Player Matchup

Horus
Horus
Clutch-_BoiiTy
Horus
Level 88
God Stats
11W - 10L
1,507 SR
Queue Stats
478W - 521L
1,450 Elo+
Solo
Awilix
Awilix
InfinitexRagez
Awilix
Level 79
God Stats
6W - 10L
1,374 SR
Queue Stats
19W - 45L
1,255 Elo+
Party 1
Atlas
Atlas
KillerAkash
Atlas
Level 21
God Stats
5W - 10L
1,205 SR
Queue Stats
7W - 15L
1,234 Elo+
Party 1
Cupid
Cupid
ShadowGear28
Cupid
Level 18
God Stats
4W - 10L
1,271 SR
Queue Stats
14W - 33L
1,274 Elo+
Party 1
Raijin
Raijin
Slothiselite
Raijin
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 154L
1,457 Elo+
Solo
Team Averages
Level 66
1,372 SR
1,334 Elo+

VS

Team Averages
Level 91
1,500 SR
1,439 Elo+
Surtr
Surtr
LordTempestLudis
Surtr
Level 79
God Stats
17W - 11L
1,565 SR
Queue Stats
322W - 325L
1,427 Elo+
Solo
Artemis
Artemis
NastarWarrior
Artemis
Level 59
God Stats
27W - 17L
1,638 SR
Queue Stats
122W - 130L
1,414 Elo+
Solo
Sol
Sol
UN MANCO 8v
Sol
Level 126
God Stats
9W - 9L
1,396 SR
Queue Stats
786W - 761L
1,488 Elo+
Solo
Horus
Horus
naruto16sama
Horus
Level 101
God Stats
7W - 4L
1,605 SR
Queue Stats
212W - 203L
1,424 Elo+
Solo
Fenrir
Fenrir
xREFLECTIVEx
Fenrir
Level 89
God Stats
4W - 9L
1,297 SR
Queue Stats
170W - 171L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 3
4,889
489
4,183
7,373
4,694
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
4 / 2 / 0
6,082
608
3,268
8,125
2,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 3 / 1
4,147
415
2,655
7,767
3,185
Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
1 / 3 / 2
4,582
458
2,559
5,849
1,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
10
1 / 1 / 0
5,604
560
5,085
6,263
2,172
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 4
6,581
658
7,184
8,065
4,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
10
1 / 2 / 1
6,009
601
3,659
6,281
1,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 0
6,248
625
3,731
6,806
2,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
1 / 2 / 3
5,394
539
2,662
6,887
4,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
9
4 / 2 / 1
6,157
616
4,663
8,272
3,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
7
Kills
9
9
Deaths
7
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
0
3
2.5
L
4
2
0
2
L
0
3
1
0.17
W
2
1
4
4
W
Artemis
1
2
1
0.75
L
1
3
2
0.67
L
Raijin
1
1
0
1
W
1
0
0
1
W
1
2
3
1.25
W
Fenrir
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,750
Damage
21,899
35,377
Taken
36,311
14,333
Mitigated
17,003
6,383
Healing
14,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,183
2,636
160
2,160
7,373
4,694
0
0
7,373
0
18,491
L
3,268
1,959
43
987
8,125
2,689
0
30
8,095
0
37,131
L
2,655
1,352
0
0
7,767
3,185
0
312
7,455
11,087
0
W
7,184
2,718
0
3,329
8,065
4,640
519
2,016
6,049
218
40,973
W
Artemis
3,659
2,135
0
2,339
6,281
1,977
0
0
6,281
0
37,296
L
2,559
1,784
0
716
5,849
1,593
0
278
5,571
0
23,586
L
Raijin
5,085
99
0
2,317
6,263
2,172
0
3,211
3,052
41,916
0
W
3,731
772
0
5,138
6,806
2,376
1,176
4,243
2,563
50,822
0
W
2,662
1,300
414
2,123
6,887
4,885
0
66
6,821
0
14,061
W
Fenrir
4,663
1,250
0
1,084
8,272
3,125
260
1,415
6,857
0
33,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,304
Gold Earned
30,389
194
Minions Killed
288
0
Camps Cleared
0
937,266
Distance Traveled
920,496
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,889
489
21
2
0
190,958
1
L
Awilix
6,082
608
54
5
0
203,481
0
L
Atlas
4,147
415
11
1
0
189,580
0
W
Surtr
6,581
658
71
7
0
183,514
0
W
Artemis
6,009
601
57
6
0
167,464
0
L
Cupid
4,582
458
35
4
0
168,885
0
L
Raijin
5,604
560
73
7
0
184,362
0
W
Sol
6,248
625
88
9
0
171,316
0
W
Horus
5,394
539
13
1
0
191,620
3
W
Fenrir
6,157
616
59
6
0
206,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role