Player Matchup

Merlin
Merlin
DTB_CorruptD
Merlin
Level 65
God Stats
10W - 10L
1,522 SR
Queue Stats
43W - 50L
1,418 Elo+
Solo
Loki
Loki
NymusX
Loki
Level 139
God Stats
50W - 33L
1,617 SR
Queue Stats
466W - 436L
1,482 Elo+
Solo
Hercules
Hercules
Slabbypooh
Hercules
Level 155
God Stats
40W - 41L
1,491 SR
Queue Stats
919W - 863L
1,514 Elo+
Solo
Hades
Hades
WinglessMocha28
Hades
Level 49
God Stats
2W - 1L
1,442 SR
Queue Stats
39W - 41L
1,465 Elo+
Solo
Anhur
Anhur
captnsavemallday
Anhur
Level 191
God Stats
8W - 5L
1,503 SR
Queue Stats
295W - 283L
1,475 Elo+
Solo
Team Averages
Level 120
1,515 SR
1,471 Elo+

VS

Team Averages
Level 129
1,565 SR
1,450 Elo+
Mulan
Mulan
GastonCrowZero
Mulan
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
299W - 307L
1,435 Elo+
Party 1
Medusa
Medusa
Silverback994
Medusa
Level 138
God Stats
11W - 5L
1,658 SR
Queue Stats
444W - 435L
1,477 Elo+
Party 1
Vulcan
Vulcan
leviatanpapurri
Vulcan
Level 128
God Stats
34W - 28L
1,600 SR
Queue Stats
317W - 312L
1,489 Elo+
Party 1
Xing Tian
Xing Tian
skeletor_maze
Xing Tian
Level 144
God Stats
52W - 43L
1,532 SR
Queue Stats
162W - 158L
1,393 Elo+
Solo
Pele
Pele
xXTANTILLOXx
Pele
Level 126
God Stats
8W - 9L
1,537 SR
Queue Stats
210W - 206L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
2 / 2 / 1
5,890
589
3,912
3,578
1,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
NymusX
Loki
10
5 / 1 / 3
6,444
644
8,671
8,513
2,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Slabbypooh
Hercules
8
3 / 1 / 4
5,864
586
6,198
8,752
3,628
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
3 / 1 / 1
5,534
553
3,770
5,967
3,113
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 0 / 0
5,900
590
2,087
4,913
1,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
5,329
533
3,684
10,089
6,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 3 / 1
5,121
512
3,040
5,244
1,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
4 / 4 / 1
5,670
567
5,550
5,642
1,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
skeletor_maze
Xing Tian
8
0 / 0 / 3
5,356
536
2,320
9,493
5,674
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
0 / 2 / 0
5,092
509
2,281
9,155
2,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
14
Kills
5
5
Deaths
14
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
2
2
1
1.25
L
1
5
0
0.2
W
Loki
NymusX
Loki
5
1
3
6.5
L
0
3
1
0.17
W
Hercules
Slabbypooh
Hercules
3
1
4
5
W
3
1
1
3.5
W
1
0
0
1
L
4
4
1
1.13
L
Xing Tian
skeletor_maze
Xing Tian
0
0
3
1.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,638
Damage
16,875
31,723
Taken
39,623
12,150
Mitigated
18,249
12,437
Healing
8,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
3,912
261
0
500
3,578
1,022
0
2,128
1,283
32,910
0
L
3,684
251
0
829
10,089
6,229
0
3,687
6,402
0
26,022
W
Loki
NymusX
Loki
8,671
2,263
0
4,622
8,513
2,749
0
899
7,603
0
41,218
L
3,040
1,054
0
320
5,244
1,560
0
0
5,244
0
33,508
W
Hercules
Slabbypooh
Hercules
6,198
2,216
916
2,239
8,752
3,628
0
2,898
5,762
185
14,981
W
3,770
451
20
1,174
5,967
3,113
0
1,224
4,721
25,861
0
W
2,087
1,400
0
2,966
4,913
1,638
967
429
4,484
0
46,765
L
5,550
1,070
0
955
5,642
1,920
0
1,360
4,282
26,212
0
L
Xing Tian
skeletor_maze
Xing Tian
2,320
484
0
2,110
9,493
5,674
0
1,891
7,602
13,354
0
L
2,281
727
0
4,169
9,155
2,866
0
929
8,226
0
33,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,632
Gold Earned
26,568
265
Minions Killed
224
0
Camps Cleared
0
919,904
Distance Traveled
1,000,197
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,890
589
62
6
0
178,053
2
L
Mulan
5,329
533
47
5
0
187,641
1
W
Loki
6,444
644
56
6
0
209,191
0
L
Medusa
5,121
512
63
6
0
186,871
1
W
Hercules
5,864
586
18
2
0
198,898
0
W
Hades
5,534
553
40
4
0
175,808
0
W
Anhur
5,900
590
89
9
0
157,954
0
L
Vulcan
5,670
567
40
4
0
178,561
2
L
Xing Tian
5,356
536
17
2
0
205,113
2
L
Pele
5,092
509
57
6
0
242,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role