Player Matchup

Horus
Horus
 
Horus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Almighty_SaySo_
Bacchus
Level 103
God Stats
23W - 15L
1,458 SR
Queue Stats
160W - 162L
1,370 Elo+
Party 1
Anubis
Anubis
SoBlessed719
Anubis
Level 67
God Stats
48W - 30L
1,640 SR
Queue Stats
170W - 165L
1,393 Elo+
Party 1
Team Averages
Level 100
1,533 SR
1,421 Elo+

VS

Team Averages
Level 109
1,523 SR
1,508 Elo+
Loki
Loki
CoyoteMO7
Loki
Level 126
God Stats
18W - 22L
1,510 SR
Queue Stats
878W - 902L
1,454 Elo+
Solo
Cerberus
Cerberus
dannyx707
Cerberus
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Janus
Janus
eppisaurus
Janus
Level 147
God Stats
16W - 12L
1,559 SR
Queue Stats
310W - 222L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
5 / 0 / 1
8,908
810
4,717
7,727
7,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 0 / 5
8,019
729
3,384
7,622
6,644
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
12
2 / 0 / 6
8,839
804
6,518
5,071
2,402
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
10
0 / 4 / 0
7,294
663
1,892
6,396
1,893
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cerberus
dannyx707
Cerberus
10
0 / 2 / 0
7,327
666
2,225
7,196
3,390
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
10
0 / 2 / 0
7,638
694
10,047
5,685
1,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
8
Kills
0
0
Deaths
8
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
0
1
5.5
W
1
0
5
3.5
L
Loki
0
4
0
0
W
Anubis
2
0
6
5
L
Cerberus
dannyx707
Cerberus
0
2
0
0
L
Janus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,619
Damage
14,164
20,420
Taken
19,277
16,197
Mitigated
7,011
6,601
Healing
678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,717
1,644
838
1,900
7,727
7,151
137
4,201
3,164
0
23,911
W
3,384
135
0
2,143
7,622
6,644
140
4,907
2,376
19,506
0
L
Loki
1,892
0
0
268
6,396
1,893
0
3,956
2,399
0
21,172
W
Anubis
6,518
109
0
1,720
5,071
2,402
120
2,724
2,167
45,478
0
L
Cerberus
dannyx707
Cerberus
2,225
35
0
410
7,196
3,390
0
3,295
3,618
17,218
0
L
Janus
10,047
37
0
0
5,685
1,728
0
3,320
2,274
34,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,766
Gold Earned
22,259
130
Minions Killed
113
0
Camps Cleared
0
646,253
Distance Traveled
606,264
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,908
810
28
3
0
221,611
0
W
Bacchus
8,019
729
23
2
0
233,256
0
L
Loki
7,294
663
33
3
0
197,747
0
W
Anubis
8,839
804
79
7
0
191,386
2
L
Cerberus
7,327
666
23
2
0
189,546
0
L
Janus
7,638
694
57
5
0
218,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role