Player Matchup

Fenrir
Fenrir
Bruhmoment62
Fenrir
Level 84
God Stats
3W - 2L
1,624 SR
Queue Stats
143W - 110L
1,531 Elo+
Party 2
Aphrodite
Aphrodite
ChunkerBunker
Aphrodite
Level 56
God Stats
1W - 7L
1,368 SR
Queue Stats
106W - 77L
1,535 Elo+
Party 2
Fafnir
Fafnir
GrussyGoose
Fafnir
Level 23
God Stats
12W - 8L
1,638 SR
Queue Stats
53W - 46L
1,544 Elo+
Party 2
Team Averages
Level 54
1,543 SR
1,537 Elo+

VS

Team Averages
Level 101
1,380 SR
1,478 Elo+
Raijin
Raijin
 
Raijin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Mekhi113
Sun Wukong
Level 127
God Stats
1W - 0L
1,295 SR
Queue Stats
55W - 48L
1,538 Elo+
Party 1
Gilgamesh
Gilgamesh
mrz3r0000
Gilgamesh
Level 49
God Stats
1W - 3L
1,346 SR
Queue Stats
11W - 13L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
1 / 4 / 3
8,006
801
7,300
10,244
4,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
ChunkerBunker
Aphrodite
10
0 / 6 / 1
7,290
729
3,405
8,974
5,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Fafnir
11
3 / 2 / 1
8,327
833
5,249
11,581
13,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
6 / 3 / 4
9,410
941
12,450
5,377
1,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Mekhi113
Sun Wukong
12
4 / 1 / 8
9,227
923
6,645
10,709
10,017
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gilgamesh
mrz3r0000
Gilgamesh
11
2 / 1 / 7
8,291
829
7,324
8,357
6,086
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
4
Kills
12
12
Deaths
5
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
6
3
4
2.67
L
Fenrir
1
4
3
0.63
L
Aphrodite
ChunkerBunker
Aphrodite
0
6
1
0.08
L
Fafnir
3
2
1
1.75
W
Sun Wukong
Mekhi113
Sun Wukong
4
1
8
8
W
Gilgamesh
mrz3r0000
Gilgamesh
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,954
Damage
26,419
30,799
Taken
24,443
22,633
Mitigated
18,015
6,320
Healing
2,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
12,450
1,128
0
232
5,377
1,912
111
1,299
3,966
47,826
0
L
Fenrir
7,300
1,798
0
633
10,244
4,490
0
3,538
6,706
0
23,968
L
Aphrodite
ChunkerBunker
Aphrodite
3,405
117
2,471
2,224
8,974
5,075
0
4,785
4,189
21,189
0
L
Fafnir
5,249
1,341
0
992
11,581
13,068
24
4,386
7,195
22,452
627
W
Sun Wukong
Mekhi113
Sun Wukong
6,645
968
0
1,751
10,709
10,017
550
3,231
7,081
0
19,559
W
Gilgamesh
mrz3r0000
Gilgamesh
7,324
1,945
0
471
8,357
6,086
424
3,194
4,793
0
23,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,623
Gold Earned
26,928
108
Minions Killed
118
0
Camps Cleared
0
543,310
Distance Traveled
587,301
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,410
941
71
7
0
179,392
1
L
Fenrir
8,006
801
27
3
0
187,992
0
L
Aphrodite
7,290
729
51
5
0
183,683
0
L
Fafnir
8,327
833
30
3
0
171,635
1
W
Sun Wukong
9,227
923
19
2
0
205,262
1
W
Gilgamesh
8,291
829
28
3
0
202,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role