Player Matchup
Team Averages
Gold III
Average Tier
Level 43
1,500 SR
1,500
MMR
VS
Team Averages
Silver I
Average Tier
Level 49
1,493 SR
1,198
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 0
6,492
1,082
3,944
5,452
4,227
Chronos' Pendant
+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Genji's Guard
+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
mrz3r0000
Agni
10
0 / 3 / 0
5,866
978
2,665
5,448
2,207
Y10 Bancroft's Talon
+80
Magical Power
+200
Mana
+10%
Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.
Sorcerer's Staff
+45
Magical Power
+100
Health
+100
Mana
PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
6,492
1,082
47
8
2
130,789
0
L
5,866
978
55
9
4
114,278
0