Player Matchup

Zhong Kui
Zhong Kui
EternalSoule14
Zhong Kui
Level 110
God Stats
7W - 7L
1,681 SR
Queue Stats
332W - 323L
1,476 Elo+
Party 3
Terra
Terra
QueenOfHell146
Terra
Level 122
God Stats
7W - 3L
1,715 SR
Queue Stats
346W - 354L
1,479 Elo+
Party 3
Kukulkan
Kukulkan
ShivEpsilon
Kukulkan
Level 104
God Stats
2W - 4L
1,276 SR
Queue Stats
108W - 105L
1,465 Elo+
Party 3
Kuzenbo
Kuzenbo
Victory7379
Kuzenbo
Level 28
God Stats
1W - 1L
1,306 SR
Queue Stats
43W - 50L
1,417 Elo+
Party 3
Persephone
Persephone
blueman803
Persephone
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 29L
1,724 Elo+
Solo
Team Averages
Level 94
1,496 SR
1,512 Elo+

VS

Team Averages
Level 71
1,607 SR
1,378 Elo+
He Bo
He Bo
Carnako
He Bo
Level 89
God Stats
5W - 7L
1,395 SR
Queue Stats
257W - 255L
1,439 Elo+
Party 1
Sol
Sol
Drakeswoes6
Sol
Level 28
God Stats
6W - 4L
1,775 SR
Queue Stats
200W - 162L
1,525 Elo+
Party 2
Danzaburou
Danzaburou
MuricaBearFightR
Danzaburou
Level 137
God Stats
6W - 3L
1,629 SR
Queue Stats
147W - 158L
1,432 Elo+
Party 1
Horus
Horus
itwrk4change
Horus
Level 34
God Stats
2W - 2L
1,734 SR
Queue Stats
83W - 63L
1,481 Elo+
Party 2
Odin
Odin
x_Magnanimous
Odin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,011 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
EternalSoule14
Zhong Kui
15
4 / 2 / 9
9,202
767
8,845
10,657
10,666
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
1 / 1 / 16
9,639
803
4,770
10,242
7,755
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kukulkan
ShivEpsilon
Kukulkan
19
4 / 1 / 14
10,974
915
20,180
8,927
4,893
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Victory7379
Kuzenbo
17
4 / 1 / 13
10,563
880
3,780
11,391
15,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Persephone
blueman803
Persephone
17
8 / 3 / 8
10,597
883
12,153
10,631
4,614
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Carnako
He Bo
18
3 / 5 / 4
9,110
759
13,050
11,418
4,802
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

15
2 / 5 / 3
8,618
718
17,278
12,993
5,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
MuricaBearFightR
Danzaburou
14
0 / 4 / 4
7,744
645
5,596
10,206
4,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 6 / 3
9,027
752
5,265
17,835
10,201
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

7
0 / 1 / 1
6,350
529
520
2,158
1,857
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
23
21
Kills
8
8
Deaths
21
60
Assists
15
Player
Kills
Deaths
Assists
KDA
L
He Bo
Carnako
He Bo
3
5
4
1
L
2
5
3
0.7
W
Zhong Kui
EternalSoule14
Zhong Kui
4
2
9
4.25
L
Danzaburou
MuricaBearFightR
Danzaburou
0
4
4
0.5
W
1
1
16
9
W
Kukulkan
ShivEpsilon
Kukulkan
4
1
14
11
W
Kuzenbo
Victory7379
Kuzenbo
4
1
13
10.5
W
Persephone
blueman803
Persephone
8
3
8
4
L
3
6
3
0.75
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,728
Damage
41,709
51,848
Taken
54,610
43,784
Mitigated
26,348
24,332
Healing
17,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Carnako
He Bo
13,050
620
643
1,380
11,418
4,802
0
10,193
1,225
30,286
0
L
17,278
3,537
0
2,622
12,993
5,225
0
12,034
959
33,981
0
W
Zhong Kui
EternalSoule14
Zhong Kui
8,845
398
603
3,596
10,657
10,666
1,164
6,380
4,277
20,997
0
L
Danzaburou
MuricaBearFightR
Danzaburou
5,596
1,716
891
1,458
10,206
4,263
0
9,805
401
0
16,625
W
4,770
280
4,592
2,798
10,242
7,755
924
6,419
3,823
6,043
0
W
Kukulkan
ShivEpsilon
Kukulkan
20,180
1,294
3,434
1,623
8,927
4,893
1,136
4,856
4,071
51,699
0
W
Kuzenbo
Victory7379
Kuzenbo
3,780
1,103
1,786
3,539
11,391
15,856
810
6,466
4,925
5,793
0
W
Persephone
blueman803
Persephone
12,153
1,552
67
2,294
10,631
4,614
1,207
6,166
4,353
23,588
0
L
5,265
3,456
4,756
5,049
17,835
10,201
0
16,244
1,591
0
12,681
L
520
28
216
259
2,158
1,857
0
1,452
706
0
1,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,975
Gold Earned
40,849
140
Minions Killed
120
0
Camps Cleared
0
1,222,162
Distance Traveled
842,192
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,110
759
28
2
0
216,725
0
L
Sol
8,618
718
51
4
0
190,401
0
W
Zhong Kui
9,202
767
30
3
0
234,156
0
L
Danzaburou
7,744
645
25
2
0
176,783
0
W
Terra
9,639
803
2
0
0
249,115
0
W
Kukulkan
10,974
915
76
6
0
251,189
0
W
Kuzenbo
10,563
880
7
1
0
266,987
0
W
Persephone
10,597
883
25
2
0
220,715
0
L
Horus
9,027
752
16
1
0
207,729
0
L
Odin
6,350
529
0
0
0
50,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role