Player Matchup

Cthulhu
Cthulhu
Merlot409
Cthulhu
Level 118
God Stats
1W - 0L
1,518 SR
Queue Stats
5W - 2L
1,790 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
OmenaCogro
Ah Muzen Cab
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,412 Elo+
Party 2
Serqet
Serqet
miktimar
Serqet
Level 126
God Stats
1W - 0L
1,288 SR
Queue Stats
7W - 3L
1,581 Elo+
Party 2
Merlin
Merlin
mr_Nibelson
Merlin
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,261 Elo+
Party 2
Hades
Hades
nhl_keissi
Hades
Level 44
God Stats
1W - 0L
1,838 SR
Queue Stats
5W - 6L
1,423 Elo+
Party 2
Team Averages
Level 96
1,529 SR
1,493 Elo+

VS

Team Averages
Level 120
1,554 SR
1,520 Elo+
Achilles
Achilles
Cristamufasa
Achilles
Level 129
God Stats
4W - 2L
1,775 SR
Queue Stats
71W - 62L
1,448 Elo+
Solo
Anubis
Anubis
NATURALBOY85
Anubis
Level 140
God Stats
0W - 3L
1,217 SR
Queue Stats
74W - 84L
1,446 Elo+
Solo
Surtr
Surtr
SYANIDE
Surtr
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,709 Elo+
Solo
King Arthur
King Arthur
alikh
King Arthur
Level 129
God Stats
2W - 3L
1,605 SR
Queue Stats
697W - 675L
1,489 Elo+
Party 1
Vulcan
Vulcan
khashool
Vulcan
Level 124
God Stats
19W - 12L
1,672 SR
Queue Stats
766W - 773L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Merlot409
Cthulhu
18
11 / 3 / 20
12,207
939
15,605
18,125
14,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
OmenaCogro
Ah Muzen Cab
18
4 / 3 / 20
10,811
832
14,408
14,991
4,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serqet
miktimar
Serqet
17
8 / 5 / 9
10,882
837
12,221
12,696
5,619
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
19
5 / 2 / 20
11,136
857
13,957
9,465
3,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hades
18
7 / 5 / 20
11,818
909
13,284
15,315
10,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Cristamufasa
Achilles
13
1 / 8 / 11
8,260
635
2,775
15,572
11,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
16
6 / 8 / 10
10,167
782
14,262
13,612
8,164
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Surtr
SYANIDE
Surtr
15
3 / 6 / 9
8,855
681
12,777
17,273
20,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
alikh
King Arthur
14
0 / 8 / 15
8,074
621
6,175
19,588
22,160
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
khashool
Vulcan
18
8 / 5 / 6
10,860
835
29,511
11,507
6,789
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
69
35
Kills
18
18
Deaths
35
89
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Achilles
Cristamufasa
Achilles
1
8
11
0.81
W
Cthulhu
Merlot409
Cthulhu
11
3
20
7
L
Anubis
6
8
10
1.38
W
Ah Muzen Cab
OmenaCogro
Ah Muzen Cab
4
3
20
4.67
L
Surtr
SYANIDE
Surtr
3
6
9
1.25
L
King Arthur
alikh
King Arthur
0
8
15
0.94
L
Vulcan
khashool
Vulcan
8
5
6
2.2
W
Serqet
miktimar
Serqet
8
5
9
2.5
W
Merlin
5
2
20
7.5
W
Hades
7
5
20
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,475
Damage
65,500
70,592
Taken
77,552
39,533
Mitigated
68,643
27,081
Healing
9,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Cristamufasa
Achilles
2,775
307
0
1,833
15,572
11,172
0
9,565
5,797
0
4,940
W
Cthulhu
Merlot409
Cthulhu
15,605
492
3,247
4,962
18,125
14,894
1,010
10,818
7,230
32,799
1,359
L
Anubis
14,262
244
0
694
13,612
8,164
0
7,206
5,721
28,165
0
W
Ah Muzen Cab
OmenaCogro
Ah Muzen Cab
14,408
5,093
1,291
3,610
14,991
4,980
2,788
9,765
5,093
0
39,838
L
Surtr
SYANIDE
Surtr
12,777
3,815
214
1,462
17,273
20,358
130
9,477
6,936
550
17,434
L
King Arthur
alikh
King Arthur
6,175
743
1,012
1,798
19,588
22,160
0
8,071
10,818
348
10,925
L
Vulcan
khashool
Vulcan
29,511
13,707
554
1,629
11,507
6,789
47
6,011
5,333
51,583
0
W
Serqet
miktimar
Serqet
12,221
3,125
0
2,995
12,696
5,619
473
7,151
5,506
0
13,911
W
Merlin
13,957
1,510
310
3,516
9,465
3,501
1,924
6,159
3,223
41,299
0
W
Hades
13,284
523
1,467
5,683
15,315
10,539
1,995
10,746
4,486
26,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,854
Gold Earned
46,216
207
Minions Killed
129
0
Camps Cleared
0
1,130,905
Distance Traveled
1,058,455
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,260
635
8
1
0
215,939
0
W
Cthulhu
12,207
939
51
4
0
260,102
0
L
Anubis
10,167
782
43
3
0
175,947
0
W
Ah Muzen Cab
10,811
832
55
4
0
212,501
2
L
Surtr
8,855
681
16
1
0
209,461
0
L
King Arthur
8,074
621
6
0
0
220,880
0
L
Vulcan
10,860
835
56
4
0
236,228
0
W
Serqet
10,882
837
13
1
0
195,081
0
W
Merlin
11,136
857
60
5
0
232,367
0
W
Hades
11,818
909
28
2
0
230,854
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role