Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Danishowman
Baron Samedi
Level 127
God Stats
4W - 4L
1,640 SR
Queue Stats
96W - 110L
1,368 Elo+
Solo
Neith
Neith
Frimitura
Neith
Level 125
God Stats
2W - 5L
1,466 SR
Queue Stats
3W - 12L
1,232 Elo+
Solo
King Arthur
King Arthur
Hunter4572
King Arthur
Level 68
God Stats
6W - 3L
1,350 SR
Queue Stats
46W - 44L
1,376 Elo+
Solo
Chang'e
Chang'e
Jimmeijer
Chang'e
Level 80
God Stats
6W - 6L
1,517 SR
Queue Stats
155W - 163L
1,452 Elo+
Solo
Team Averages
Level 90
1,495 SR
1,385 Elo+

VS

Team Averages
Level 60
1,528 SR
1,451 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Deathshooter170
Hades
Level 86
God Stats
11W - 2L
1,864 SR
Queue Stats
201W - 193L
1,484 Elo+
Solo
Discordia
Discordia
Flanders2002
Discordia
Level 68
God Stats
9W - 7L
1,518 SR
Queue Stats
90W - 106L
1,433 Elo+
Party 1
Thor
Thor
emerald508o
Thor
Level 63
God Stats
2W - 4L
1,274 SR
Queue Stats
240W - 250L
1,412 Elo+
Solo
Maui
Maui
shark_ju7
Maui
Level 36
God Stats
30W - 36L
1,484 SR
Queue Stats
62W - 91L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
3 / 4 / 0
7,129
548
3,215
13,243
5,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
Danishowman
Baron Samedi
9
1 / 5 / 2
5,857
451
3,515
8,426
4,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Frimitura
Neith
9
0 / 5 / 3
5,832
449
5,683
10,541
3,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
Hunter4572
King Arthur
9
0 / 4 / 0
5,832
449
1,702
9,678
7,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
Jimmeijer
Chang'e
11
2 / 5 / 3
6,437
495
4,583
13,550
4,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
8 / 1 / 4
9,213
709
13,747
8,875
3,766
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
7 / 0 / 0
9,580
737
10,177
6,789
2,952
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Discordia
Flanders2002
Discordia
14
5 / 1 / 3
8,575
660
7,224
5,601
1,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 3 / 5
7,767
597
4,223
11,588
4,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Maui
11
0 / 2 / 10
7,280
560
3,673
11,420
10,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
6
Kills
23
23
Deaths
7
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
4
0
0.75
W
Danzaburou
 
Danzaburou
8
1
4
10
L
Baron Samedi
Danishowman
Baron Samedi
1
5
2
0.4
W
7
0
0
7
W
Discordia
Flanders2002
Discordia
5
1
3
6.5
L
Neith
Frimitura
Neith
0
5
3
0.3
L
King Arthur
Hunter4572
King Arthur
0
4
0
0
L
Chang'e
Jimmeijer
Chang'e
2
5
3
0.7
W
3
3
5
1.83
W
Maui
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,698
Damage
39,044
55,438
Taken
44,273
24,604
Mitigated
23,507
22,487
Healing
18,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,215
279
0
10,043
13,243
5,030
0
4,911
8,332
0
40,173
W
Danzaburou
 
Danzaburou
13,747
6,984
363
5,727
8,875
3,766
494
1,614
7,261
0
65,522
L
Baron Samedi
Danishowman
Baron Samedi
3,515
217
325
1,214
8,426
4,111
0
3,431
4,995
23,443
0
W
10,177
1,275
280
5,897
6,789
2,952
1,779
293
6,174
74,257
0
W
Discordia
Flanders2002
Discordia
7,224
54
0
2,130
5,601
1,984
216
1,216
4,385
58,241
0
L
Neith
Frimitura
Neith
5,683
2,160
0
893
10,541
3,662
369
3,436
7,105
0
34,462
L
King Arthur
Hunter4572
King Arthur
1,702
144
0
1,576
9,678
7,111
0
5,761
3,917
0
26,828
L
Chang'e
Jimmeijer
Chang'e
4,583
159
2,170
6,266
13,550
4,690
0
3,535
10,015
36,140
0
W
4,223
931
0
670
11,588
4,164
0
1,459
10,088
0
50,273
W
Maui
3,673
492
0
3,628
11,420
10,641
200
3,516
7,904
19,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,087
Gold Earned
42,415
274
Minions Killed
416
0
Camps Cleared
0
1,167,013
Distance Traveled
1,194,148
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,129
548
67
5
0
302,321
2
W
Danzaburou
9,213
709
106
8
0
241,501
2
L
Baron Samedi
5,857
451
40
3
0
208,853
2
W
Hades
9,580
737
124
10
0
196,016
0
W
Discordia
8,575
660
102
8
0
251,165
0
L
Neith
5,832
449
60
5
0
223,372
0
L
King Arthur
5,832
449
52
4
0
163,575
0
L
Chang'e
6,437
495
55
4
0
268,892
1
W
Thor
7,767
597
68
5
0
265,707
0
W
Maui
7,280
560
16
1
0
239,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role