Player Matchup

Charon
Charon
MarkusGnutticus
Charon
Level 104
God Stats
3W - 3L
1,472 SR
Queue Stats
69W - 67L
1,518 Elo+
Party 1
Olorun
Olorun
Solaireann
Olorun
Level 54
God Stats
0W - 2L
1,203 SR
Queue Stats
98W - 112L
1,484 Elo+
Party 1
Serqet
Serqet
SunChicc
Serqet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 49L
1,541 Elo+
Party 1
Team Averages
Level 62
1,392 SR
1,514 Elo+

VS

Team Averages
Level 73
1,635 SR
1,470 Elo+
Ra
Ra
Miley_Cyborg
Ra
Level 52
God Stats
44W - 69L
1,302 SR
Queue Stats
176W - 224L
1,228 Elo+
Solo
Arachne
Arachne
NinjaSlash12
Arachne
Level 139
God Stats
8W - 2L
1,990 SR
Queue Stats
118W - 120L
1,594 Elo+
Party 2
Baron Samedi
Baron Samedi
PrimaLSavageS
Baron Samedi
Level 28
God Stats
3W - 3L
1,613 SR
Queue Stats
49W - 60L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 1
7,220
722
7,306
12,654
10,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Olorun
Solaireann
Olorun
10
0 / 4 / 1
7,033
703
3,832
8,235
3,395
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Serqet
SunChicc
Serqet
9
1 / 5 / 1
6,961
696
6,235
9,578
4,874
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 6
7,648
765
4,514
8,190
2,693
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
NinjaSlash12
Arachne
11
5 / 0 / 3
8,714
871
8,751
8,292
5,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
PrimaLSavageS
Baron Samedi
12
4 / 1 / 4
8,590
859
11,719
8,464
7,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
2
Kills
9
9
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
0
1
1.5
W
0
1
6
3
W
Arachne
NinjaSlash12
Arachne
5
0
3
6.5
W
Baron Samedi
PrimaLSavageS
Baron Samedi
4
1
4
6
L
Olorun
Solaireann
Olorun
0
4
1
0.13
L
Serqet
SunChicc
Serqet
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,373
Damage
24,984
30,467
Taken
24,946
19,053
Mitigated
15,962
3,354
Healing
12,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,306
1,359
0
1,594
12,654
10,784
46
7,168
5,388
24,082
377
W
4,514
688
48
1,302
8,190
2,693
114
3,112
4,857
27,630
0
W
Arachne
NinjaSlash12
Arachne
8,751
5,867
0
4,608
8,292
5,917
965
2,715
5,094
0
27,732
W
Baron Samedi
PrimaLSavageS
Baron Samedi
11,719
1,202
1,755
4,520
8,464
7,352
234
4,511
3,283
36,751
0
L
Olorun
Solaireann
Olorun
3,832
1,716
60
1,581
8,235
3,395
0
4,668
3,505
28,100
1,937
L
Serqet
SunChicc
Serqet
6,235
1,294
0
119
9,578
4,874
0
4,575
5,003
0
17,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,214
Gold Earned
24,952
124
Minions Killed
105
0
Camps Cleared
0
492,004
Distance Traveled
555,619
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,220
722
29
3
0
178,003
0
W
Ra
7,648
765
36
4
0
176,531
0
W
Arachne
8,714
871
37
4
0
210,624
1
W
Baron Samedi
8,590
859
32
3
0
168,464
0
L
Olorun
7,033
703
58
6
0
126,790
0
L
Serqet
6,961
696
37
4
0
187,211
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role