Player Matchup

Horus
Horus
ButBand1t
Horus
Level 18
God Stats
7W - 13L
1,481 SR
Queue Stats
94W - 101L
1,520 Elo+
Party 3
Lancelot
Lancelot
Headiot
Lancelot
Level 126
God Stats
2W - 4L
1,081 SR
Queue Stats
410W - 377L
1,475 Elo+
Party 1
Hades
Hades
STUDBOLT
Hades
Level 122
God Stats
2W - 3L
1,545 SR
Queue Stats
104W - 95L
1,498 Elo+
Party 1
Skadi
Skadi
UltrixTenebrae
Skadi
Level 158
God Stats
1W - 1L
1,462 SR
Queue Stats
230W - 231L
1,589 Elo+
Party 3
Nox
Nox
itzjoki
Nox
Level 69
God Stats
1W - 2L
1,622 SR
Queue Stats
130W - 105L
1,589 Elo+
Party 3
Team Averages
Level 99
1,438 SR
1,534 Elo+

VS

Team Averages
Level 74
1,648 SR
1,573 Elo+
Maman Brigitte
Maman Brigitte
Matts_N01
Maman Brigitte
Level 109
God Stats
36W - 23L
1,601 SR
Queue Stats
386W - 363L
1,515 Elo+
Solo
Yemoja
Yemoja
MentalDepressed
Yemoja
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 68L
1,525 Elo+
Party 2
Anubis
Anubis
NotScoobers
Anubis
Level 84
God Stats
25W - 9L
1,613 SR
Queue Stats
419W - 345L
1,596 Elo+
Party 2
Achilles
Achilles
PurplPickedMan
Achilles
Level 16
God Stats
2W - 0L
1,778 SR
Queue Stats
25W - 8L
1,697 Elo+
Party 2
Izanami
Izanami
gl41v3m13st3r
Izanami
Level 38
God Stats
3W - 0L
1,748 SR
Queue Stats
5W - 2L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ButBand1t
Horus
12
0 / 1 / 0
7,332
431
3,161
13,189
10,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lancelot
Headiot
Lancelot
15
4 / 5 / 0
8,919
525
9,252
15,927
6,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hades
STUDBOLT
Hades
13
0 / 5 / 0
7,977
469
4,996
14,470
6,712
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

15
3 / 3 / 0
8,869
522
11,949
12,483
4,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nox
12
0 / 3 / 1
7,424
437
3,592
7,780
4,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
Matts_N01
Maman Brigitte
15
1 / 1 / 7
9,397
553
7,390
10,913
4,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 0 / 6
9,006
530
3,037
12,341
11,457
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Anubis
15
7 / 1 / 3
10,510
618
11,863
6,622
3,824
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Achilles
16
6 / 2 / 1
10,352
609
11,844
16,295
19,253
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
17
3 / 3 / 2
10,560
621
11,330
12,717
6,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
7
Kills
17
17
Deaths
7
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Horus
ButBand1t
Horus
0
1
0
0
L
Lancelot
Headiot
Lancelot
4
5
0
0.8
W
Maman Brigitte
Matts_N01
Maman Brigitte
1
1
7
4.5
W
0
0
6
3
W
Anubis
7
1
3
8.5
W
Achilles
6
2
1
3.25
L
Hades
STUDBOLT
Hades
0
5
0
0
L
3
3
0
1
W
Izanami
3
3
2
1.33
L
Nox
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,950
Damage
45,464
63,849
Taken
58,888
31,891
Mitigated
45,077
13,806
Healing
23,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
ButBand1t
Horus
3,161
1,439
366
4,082
13,189
10,091
0
6,453
6,736
21
23,898
L
Lancelot
Headiot
Lancelot
9,252
1,344
0
763
15,927
6,070
0
6,817
9,110
0
67,896
W
Maman Brigitte
Matts_N01
Maman Brigitte
7,390
297
0
4,607
10,913
4,347
0
585
10,248
78,839
0
W
3,037
527
4,463
3,830
12,341
11,457
248
525
11,792
18,229
0
W
Anubis
11,863
873
0
3,919
6,622
3,824
1,177
1,348
5,155
93,208
0
W
Achilles
11,844
1,513
0
3,205
16,295
19,253
292
6,200
10,003
3,872
68,082
L
Hades
STUDBOLT
Hades
4,996
532
20
4,860
14,470
6,712
216
2,097
12,373
52,523
0
L
11,949
3,713
0
3,298
12,483
4,453
0
2,630
9,853
0
77,145
W
Izanami
11,330
8,014
0
3,274
12,717
6,196
1,526
0
12,717
0
105,037
L
Nox
3,592
188
0
417
7,780
4,565
0
5,594
2,186
51,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,521
Gold Earned
49,825
471
Minions Killed
551
0
Camps Cleared
0
1,703,223
Distance Traveled
1,726,573
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,332
431
37
2
0
355,906
1
L
Lancelot
8,919
525
98
6
0
384,720
0
W
Maman Brigitte
9,397
553
116
7
0
410,667
0
W
Yemoja
9,006
530
21
1
0
344,207
1
W
Anubis
10,510
618
140
8
0
327,418
0
W
Achilles
10,352
609
100
6
0
343,166
0
L
Hades
7,977
469
98
6
0
302,948
1
L
Skadi
8,869
522
130
8
0
330,269
5
W
Izanami
10,560
621
174
10
0
301,115
8
L
Nox
7,424
437
108
6
0
329,380
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role