Player Matchup

Atlas
Atlas
Dumpling6669
Atlas
Level 73
God Stats
3W - 0L
1,799 SR
Queue Stats
226W - 235L
1,402 Elo+
Party 2
Anubis
Anubis
KillerSloth6669
Anubis
Level 89
God Stats
21W - 9L
1,782 SR
Queue Stats
234W - 234L
1,416 Elo+
Party 2
Hades
Hades
LethalXRaider
Hades
Level 107
God Stats
3W - 2L
1,483 SR
Queue Stats
17W - 21L
1,385 Elo+
Solo
Surtr
Surtr
businessman66
Surtr
Level 67
God Stats
159W - 126L
1,603 SR
Queue Stats
222W - 197L
1,498 Elo+
Solo
Danzaburou
Danzaburou
ogrethemad
Danzaburou
Level 145
God Stats
19W - 23L
1,404 SR
Queue Stats
324W - 340L
1,448 Elo+
Solo
Team Averages
Level 96
1,614 SR
1,430 Elo+

VS

Team Averages
Level 69
1,450 SR
1,263 Elo+
Ares
Ares
Pohlcat69
Ares
Level 15
God Stats
1W - 9L
1,126 SR
Queue Stats
4W - 23L
1,148 Elo+
Party 1
Sol
Sol
Trey0057
Sol
Level 69
God Stats
5W - 10L
1,658 SR
Queue Stats
35W - 61L
1,240 Elo+
Party 1
Pele
Pele
Whackho
Pele
Level 91
God Stats
3W - 7L
1,377 SR
Queue Stats
31W - 56L
1,243 Elo+
Party 1
Achilles
Achilles
barghest21
Achilles
Level 81
God Stats
4W - 8L
1,346 SR
Queue Stats
47W - 57L
1,409 Elo+
Solo
Skadi
Skadi
lonegrunt_44
Skadi
Level 89
God Stats
1W - 1L
1,743 SR
Queue Stats
28W - 45L
1,275 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 5
6,391
581
4,338
9,951
7,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Breastplate

Breastplate

+20
Physical Protection

13
4 / 1 / 0
8,174
743
7,685
6,923
3,005
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
5 / 0 / 3
7,944
722
9,198
9,511
4,803
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
8 / 1 / 1
7,591
690
6,420
10,923
4,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Danzaburou
ogrethemad
Danzaburou
11
6 / 2 / 2
7,025
639
7,894
8,181
3,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
8
1 / 6 / 3
5,349
486
2,657
11,551
8,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
0 / 6 / 0
5,179
471
5,464
9,310
2,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Pele
Whackho
Pele
10
2 / 3 / 2
6,183
562
8,338
11,707
4,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
barghest21
Achilles
11
1 / 4 / 0
5,756
523
2,372
9,778
4,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

9
3 / 5 / 1
5,704
519
6,960
9,137
3,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
24
Kills
7
7
Deaths
24
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
3
5
1.17
W
4
1
0
4
W
5
0
3
6.5
L
Ares
1
6
3
0.42
L
0
6
0
0
L
Pele
Whackho
Pele
2
3
2
1
L
Achilles
barghest21
Achilles
1
4
0
0.25
W
8
1
1
8.5
L
3
5
1
0.7
W
Danzaburou
ogrethemad
Danzaburou
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,535
Damage
25,791
45,489
Taken
51,483
23,156
Mitigated
22,878
20,381
Healing
9,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,338
2,089
159
1,627
9,951
7,171
84
1,299
8,652
17,767
0
W
7,685
70
0
4,004
6,923
3,005
313
0
6,923
58,411
0
W
9,198
1,407
145
7,087
9,511
4,803
0
4,149
5,362
58,182
0
L
Ares
2,657
560
0
503
11,551
8,440
116
1,967
9,584
16,354
0
L
5,464
2,505
0
2,376
9,310
2,800
0
6,091
3,219
42,021
0
L
Pele
Whackho
Pele
8,338
2,634
0
3,033
11,707
4,024
0
6,288
5,419
0
37,784
L
Achilles
barghest21
Achilles
2,372
389
0
1,180
9,778
4,606
0
5,005
4,773
0
33,375
W
6,420
2,723
85
6,044
10,923
4,953
0
1,427
9,496
1,162
43,384
L
6,960
3,377
139
2,339
9,137
3,008
0
2,433
6,704
0
34,542
W
Danzaburou
ogrethemad
Danzaburou
7,894
3,114
0
1,230
8,181
3,224
538
1,246
6,935
0
46,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,125
Gold Earned
28,171
370
Minions Killed
209
0
Camps Cleared
0
1,055,046
Distance Traveled
1,093,384
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,391
581
16
1
0
187,524
0
W
Anubis
8,174
743
104
9
0
191,032
0
W
Hades
7,944
722
105
10
0
241,627
4
L
Ares
5,349
486
17
2
0
212,600
0
L
Sol
5,179
471
50
5
0
206,799
1
L
Pele
6,183
562
54
5
0
275,554
3
L
Achilles
5,756
523
42
4
0
205,653
0
W
Surtr
7,591
690
68
6
0
243,972
3
L
Skadi
5,704
519
46
4
0
192,778
2
W
Danzaburou
7,025
639
77
7
0
190,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role