Player Matchup

Cerberus
Cerberus
MoosePoison
Cerberus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 67L
1,407 Elo+
Solo
Chang'e
Chang'e
jothe
Chang'e
Level 119
God Stats
5W - 1L
2,047 SR
Queue Stats
108W - 49L
1,674 Elo+
Party 1
Loki
Loki
mkwolf69
Loki
Level 128
God Stats
5W - 2L
2,012 SR
Queue Stats
379W - 109L
1,767 Elo+
Party 1
Team Averages
Level 125
1,853 SR
1,616 Elo+

VS

Team Averages
Level 126
1,546 SR
1,489 Elo+
Neith
Neith
 
Neith
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Dr Squishyy
Hercules
Level 100
God Stats
4W - 0L
1,529 SR
Queue Stats
13W - 8L
1,497 Elo+
Party 2
Charon
Charon
Jamilla B
Charon
Level 156
God Stats
6W - 2L
1,607 SR
Queue Stats
20W - 21L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MoosePoison
Cerberus
10
1 / 3 / 2
7,714
771
3,362
10,706
8,219
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
jothe
Chang'e
10
1 / 3 / 1
7,159
716
8,355
7,172
2,729
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Loki
10
1 / 2 / 1
7,520
752
6,313
5,758
2,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
5 / 1 / 2
8,319
832
8,604
7,159
2,735
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
Dr Squishyy
Hercules
9
0 / 1 / 6
7,201
720
3,157
7,716
3,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
Jamilla B
Charon
11
3 / 1 / 5
8,122
812
7,210
7,580
4,899
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
3
Kills
8
8
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
1
2
6
W
Hercules
Dr Squishyy
Hercules
0
1
6
3
W
Charon
Jamilla B
Charon
3
1
5
5.5
L
Cerberus
MoosePoison
Cerberus
1
3
2
0.67
L
Chang'e
jothe
Chang'e
1
3
1
0.5
L
Loki
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,030
Damage
18,971
23,636
Taken
22,455
13,053
Mitigated
11,399
4,483
Healing
4,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,604
2,847
0
2,413
7,159
2,735
818
2,894
4,265
0
36,265
W
Hercules
Dr Squishyy
Hercules
3,157
1,260
0
757
7,716
3,765
547
5,394
2,322
0
9,430
W
Charon
Jamilla B
Charon
7,210
1,292
0
905
7,580
4,899
375
3,942
3,638
26,140
323
L
Cerberus
MoosePoison
Cerberus
3,362
257
0
1,722
10,706
8,219
148
3,655
7,051
15,710
0
L
Chang'e
jothe
Chang'e
8,355
430
911
1,698
7,172
2,729
216
1,897
5,275
24,409
0
L
Loki
6,313
314
0
152
5,758
2,105
0
1,503
4,255
0
28,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,393
Gold Earned
23,642
100
Minions Killed
97
0
Camps Cleared
0
569,414
Distance Traveled
519,497
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,319
832
49
5
0
178,021
0
W
Hercules
7,201
720
12
1
0
162,878
1
W
Charon
8,122
812
36
4
0
178,598
0
L
Cerberus
7,714
771
32
3
0
182,344
0
L
Chang'e
7,159
716
37
4
0
186,460
0
L
Loki
7,520
752
31
3
0
200,610
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role