Player Matchup

Ymir
Ymir
 
Ymir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baba Yaga
Baba Yaga
MonkeyDAaron
Baba Yaga
Level 104
God Stats
10W - 4L
1,818 SR
Queue Stats
199W - 210L
1,426 Elo+
Party 1
Cabrakan
Cabrakan
OgCatbu6
Cabrakan
Level 105
God Stats
1W - 4L
1,332 SR
Queue Stats
142W - 155L
1,468 Elo+
Party 1
Nike
Nike
SlothTheBoss623
Nike
Level 127
God Stats
31W - 19L
1,594 SR
Queue Stats
445W - 486L
1,514 Elo+
Party 1
Guan Yu
Guan Yu
lGGMxjhonnyI
Guan Yu
Level 165
God Stats
5W - 7L
1,591 SR
Queue Stats
463W - 433L
1,556 Elo+
Solo
Team Averages
Level 126
1,567 SR
1,493 Elo+

VS

Team Averages
Level 139
1,480 SR
1,490 Elo+
Da Ji
Da Ji
 
Da Ji
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
AIfredoSaus
Anhur
Level 155
God Stats
1W - 0L
1,524 SR
Queue Stats
31W - 46L
1,466 Elo+
Solo
Chang'e
Chang'e
LuciferTheLord
Chang'e
Level 156
God Stats
1W - 1L
1,505 SR
Queue Stats
141W - 94L
1,583 Elo+
Solo
Ah Puch
Ah Puch
Matrixbeast
Ah Puch
Level 135
God Stats
2W - 2L
1,369 SR
Queue Stats
149W - 147L
1,501 Elo+
Solo
Fenrir
Fenrir
My_Squirrel
Fenrir
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 39L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
0 / 4 / 7
6,721
672
3,919
10,059
5,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Baba Yaga
MonkeyDAaron
Baba Yaga
15
3 / 4 / 5
8,122
812
10,134
7,973
3,788
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
OgCatbu6
Cabrakan
14
4 / 4 / 4
7,903
790
6,275
10,116
7,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 5 / 5
6,899
690
7,395
10,907
8,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Guan Yu
lGGMxjhonnyI
Guan Yu
16
4 / 2 / 8
9,009
901
6,607
9,215
9,823
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
3 / 3 / 13
8,086
809
7,641
9,062
4,583
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
5 / 2 / 12
9,035
904
8,132
11,419
4,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
6 / 2 / 10
8,825
883
7,588
10,232
3,892
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ah Puch
Matrixbeast
Ah Puch
16
2 / 2 / 14
8,448
845
17,651
9,378
3,671
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
12
3 / 4 / 9
7,427
743
3,819
10,355
5,430
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
77
11
Kills
19
19
Deaths
13
29
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
4
7
0.88
W
Da Ji
 
Da Ji
3
3
13
3.17
W
5
2
12
5.5
W
6
2
10
5.5
W
Ah Puch
Matrixbeast
Ah Puch
2
2
14
4.5
L
Baba Yaga
MonkeyDAaron
Baba Yaga
3
4
5
1.38
W
Fenrir
3
4
9
1.88
L
Cabrakan
OgCatbu6
Cabrakan
4
4
4
1.5
L
0
5
5
0.5
L
Guan Yu
lGGMxjhonnyI
Guan Yu
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,330
Damage
44,831
48,270
Taken
50,446
35,648
Mitigated
22,037
8,707
Healing
23,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,919
0
4
662
10,059
5,569
0
5,142
4,917
7,853
0
W
Da Ji
 
Da Ji
7,641
1,397
754
1,593
9,062
4,583
94
3,108
5,954
0
9,320
W
8,132
5,623
1,455
2,993
11,419
4,461
1,526
4,737
6,682
0
26,142
W
7,588
371
8,577
4,701
10,232
3,892
1,420
3,966
6,266
18,413
0
W
Ah Puch
Matrixbeast
Ah Puch
17,651
706
993
1,174
9,378
3,671
364
4,285
5,093
35,808
0
L
Baba Yaga
MonkeyDAaron
Baba Yaga
10,134
283
324
942
7,973
3,788
0
3,717
4,256
27,499
0
W
Fenrir
3,819
660
81
1,085
10,355
5,430
629
4,651
5,704
0
5,874
L
Cabrakan
OgCatbu6
Cabrakan
6,275
566
0
772
10,116
7,579
0
6,377
3,739
9,595
0
L
7,395
274
0
0
10,907
8,889
0
5,174
5,733
463
17,991
L
Guan Yu
lGGMxjhonnyI
Guan Yu
6,607
693
2,995
3,008
9,215
9,823
0
4,829
4,386
0
8,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,654
Gold Earned
41,821
103
Minions Killed
127
0
Camps Cleared
0
807,586
Distance Traveled
930,976
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,721
672
6
1
0
133,496
0
W
Da Ji
8,086
809
4
0
0
196,425
0
W
Anhur
9,035
904
60
6
0
162,809
0
W
Chang'e
8,825
883
24
2
0
181,288
0
W
Ah Puch
8,448
845
38
4
0
208,154
0
L
Baba Yaga
8,122
812
42
4
0
197,059
0
W
Fenrir
7,427
743
1
0
0
182,300
0
L
Cabrakan
7,903
790
21
2
0
140,070
0
L
Nike
6,899
690
26
3
0
161,800
0
L
Guan Yu
9,009
901
8
1
0
175,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role