Player Matchup

Merlin
Merlin
Aksen4ik
Merlin
Level 18
God Stats
6W - 3L
1,716 SR
Queue Stats
167W - 189L
1,359 Elo+
Solo
Raijin
Raijin
Elrebrilas
Raijin
Level 118
God Stats
7W - 2L
1,578 SR
Queue Stats
273W - 233L
1,525 Elo+
Party 3
Agni
Agni
HippyCartman
Agni
Level 127
God Stats
5W - 2L
1,360 SR
Queue Stats
175W - 154L
1,505 Elo+
Party 3
Ao Kuang
Ao Kuang
Zloolia
Ao Kuang
Level 117
God Stats
3W - 7L
1,422 SR
Queue Stats
405W - 429L
1,484 Elo+
Party 2
Chaac
Chaac
Локк
Chaac
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 45L
1,420 Elo+
Party 2
Team Averages
Level 81
1,515 SR
1,459 Elo+

VS

Team Averages
Level 104
1,550 SR
1,507 Elo+
Athena
Athena
Abdotheking
Athena
Level 59
God Stats
3W - 2L
1,519 SR
Queue Stats
71W - 54L
1,485 Elo+
Party 1
Hun Batz
Hun Batz
Ashenier
Hun Batz
Level 129
God Stats
1W - 1L
1,719 SR
Queue Stats
58W - 65L
1,521 Elo+
Party 1
Odin
Odin
Kxbrah
Odin
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
557W - 553L
1,510 Elo+
Solo
Xbalanque
Xbalanque
Siar187
Xbalanque
Level 129
God Stats
1W - 6L
1,497 SR
Queue Stats
181W - 172L
1,494 Elo+
Solo
Izanami
Izanami
natskisobaru
Izanami
Level 94
God Stats
0W - 1L
1,515 SR
Queue Stats
18W - 17L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aksen4ik
Merlin
17
1 / 5 / 13
11,282
705
13,148
11,685
7,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
Elrebrilas
Raijin
20
7 / 6 / 7
13,040
815
18,656
15,442
9,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
7 / 4 / 10
12,896
806
20,653
13,934
8,315
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
Zloolia
Ao Kuang
19
6 / 7 / 11
12,209
763
7,985
18,131
12,905
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Локк
Chaac
20
2 / 4 / 14
12,148
759
8,982
28,347
44,713
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
17
1 / 5 / 15
10,981
686
11,604
20,251
28,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hun Batz
Ashenier
Hun Batz
5
0 / 0 / 0
7,448
466
0
0
0
Odin
Kxbrah
Odin
20
6 / 5 / 13
12,557
785
18,790
23,532
41,108
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
Siar187
Xbalanque
19
7 / 7 / 12
12,215
763
20,230
17,733
8,107
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Izanami
natskisobaru
Izanami
20
11 / 6 / 7
13,125
820
23,568
19,244
9,334
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
72
23
Kills
25
26
Deaths
23
55
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Athena
1
5
15
1.7
W
Merlin
Aksen4ik
Merlin
1
5
13
1.5
L
Hun Batz
Ashenier
Hun Batz
0
0
0
0
W
Raijin
Elrebrilas
Raijin
7
6
7
1.75
W
7
4
10
3
L
Odin
Kxbrah
Odin
6
5
13
2.5
L
Xbalanque
Siar187
Xbalanque
7
7
12
1.86
W
Ao Kuang
Zloolia
Ao Kuang
6
7
11
1.64
L
Izanami
natskisobaru
Izanami
11
6
7
2.42
W
Chaac
Локк
Chaac
2
4
14
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,424
Damage
74,192
87,539
Taken
80,760
82,191
Mitigated
87,098
22,888
Healing
24,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
11,604
1,960
625
4,003
20,251
28,549
0
15,477
4,774
15,430
0
W
Merlin
Aksen4ik
Merlin
13,148
731
1,198
890
11,685
7,025
778
977
10,708
35,016
0
L
Hun Batz
Ashenier
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
W
Raijin
Elrebrilas
Raijin
18,656
2,303
518
1,191
15,442
9,233
2,330
1,711
13,731
31,147
0
W
20,653
1,536
1,180
1,832
13,934
8,315
1,710
1,684
12,250
40,725
0
L
Odin
Kxbrah
Odin
18,790
2,632
1,302
7,534
23,532
41,108
330
16,288
7,244
0
34,571
L
Xbalanque
Siar187
Xbalanque
20,230
4,242
2,040
2,286
17,733
8,107
3,511
13,850
3,883
0
45,261
W
Ao Kuang
Zloolia
Ao Kuang
7,985
3,012
2,077
2,996
18,131
12,905
3,079
2,371
15,760
18,707
0
L
Izanami
natskisobaru
Izanami
23,568
14,633
2,153
4,728
19,244
9,334
812
15,222
4,022
0
47,384
W
Chaac
Локк
Chaac
8,982
2,144
622
10,384
28,347
44,713
254
4,861
23,486
509
22,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,575
Gold Earned
56,326
164
Minions Killed
153
0
Camps Cleared
0
1,353,891
Distance Traveled
1,031,739
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
10,981
686
8
1
0
284,246
0
W
Merlin
11,282
705
53
3
0
275,175
0
L
Hun Batz
7,448
466
0
0
0
0
0
W
Raijin
13,040
815
30
2
0
242,948
0
W
Agni
12,896
806
34
2
0
291,002
0
L
Odin
12,557
785
34
2
0
256,828
0
L
Xbalanque
12,215
763
53
3
0
251,378
0
W
Ao Kuang
12,209
763
18
1
0
256,180
0
L
Izanami
13,125
820
58
4
0
239,287
0
W
Chaac
12,148
759
29
2
0
288,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role