Player Matchup

Rama
Rama
AyoigotJung
Rama
Level 142
God Stats
3W - 1L
1,898 SR
Queue Stats
35W - 27L
1,664 Elo+
Party 2
Hades
Hades
HockeySn1per25
Hades
Level 129
God Stats
6W - 0L
1,990 SR
Queue Stats
46W - 39L
1,642 Elo+
Party 2
Cerberus
Cerberus
RMD Waldo
Cerberus
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 18L
1,747 Elo+
Party 2
Nu Wa
Nu Wa
Tha faded 1
Nu Wa
Level 174
God Stats
84W - 75L
1,544 SR
Queue Stats
344W - 337L
1,466 Elo+
Solo
Camazotz
Camazotz
ZestyFart
Camazotz
Level 67
God Stats
8W - 2L
1,693 SR
Queue Stats
134W - 123L
1,587 Elo+
Solo
Team Averages
Level 127
1,725 SR
1,621 Elo+

VS

Team Averages
Level 97
1,514 SR
1,550 Elo+
Kukulkan
Kukulkan
Bot_1978542
Kukulkan
Level 144
God Stats
2W - 2L
1,538 SR
Queue Stats
121W - 119L
1,504 Elo+
Party 1
Osiris
Osiris
Chodyblody
Osiris
Level 89
God Stats
75W - 48L
1,586 SR
Queue Stats
266W - 211L
1,575 Elo+
Solo
Ares
Ares
Zedbruh99
Ares
Level 159
God Stats
2W - 3L
1,447 SR
Queue Stats
266W - 256L
1,567 Elo+
Party 1
Hachiman
Hachiman
dareptile
Hachiman
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,579 Elo+
Party 1
Set
Set
jsayala97
Set
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 96L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 1
9,416
628
9,837
9,560
3,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 1 / 7
9,532
635
9,427
12,591
7,926
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
RMD Waldo
Cerberus
11
1 / 1 / 7
7,431
495
3,799
12,466
11,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
1 / 0 / 4
8,357
557
7,988
4,000
1,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Camazotz
ZestyFart
Camazotz
15
6 / 1 / 3
9,109
607
7,816
16,079
6,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Bot_1978542
Kukulkan
13
1 / 2 / 1
7,500
500
7,462
6,822
2,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
Chodyblody
Osiris
13
0 / 5 / 0
7,590
506
7,652
16,386
10,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
10
0 / 3 / 1
6,838
456
5,458
13,599
13,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hachiman
dareptile
Hachiman
13
2 / 2 / 0
7,772
518
6,782
8,730
3,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 4 / 2
6,394
426
4,297
12,933
4,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
16
Kills
3
4
Deaths
16
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
1
1
6.5
L
Kukulkan
Bot_1978542
Kukulkan
1
2
1
0.75
L
Osiris
Chodyblody
Osiris
0
5
0
0
W
2
1
7
5.5
W
Cerberus
RMD Waldo
Cerberus
1
1
7
4.5
W
1
0
4
3
L
Ares
0
3
1
0.17
W
Camazotz
ZestyFart
Camazotz
6
1
3
7.5
L
Hachiman
dareptile
Hachiman
2
2
0
1
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,867
Damage
31,651
54,696
Taken
58,470
30,765
Mitigated
34,280
24,490
Healing
9,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,837
7,080
0
3,911
9,560
3,649
826
2,391
7,169
0
76,442
L
Kukulkan
Bot_1978542
Kukulkan
7,462
355
0
500
6,822
2,498
0
3,774
3,048
82,365
0
L
Osiris
Chodyblody
Osiris
7,652
3,244
0
3,849
16,386
10,283
0
8,006
8,380
0
65,980
W
9,427
278
491
7,867
12,591
7,926
665
1,585
11,006
82,086
0
W
Cerberus
RMD Waldo
Cerberus
3,799
221
0
3,130
12,466
11,252
28
5,319
7,147
22,622
0
W
7,988
4,150
0
431
4,000
1,555
661
1,348
2,652
69,531
5,701
L
Ares
5,458
684
0
1,938
13,599
13,415
0
5,573
8,026
22,651
0
W
Camazotz
ZestyFart
Camazotz
7,816
2,909
0
8,660
16,079
6,383
0
2,277
13,802
0
73,559
L
Hachiman
dareptile
Hachiman
6,782
4,148
0
2,518
8,730
3,107
0
1,120
7,610
0
52,941
L
4,297
1,757
0
1,191
12,933
4,977
0
2,670
10,263
0
43,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,845
Gold Earned
36,094
540
Minions Killed
432
0
Camps Cleared
0
1,508,890
Distance Traveled
1,417,214
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,416
628
120
8
0
306,959
0
L
Kukulkan
7,500
500
143
10
0
276,073
0
L
Osiris
7,590
506
101
7
0
292,144
0
W
Hades
9,532
635
143
10
0
279,238
0
W
Cerberus
7,431
495
50
3
0
313,424
1
W
Nu Wa
8,357
557
119
8
0
278,729
6
L
Ares
6,838
456
32
2
0
298,070
0
W
Camazotz
9,109
607
108
7
0
330,540
1
L
Hachiman
7,772
518
94
6
0
286,030
1
L
Set
6,394
426
62
4
0
264,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role