Player Matchup

Vulcan
Vulcan
Diamond III
ImxSmurffy
Vulcan
Diamond III
Level 147
God Stats
8W - 5L
1,658 SR
Queue Stats
249W - 195L
2,142 MMR
Party 2
Horus
Horus
Diamond III
Neeruu13
Horus
Diamond III
Level 173
God Stats
29W - 23L
1,639 SR
Queue Stats
836W - 794L
2,242 MMR
Party 2
Zhong Kui
Zhong Kui
Diamond V
RapiidAvenger
Zhong Kui
Diamond V
Level 157
God Stats
6W - 3L
1,650 SR
Queue Stats
227W - 199L
2,004 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 159
1,649 SR
2,129 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 125
1,669 SR
2,091 MMR
Geb
Geb
Masters
DIGIΤS
Geb
Masters
Level 137
God Stats
0W - 1L
1,620 SR
Queue Stats
92W - 51L
2,323 MMR
Party 1
King Arthur
King Arthur
Diamond V
Wolfbo1awoooo
King Arthur
Diamond V
Level 89
God Stats
0W - 2L
1,861 SR
Queue Stats
51W - 45L
2,008 MMR
Party 1
Discordia
Discordia
Platinum II
gotcha221297
Discordia
Platinum II
Level 149
God Stats
55W - 83L
1,527 SR
Queue Stats
665W - 782L
1,944 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
ImxSmurffy
Vulcan
16
4 / 1 / 9
13,062
816
13,586
10,998
8,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Horus
Neeruu13
Horus
16
3 / 2 / 10
12,505
782
11,071
16,697
18,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
RapiidAvenger
Zhong Kui
16
6 / 2 / 7
13,099
819
17,606
19,694
23,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
Ne ZhaAchillesKuzenboThoth

VS

Bans
XbalanquePersephoneRaijinSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
13
1 / 4 / 1
11,242
703
6,551
18,052
7,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

King Arthur
Wolfbo1awoooo
King Arthur
13
1 / 3 / 2
11,038
690
9,981
13,761
10,359
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Discordia
gotcha221297
Discordia
15
3 / 6 / 2
12,636
790
19,637
14,508
5,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
13
Kills
5
5
Deaths
13
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Geb
1
4
1
0.38
W
Vulcan
ImxSmurffy
Vulcan
4
1
9
8.5
W
Horus
Neeruu13
Horus
3
2
10
4
W
Zhong Kui
RapiidAvenger
Zhong Kui
6
2
7
4.75
L
King Arthur
Wolfbo1awoooo
King Arthur
1
3
2
0.67
L
Discordia
gotcha221297
Discordia
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,263
Damage
36,169
47,389
Taken
46,321
51,281
Mitigated
23,138
18,431
Healing
5,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
6,551
541
0
1,252
18,052
7,635
0
12,936
4,717
37,764
0
W
Vulcan
ImxSmurffy
Vulcan
13,586
8,368
0
1,475
10,998
8,622
702
7,100
3,416
71,244
0
W
Horus
Neeruu13
Horus
11,071
3,312
2,530
4,940
16,697
18,700
612
7,159
9,031
0
22,494
W
Zhong Kui
RapiidAvenger
Zhong Kui
17,606
1,142
0
9,486
19,694
23,959
1,439
10,545
8,696
54,558
0
L
King Arthur
Wolfbo1awoooo
King Arthur
9,981
598
0
1,007
13,761
10,359
0
9,666
3,783
0
37,553
L
Discordia
gotcha221297
Discordia
19,637
278
0
3,438
14,508
5,144
0
9,197
4,841
72,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,666
Gold Earned
34,916
184
Minions Killed
208
0
Camps Cleared
0
909,128
Distance Traveled
851,929
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
11,242
703
39
2
0
295,019
1
W
Vulcan
13,062
816
97
6
0
300,844
0
W
Horus
12,505
782
23
1
0
322,466
0
W
Zhong Kui
13,099
819
64
4
0
285,818
0
L
King Arthur
11,038
690
52
3
0
287,638
0
L
Discordia
12,636
790
117
7
0
269,272
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role