Player Matchup

Loki
Loki
BigOuncePSN8882
Loki
Level 99
God Stats
17W - 8L
1,681 SR
Queue Stats
218W - 197L
1,473 Elo+
Party 1
Hades
Hades
IraqAssassin213
Hades
Level 89
God Stats
31W - 25L
1,566 SR
Queue Stats
225W - 198L
1,540 Elo+
Party 1
Scylla
Scylla
OmegaKiller26
Scylla
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 13L
1,158 Elo+
Solo
Hachiman
Hachiman
WASTELANDER429
Hachiman
Level 108
God Stats
26W - 14L
1,590 SR
Queue Stats
46W - 47L
1,405 Elo+
Solo
Atlas
Atlas
poopking180
Atlas
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 87L
1,507 Elo+
Party 1
Team Averages
Level 98
1,567 SR
1,417 Elo+

VS

Team Averages
Level 55
1,545 SR
1,431 Elo+
Scylla
Scylla
 
Scylla
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
IcyMistXXX
Ix Chel
Level 77
God Stats
16W - 12L
1,636 SR
Queue Stats
176W - 172L
1,534 Elo+
Solo
Izanami
Izanami
UknowTrapper33
Izanami
Level 23
God Stats
1W - 1L
1,401 SR
Queue Stats
4W - 17L
1,099 Elo+
Party 2
Serqet
Serqet
Xxdem07xX
Serqet
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,729 Elo+
Solo
Surtr
Surtr
poormangreg
Surtr
Level 69
God Stats
1W - 2L
1,689 SR
Queue Stats
29W - 37L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 4
8,929
595
6,233
11,514
5,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 1 / 3
9,552
637
10,231
11,795
9,989
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
4 / 3 / 2
7,929
529
7,318
6,955
2,512
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
13
1 / 0 / 1
8,358
557
4,059
5,822
1,975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
2 / 1 / 5
8,318
555
7,058
10,943
8,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
2 / 6 / 0
6,749
450
3,862
9,898
4,206
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Ix Chel
IcyMistXXX
Ix Chel
10
0 / 1 / 2
6,676
445
3,891
6,853
5,535
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 3 / 1
6,268
418
3,309
8,175
2,694
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Serqet
Xxdem07xX
Serqet
13
3 / 1 / 0
7,268
485
7,606
11,045
4,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 6 / 1
7,636
509
5,959
14,498
11,165
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
16
Kills
6
6
Deaths
17
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
6
0
0.33
W
5
1
4
7
L
Ix Chel
IcyMistXXX
Ix Chel
0
1
2
1
W
4
1
3
5.5
W
4
3
2
1.67
L
0
3
1
0.17
W
Hachiman
1
0
1
1.5
L
Serqet
Xxdem07xX
Serqet
3
1
0
3
W
2
1
5
4.5
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,899
Damage
24,627
47,029
Taken
50,469
28,357
Mitigated
28,230
23,080
Healing
9,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
3,862
191
0
486
9,898
4,206
0
6,577
3,321
37,144
0
W
6,233
2,246
0
6,797
11,514
5,142
0
1,944
9,431
0
74,494
L
Ix Chel
IcyMistXXX
Ix Chel
3,891
310
523
1,739
6,853
5,535
0
3,759
3,094
21,820
0
W
10,231
1,510
268
8,015
11,795
9,989
326
618
11,177
82,345
0
W
7,318
361
0
1,844
6,955
2,512
354
2,289
4,510
48,706
0
L
3,309
938
230
2,553
8,175
2,694
0
2,461
5,714
0
44,545
W
Hachiman
4,059
1,697
0
3,216
5,822
1,975
658
372
5,228
0
60,902
L
Serqet
Xxdem07xX
Serqet
7,606
3,116
0
636
11,045
4,630
0
3,518
7,527
0
56,308
W
7,058
2,408
39
2,901
10,943
8,739
61
2,719
7,959
29,825
0
L
5,959
3,181
0
3,422
14,498
11,165
0
8,292
6,206
368
57,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,086
Gold Earned
34,597
490
Minions Killed
349
0
Camps Cleared
0
1,474,948
Distance Traveled
1,407,468
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,749
450
56
4
0
274,093
0
W
Loki
8,929
595
124
8
0
331,022
0
L
Ix Chel
6,676
445
24
2
0
247,521
2
W
Hades
9,552
637
155
10
0
273,399
4
W
Scylla
7,929
529
62
4
0
253,657
0
L
Izanami
6,268
418
81
5
0
268,606
2
W
Hachiman
8,358
557
121
8
0
313,021
6
L
Serqet
7,268
485
88
6
0
339,950
0
W
Atlas
8,318
555
28
2
0
303,849
2
L
Surtr
7,636
509
100
7
0
277,298
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role