo+
Party 1
Chang'e
Chang'e
DimmerCreator39
Chang'e
Level 107
God Stats
0W - 3L
1,239 SR
Queue Stats
163W - 170L
1,361 Elo+
Party 1
Chiron
Chiron
KING_OF_WASABI
Chiron
Level 125
God Stats
0W - 4L
1,041 SR
Queue Stats
161W - 165L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 4 / 5
9,621
875
11,827
14,613
7,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
PUK3KOH3xHDUP
Zhong Kui
12
5 / 3 / 6
9,361
851
8,162
12,144
7,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Stiv015
Jormungandr
11
1 / 3 / 9
8,291
754
3,964
11,197
8,024
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
DONIPAPSS
Vulcan
12
1 / 2 / 6
8,814
801
14,006
5,487
2,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
6 / 5 / 1
9,374
852
9,806
12,764
4,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
3 / 5 / 6
8,473
770
6,960
11,205
4,521
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
23
12
Kills
10
10
Deaths
12
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
6
4
5
2.13
L
Vulcan
DONIPAPSS
Vulcan
1
2
6
2
L
6
5
1
1.3
L
3
5
6
1.2
W
Zhong Kui
PUK3KOH3xHDUP
Zhong Kui
5
3
6
2.67
W
Jormungandr
Stiv015
Jormungandr
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,953
Damage
30,772
37,954
Taken
29,456
23,524
Mitigated
11,530
9,340
Healing
5,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,827
7,414
0
4,606
14,613
7,614
0
6,980
7,411
0
35,013
L
Vulcan
DONIPAPSS
Vulcan
14,006
5,968
149
244
5,487
2,295
380
2,589
2,898
42,164
0
L
9,806
1,301
673
2,265
12,764
4,714
0
4,530
8,234
27,227
0
L
6,960
2,951
553
1,781
11,205
4,521
244
4,691
6,512
0
21,287
W
Zhong Kui
PUK3KOH3xHDUP
Zhong Kui
8,162
2,002
0
2,830
12,144
7,886
0
8,584
3,284
33,560
4,128
W
Jormungandr
Stiv015
Jormungandr
3,964
1,601
0
1,904
11,197
8,024
10
7,746
3,115
18,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,273
Gold Earned
26,661
124
Minions Killed
151
0
Camps Cleared
0
570,192
Distance Traveled
554,906
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,621
875
48
4
0
201,994
0
L
Vulcan
8,814
801
63
6
0
206,876
0
L
Chang'e
9,374
852
54
5
0
169,253
0
L
Chiron
8,473
770
34
3
0
178,777
0
W
Zhong Kui
9,361
851
58
5
0
183,952
0
W
Jormungandr
8,291
754
18
2
0
184,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role