Player Matchup

Tiamat
Tiamat
PenetrateConsent
Tiamat
Level 124
God Stats
0W - 4L
1,215 SR
Queue Stats
370W - 416L
1,532 Elo+
Party 3
Tyr
Tyr
SallyOfMander
Tyr
Level 88
God Stats
5W - 10L
1,463 SR
Queue Stats
282W - 294L
1,492 Elo+
Party 3
Mercury
Mercury
Silver1hand
Mercury
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
129W - 106L
1,547 Elo+
Solo
Sylvanus
Sylvanus
WASTELANDER429
Sylvanus
Level 108
God Stats
2W - 4L
1,559 SR
Queue Stats
46W - 47L
1,434 Elo+
Solo
Izanami
Izanami
imbakaran
Izanami
Level 82
God Stats
9W - 8L
1,498 SR
Queue Stats
153W - 144L
1,499 Elo+
Solo
Team Averages
Level 104
1,447 SR
1,501 Elo+

VS

Team Averages
Level 105
1,605 SR
1,585 Elo+
Neith
Neith
 
Neith
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
ConcreteTurtle
Ratatoskr
Level 115
God Stats
9W - 1L
1,663 SR
Queue Stats
17W - 8L
1,603 Elo+
Party 2
Discordia
Discordia
UnknownCry
Discordia
Level 85
God Stats
5W - 0L
1,698 SR
Queue Stats
11W - 0L
1,822 Elo+
Party 2
Terra
Terra
Volunti
Terra
Level 108
God Stats
13W - 14L
1,569 SR
Queue Stats
635W - 594L
1,528 Elo+
Party 1
Tyr
Tyr
anonuir
Tyr
Level 89
God Stats
245W - 186L
1,596 SR
Queue Stats
324W - 328L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
6,765
483
6,758
10,523
6,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 2 / 0
7,275
520
4,451
12,622
12,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
Silver1hand
Mercury
12
1 / 7 / 1
7,095
507
6,079
13,623
5,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
9
0 / 3 / 0
5,507
393
4,343
11,513
8,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
imbakaran
Izanami
12
0 / 2 / 0
6,711
479
1,932
7,039
2,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 0 / 2
7,832
559
7,011
4,911
1,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ratatoskr
ConcreteTurtle
Ratatoskr
15
10 / 1 / 3
9,130
652
10,574
10,582
4,469
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
UnknownCry
Discordia
12
2 / 1 / 3
7,414
530
7,299
7,687
2,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Terra
Volunti
Terra
12
1 / 0 / 6
7,550
539
3,213
9,305
6,632
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Tyr
13
2 / 1 / 2
7,891
564
7,591
12,463
9,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
3
Kills
17
18
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
2
3
W
Ratatoskr
ConcreteTurtle
Ratatoskr
10
1
3
11.5
L
1
4
1
0.38
L
1
2
0
0.5
L
Mercury
Silver1hand
Mercury
1
7
1
0.21
W
Discordia
UnknownCry
Discordia
2
1
3
3.5
W
Terra
Volunti
Terra
1
0
6
4
L
Sylvanus
0
3
0
0
W
Tyr
2
1
2
3
L
Izanami
imbakaran
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,563
Damage
35,688
55,320
Taken
44,948
34,218
Mitigated
25,151
12,953
Healing
15,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,011
1,472
0
1,277
4,911
1,698
954
1,292
3,619
0
68,632
W
Ratatoskr
ConcreteTurtle
Ratatoskr
10,574
3,944
0
882
10,582
4,469
0
2,725
7,666
0
81,030
L
6,758
1,163
0
2,607
10,523
6,241
0
4,899
5,624
42,137
0
L
4,451
564
0
4,658
12,622
12,009
54
356
12,266
952
52,471
L
Mercury
Silver1hand
Mercury
6,079
2,241
0
1,000
13,623
5,126
0
1,923
11,700
0
67,756
W
Discordia
UnknownCry
Discordia
7,299
351
0
2,051
7,687
2,500
1,113
2,543
4,922
51,926
0
W
Terra
Volunti
Terra
3,213
581
2,082
3,432
9,305
6,632
0
2,573
6,605
18,410
0
L
Sylvanus
4,343
1,378
536
2,411
11,513
8,350
0
3,116
8,397
19,744
6,489
W
Tyr
7,591
937
0
6,264
12,463
9,852
0
1,425
10,976
593
54,306
L
Izanami
imbakaran
Izanami
1,932
888
0
1,741
7,039
2,492
130
630
6,409
0
58,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,353
Gold Earned
39,817
402
Minions Killed
431
0
Camps Cleared
0
1,300,081
Distance Traveled
1,482,985
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,832
559
111
8
0
266,977
0
W
Ratatoskr
9,130
652
129
9
0
355,284
0
L
Tiamat
6,765
483
95
7
0
264,510
2
L
Tyr
7,275
520
75
5
0
274,229
0
L
Mercury
7,095
507
88
6
0
294,713
0
W
Discordia
7,414
530
84
6
0
260,900
0
W
Terra
7,550
539
32
2
0
287,507
2
L
Sylvanus
5,507
393
43
3
0
240,265
0
W
Tyr
7,891
564
75
5
0
312,317
0
L
Izanami
6,711
479
101
7
0
226,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role