Player Matchup

Charybdis
Charybdis
BrawnDong
Charybdis
Level 53
God Stats
9W - 10L
1,501 SR
Queue Stats
53W - 68L
1,372 Elo+
Party 2
Bakasura
Bakasura
Nisivoccia
Bakasura
Level 69
God Stats
5W - 5L
1,500 SR
Queue Stats
153W - 150L
1,510 Elo+
Party 1
Athena
Athena
SamuelMC98
Athena
Level 69
God Stats
13W - 7L
1,500 SR
Queue Stats
45W - 37L
1,461 Elo+
Solo
Chang'e
Chang'e
Valorince
Chang'e
Level 94
God Stats
27W - 27L
1,514 SR
Queue Stats
173W - 180L
1,501 Elo+
Party 1
Horus
Horus
cdogg666187
Horus
Level 80
God Stats
2W - 1L
1,494 SR
Queue Stats
91W - 95L
1,389 Elo+
Party 2
Team Averages
Level 73
1,502 SR
1,447 Elo+

VS

Team Averages
Level 89
1,456 SR
1,484 Elo+
Sol
Sol
DRxFEELGOODxxx
Sol
Level 134
God Stats
2W - 3L
1,554 SR
Queue Stats
242W - 247L
1,454 Elo+
Party 3
Xing Tian
Xing Tian
FSP BeNeRd
Xing Tian
Level 48
God Stats
0W - 1L
1,389 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Neith
Neith
Loki kl1o Qc
Neith
Level 71
God Stats
0W - 1L
1,452 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Surtr
Surtr
MuttD3vil
Surtr
Level 68
God Stats
25W - 20L
1,507 SR
Queue Stats
144W - 131L
1,464 Elo+
Party 3
Bakasura
Bakasura
SniperMomQc
Bakasura
Level 122
God Stats
0W - 1L
1,377 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BrawnDong
Charybdis
13
2 / 0 / 5
8,110
579
7,748
9,328
3,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bakasura
Nisivoccia
Bakasura
15
6 / 1 / 2
9,089
649
7,616
12,820
5,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
SamuelMC98
Athena
12
2 / 1 / 4
8,411
601
2,960
9,954
7,198
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chang'e
Valorince
Chang'e
14
1 / 0 / 2
8,214
587
2,525
5,777
2,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 1 / 2
8,150
582
4,392
8,208
8,636
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
7,056
504
3,440
4,799
1,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Xing Tian
FSP BeNeRd
Xing Tian
9
1 / 4 / 0
5,837
417
2,447
9,986
7,311
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 2 / 1
5,873
420
5,913
5,477
1,894
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Surtr
MuttD3vil
Surtr
9
1 / 4 / 0
6,579
470
5,319
12,108
5,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
SniperMomQc
Bakasura
8
0 / 3 / 0
5,742
410
1,610
8,891
2,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
14
Kills
3
3
Deaths
14
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BrawnDong
Charybdis
2
0
5
4.5
L
1
1
0
1
L
Xing Tian
FSP BeNeRd
Xing Tian
1
4
0
0.25
L
0
2
1
0.25
L
Surtr
MuttD3vil
Surtr
1
4
0
0.25
W
Bakasura
Nisivoccia
Bakasura
6
1
2
7
W
Athena
SamuelMC98
Athena
2
1
4
4
L
Bakasura
SniperMomQc
Bakasura
0
3
0
0
W
Chang'e
Valorince
Chang'e
1
0
2
2
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,241
Damage
18,729
46,087
Taken
41,261
27,812
Mitigated
18,860
24,153
Healing
10,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BrawnDong
Charybdis
7,748
5,650
0
5,035
9,328
3,801
1,383
1,111
8,164
0
72,146
L
3,440
1,006
0
1,934
4,799
1,449
62
1,491
3,128
48,101
0
L
Xing Tian
FSP BeNeRd
Xing Tian
2,447
211
83
1,783
9,986
7,311
0
2,311
7,675
13,052
0
L
5,913
1,720
0
1,375
5,477
1,894
0
487
4,990
0
35,570
L
Surtr
MuttD3vil
Surtr
5,319
2,066
0
3,723
12,108
5,479
0
962
10,466
216
37,248
W
Bakasura
Nisivoccia
Bakasura
7,616
5,538
0
5,721
12,820
5,976
2,082
2,294
10,526
0
71,293
W
Athena
SamuelMC98
Athena
2,960
1,026
1,853
2,733
9,954
7,198
238
1,264
8,679
23,570
0
L
Bakasura
SniperMomQc
Bakasura
1,610
1,063
0
1,324
8,891
2,727
120
585
8,236
0
20,367
W
Chang'e
Valorince
Chang'e
2,525
328
1,318
4,521
5,777
2,201
322
1,249
4,528
63,851
0
W
4,392
1,753
390
2,582
8,208
8,636
960
116
8,082
1,783
34,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,974
Gold Earned
31,087
481
Minions Killed
273
0
Camps Cleared
0
1,435,221
Distance Traveled
1,208,705
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,110
579
124
9
0
254,667
0
L
Sol
7,056
504
95
7
0
185,386
0
L
Xing Tian
5,837
417
12
1
0
242,727
0
L
Neith
5,873
420
56
4
0
247,963
0
L
Surtr
6,579
470
56
4
0
224,049
3
W
Bakasura
9,089
649
138
10
0
352,339
0
W
Athena
8,411
601
33
2
0
290,079
0
L
Bakasura
5,742
410
54
4
0
308,580
0
W
Chang'e
8,214
587
112
8
0
270,756
0
W
Horus
8,150
582
74
5
0
267,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role