Player Matchup

Fenrir
Fenrir
BaxiusPrime
Fenrir
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 136L
1,523 Elo+
Solo
Surtr
Surtr
Jazze Senpai
Surtr
Level 123
God Stats
33W - 37L
1,528 SR
Queue Stats
863W - 1,076L
1,494 Elo+
Solo
Janus
Janus
KaLahShii
Janus
Level 89
God Stats
5W - 6L
1,546 SR
Queue Stats
235W - 246L
1,525 Elo+
Solo
Sol
Sol
THExREGULATERx
Sol
Level 120
God Stats
28W - 35L
1,488 SR
Queue Stats
113W - 109L
1,438 Elo+
Party 1
Cerberus
Cerberus
xHUGSnKISSESXx
Cerberus
Level 28
God Stats
44W - 41L
1,487 SR
Queue Stats
124W - 118L
1,449 Elo+
Party 1
Team Averages
Level 97
1,510 SR
1,486 Elo+

VS

Team Averages
Level 107
1,534 SR
1,449 Elo+
Shiva
Shiva
Camilo_Rojas99
Shiva
Level 84
God Stats
87W - 79L
1,498 SR
Queue Stats
399W - 399L
1,378 Elo+
Solo
Danzaburou
Danzaburou
Dirtskiii
Danzaburou
Level 124
God Stats
6W - 7L
1,520 SR
Queue Stats
146W - 147L
1,451 Elo+
Solo
Ah Puch
Ah Puch
GP DonDada
Ah Puch
Level 130
God Stats
36W - 28L
1,680 SR
Queue Stats
243W - 231L
1,509 Elo+
Solo
Mercury
Mercury
NuttShot69
Mercury
Level 83
God Stats
100W - 81L
1,562 SR
Queue Stats
425W - 424L
1,459 Elo+
Solo
Terra
Terra
SmackedboyJayo
Terra
Level 116
God Stats
49W - 67L
1,410 SR
Queue Stats
465W - 447L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
3 / 3 / 0
6,419
713
3,203
8,937
3,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 0 / 0
6,734
748
4,255
5,379
2,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
KaLahShii
Janus
10
1 / 1 / 2
5,828
648
2,159
3,214
1,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 0 / 3
6,097
677
10,023
6,339
2,097
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
9
1 / 0 / 4
5,969
663
2,368
5,834
3,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,223
469
2,118
7,562
4,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Danzaburou
Dirtskiii
Danzaburou
6
0 / 3 / 0
4,295
477
2,968
5,997
1,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Puch
GP DonDada
Ah Puch
10
2 / 0 / 1
6,121
680
5,850
2,725
1,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
NuttShot69
Mercury
10
1 / 3 / 1
5,293
588
1,968
9,485
3,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 2 / 0
4,495
499
2,118
9,822
4,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
9
Kills
3
4
Deaths
9
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
3
0
1
L
0
1
0
0
L
Danzaburou
Dirtskiii
Danzaburou
0
3
0
0
L
Ah Puch
GP DonDada
Ah Puch
2
0
1
2.5
W
1
0
0
1
W
Janus
KaLahShii
Janus
1
1
2
2
L
Mercury
NuttShot69
Mercury
1
3
1
0.5
L
0
2
0
0
W
3
0
3
4.5
W
Cerberus
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,008
Damage
15,022
29,703
Taken
35,591
13,147
Mitigated
15,566
11,523
Healing
7,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
3,203
956
0
1,633
8,937
3,935
0
2,378
6,389
0
47,067
L
2,118
823
0
1,969
7,562
4,369
0
242
7,292
0
20,103
L
Danzaburou
Dirtskiii
Danzaburou
2,968
865
0
972
5,997
1,943
0
3,362
2,389
0
22,540
L
Ah Puch
GP DonDada
Ah Puch
5,850
175
0
1,292
2,725
1,024
0
559
2,146
47,262
0
W
4,255
1,971
0
2,380
5,379
2,266
402
0
5,013
364
47,076
W
Janus
KaLahShii
Janus
2,159
90
0
637
3,214
1,139
0
2,001
1,065
32,709
0
L
Mercury
NuttShot69
Mercury
1,968
1,330
0
500
9,485
3,314
0
3,514
5,761
0
36,692
L
2,118
480
133
2,956
9,822
4,916
0
6,336
3,264
12,817
0
W
10,023
3,750
0
4,033
6,339
2,097
1,412
1,300
5,039
46,230
3,218
W
Cerberus
2,368
85
0
2,840
5,834
3,710
78
1,927
3,863
13,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,047
Gold Earned
24,427
344
Minions Killed
209
0
Camps Cleared
0
985,924
Distance Traveled
953,392
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,419
713
73
8
0
223,400
0
L
Shiva
4,223
469
26
3
0
209,246
0
L
Danzaburou
4,295
477
32
4
0
118,420
0
L
Ah Puch
6,121
680
76
8
0
184,621
3
W
Surtr
6,734
748
88
10
0
178,495
0
W
Janus
5,828
648
66
7
0
206,381
0
L
Mercury
5,293
588
62
7
0
239,150
0
L
Terra
4,495
499
13
1
0
201,955
1
W
Sol
6,097
677
85
9
0
183,120
0
W
Cerberus
5,969
663
32
4
0
194,528
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role