Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
ThePunisher4668
Da Ji
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,479 Elo+
Solo
Baron Samedi
Baron Samedi
lazaňa
Baron Samedi
Level 122
God Stats
14W - 17L
1,625 SR
Queue Stats
158W - 161L
1,470 Elo+
Solo
Team Averages
Level 86
1,542 SR
1,483 Elo+

VS

Team Averages
Level 137
1,555 SR
1,470 Elo+
Tyr
Tyr
HAL0 JAC0B
Tyr
Level 120
God Stats
9W - 10L
1,469 SR
Queue Stats
436W - 417L
1,469 Elo+
Solo
Ne Zha
Ne Zha
Shootup913
Ne Zha
Level 157
God Stats
30W - 21L
1,647 SR
Queue Stats
809W - 833L
1,481 Elo+
Solo
Ix Chel
Ix Chel
realkillykilly
Ix Chel
Level 134
God Stats
66W - 52L
1,548 SR
Queue Stats
455W - 457L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
5 / 1 / 6
10,001
833
12,403
17,989
14,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
5 / 3 / 6
10,215
851
10,865
13,360
11,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
lazaňa
Baron Samedi
12
1 / 4 / 9
9,271
773
9,678
7,720
3,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 3
8,654
721
7,300
11,764
12,696
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
Shootup913
Ne Zha
11
1 / 3 / 6
8,888
741
7,818
13,851
8,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 5 / 4
9,307
776
12,693
13,282
4,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
11
Kills
8
8
Deaths
11
21
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
1
6
8
L
3
3
3
1.5
L
Ne Zha
Shootup913
Ne Zha
1
3
6
1.33
W
5
3
6
2.67
W
Baron Samedi
lazaňa
Baron Samedi
1
4
9
1.38
L
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,946
Damage
27,811
39,069
Taken
38,897
30,110
Mitigated
26,045
10,948
Healing
8,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
12,403
2,296
0
5,618
17,989
14,779
424
6,633
11,356
0
41,276
L
7,300
698
0
618
11,764
12,696
0
2,689
8,403
0
19,102
L
Ne Zha
Shootup913
Ne Zha
7,818
2,036
0
2,646
13,851
8,692
0
4,228
8,974
0
35,419
W
10,865
2,094
0
2,256
13,360
11,764
503
3,004
10,356
0
29,082
W
Baron Samedi
lazaňa
Baron Samedi
9,678
482
1,307
1,767
7,720
3,567
650
3,367
4,353
35,177
0
L
12,693
1,722
2,925
2,499
13,282
4,657
0
2,737
9,852
42,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,487
Gold Earned
26,849
131
Minions Killed
112
0
Camps Cleared
0
681,529
Distance Traveled
683,240
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,001
833
38
3
0
260,139
3
L
Tyr
8,654
721
11
1
0
269,107
4
L
Ne Zha
8,888
741
44
4
0
206,946
0
W
Da Ji
10,215
851
28
2
0
223,231
0
W
Baron Samedi
9,271
773
65
5
0
198,159
0
L
Ix Chel
9,307
776
57
5
0
207,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role