Player Matchup

Nike
Nike
 
Nike
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BloodyThebes
Cthulhu
Level 127
God Stats
144W - 116L
1,597 SR
Queue Stats
914W - 840L
1,532 Elo+
Solo
Skadi
Skadi
BoneyPancake
Skadi
Level 146
God Stats
3W - 6L
1,607 SR
Queue Stats
188W - 203L
1,559 Elo+
Party 2
Discordia
Discordia
SargentMeat
Discordia
Level 102
God Stats
4W - 0L
1,894 SR
Queue Stats
167W - 187L
1,473 Elo+
Party 2
Bakasura
Bakasura
WoolyTheWalrus
Bakasura
Level 86
God Stats
16W - 11L
1,642 SR
Queue Stats
133W - 146L
1,498 Elo+
Party 2
Team Averages
Level 115
1,648 SR
1,512 Elo+

VS

Team Averages
Level 94
1,421 SR
1,510 Elo+
Janus
Janus
EtherealWraithB
Janus
Level 28
God Stats
1W - 2L
1,120 SR
Queue Stats
25W - 21L
1,514 Elo+
Party 1
Chaac
Chaac
It Is I SEYMOUR
Chaac
Level 109
God Stats
3W - 10L
1,290 SR
Queue Stats
877W - 829L
1,517 Elo+
Solo
Jormungandr
Jormungandr
Operror
Jormungandr
Level 124
God Stats
1W - 1L
1,662 SR
Queue Stats
165W - 139L
1,503 Elo+
Party 1
Izanami
Izanami
SackOfKumquats
Izanami
Level 84
God Stats
4W - 2L
1,745 SR
Queue Stats
121W - 114L
1,549 Elo+
Solo
Erlang Shen
Erlang Shen
SrRayden201
Erlang Shen
Level 124
God Stats
1W - 2L
1,289 SR
Queue Stats
441W - 431L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
13
3 / 0 / 1
7,447
621
9,170
11,764
8,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
BloodyThebes
Cthulhu
11
2 / 0 / 6
7,205
600
9,175
9,092
6,739
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 2 / 5
7,074
590
5,298
6,646
2,575
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Discordia
SargentMeat
Discordia
11
1 / 1 / 2
6,365
530
5,265
6,246
2,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
14
6 / 0 / 0
7,949
662
4,760
11,341
5,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,203
517
6,162
6,368
2,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 6 / 1
5,646
471
3,498
12,743
8,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jormungandr
Operror
Jormungandr
10
0 / 3 / 1
6,369
531
4,735
11,563
8,007
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 2
6,002
500
6,015
7,741
2,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
SrRayden201
Erlang Shen
10
1 / 1 / 1
5,992
499
4,075
10,342
5,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
14
Kills
3
3
Deaths
14
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
3
0
1
3.5
W
Cthulhu
BloodyThebes
Cthulhu
2
0
6
5
W
2
2
5
2.25
L
1
3
0
0.33
L
0
6
1
0.08
L
Jormungandr
Operror
Jormungandr
0
3
1
0.17
L
1
1
2
2
W
Discordia
SargentMeat
Discordia
1
1
2
2
L
Erlang Shen
SrRayden201
Erlang Shen
1
1
1
1.5
W
Bakasura
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,668
Damage
24,485
45,089
Taken
48,757
25,838
Mitigated
27,283
16,308
Healing
11,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
9,170
884
0
2,801
11,764
8,778
0
3,826
7,938
0
65,521
W
Cthulhu
BloodyThebes
Cthulhu
9,175
973
1,852
3,911
9,092
6,739
0
2,296
6,630
25,387
0
W
5,298
2,841
0
1,426
6,646
2,575
1,215
399
6,205
0
59,811
L
6,162
616
0
1,623
6,368
2,381
0
3,675
2,598
41,163
0
L
3,498
954
0
1,976
12,743
8,912
118
4,777
7,702
0
23,848
L
Jormungandr
Operror
Jormungandr
4,735
1,715
0
3,895
11,563
8,007
45
421
11,117
48,702
0
L
6,015
3,677
0
2,309
7,741
2,612
254
2,138
5,463
0
55,838
W
Discordia
SargentMeat
Discordia
5,265
234
0
942
6,246
2,438
43
1,965
4,091
48,268
0
L
Erlang Shen
SrRayden201
Erlang Shen
4,075
1,817
0
1,704
10,342
5,371
0
3,429
6,715
0
43,860
W
Bakasura
4,760
3,451
0
5,376
11,341
5,308
0
1,913
9,328
0
58,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,040
Gold Earned
30,212
419
Minions Killed
356
0
Camps Cleared
0
1,282,582
Distance Traveled
1,247,716
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,447
621
91
8
0
219,140
1
W
Cthulhu
7,205
600
24
2
0
261,688
2
W
Skadi
7,074
590
102
9
0
231,024
3
L
Janus
6,203
517
83
7
0
245,276
0
L
Chaac
5,646
471
33
3
0
237,267
0
L
Jormungandr
6,369
531
82
7
0
223,984
0
L
Izanami
6,002
500
92
8
0
247,618
0
W
Discordia
6,365
530
85
7
0
243,301
3
L
Erlang Shen
5,992
499
66
6
0
293,571
0
W
Bakasura
7,949
662
117
10
0
327,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role